Homebrew Not64 Update

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Last edited by cucholix,
I'm a little confused, we can update the game performance in the Wiki using emukidid build but excluding FIX94 fork? Or it doesn't matter?
Also I guess it's ok open new issues in emukidid master even if using FIX94 fork? Since it use the same code, I don't know... lol
fix build is emukid build compiled ...

before 1.2 fix had its own build of wii 64 1.1 but you shoudlt test on that since it will have the very low compat of wii641.1, this dol fix94 listed here is just emukid 1.2 compiled without any changes.
 
Last edited by pedro702,
fix build is emukid build compiled ...

before 1.2 fix had its own build of wii 64 1.1 but you shoudlt test on that since it will have the very low compat of wii641.1, this dol fix94 listed here is just emukid 1.2 compiled without any changes.

To clear up confusion:
The Wii64 repo is "1.2 beta" code (i.e. progress made between 2010->2017) as well as most Not64 changes (apart from some things like controller changes and count per op changes). That includes Rice, new UI and hi-res texture packs, most of which is probably buggy/incomplete.

FIX94 has added Wii U DRC/Gamepad stuff into a fork of Wii64 1.2, these are considered unofficial builds. If you find issues in that specific functionality please direct them to FIX94, other core issues can be directed to here. Eventually I plan to merge everything back into Wii64, but we'll see. I don't like merging things in that aren't in standard libOGC/devkitPPC but that may change.

Rice is inferior to glN64 in many ways as the port is incomplete/buggy and the plugin hasn't progressed further. It may be faster somewhat but that's probably mostly due to missing functionality. I'll release the Hi-Res texture packer at some stage so people can try it out.

Good to see some interest in Wii64/Not64 in 2017 :P
 
To clear up confusion:
The Wii64 repo is "1.2 beta" code (i.e. progress made between 2010->2017) as well as most Not64 changes (apart from some things like controller changes and count per op changes). That includes Rice, new UI and hi-res texture packs, most of which is probably buggy/incomplete.

FIX94 has added Wii U DRC/Gamepad stuff into a fork of Wii64 1.2, these are considered unofficial builds. If you find issues in that specific functionality please direct them to FIX94, other core issues can be directed to here. Eventually I plan to merge everything back into Wii64, but we'll see. I don't like merging things in that aren't in standard libOGC/devkitPPC but that may change.

Rice is inferior to glN64 in many ways as the port is incomplete/buggy and the plugin hasn't progressed further. It may be faster somewhat but that's probably mostly due to missing functionality. I'll release the Hi-Res texture packer at some stage so people can try it out.

Good to see some interest in Wii64/Not64 in 2017 :P
Awesome to see you back! Thank you for your work.
 
It is awesome to see emukidid back :D , and yes there's is lot of interest in 64 emulation (':
let's all hope now that a certain somebody make some positive comments This time around or else it would be better that he doesn't write anything like ever... :9
 
I've been using Not64 daily as well as other friends of mine. Always checking out the improvements. There's a lot of interest in this program. To be honest i was checking the github daily to see if/when there was an update. Appreciate all the work you've done on this program.
 
To clear up confusion:
The Wii64 repo is "1.2 beta" code (i.e. progress made between 2010->2017) as well as most Not64 changes (apart from some things like controller changes and count per op changes). That includes Rice, new UI and hi-res texture packs, most of which is probably buggy/incomplete.

FIX94 has added Wii U DRC/Gamepad stuff into a fork of Wii64 1.2, these are considered unofficial builds. If you find issues in that specific functionality please direct them to FIX94, other core issues can be directed to here. Eventually I plan to merge everything back into Wii64, but we'll see. I don't like merging things in that aren't in standard libOGC/devkitPPC but that may change.

Rice is inferior to glN64 in many ways as the port is incomplete/buggy and the plugin hasn't progressed further. It may be faster somewhat but that's probably mostly due to missing functionality. I'll release the Hi-Res texture packer at some stage so people can try it out.

Good to see some interest in Wii64/Not64 in 2017 :P
From what you replyed me about adding cpu clock divider only if it was on lib,why cant you add cpu clock divider like not64? i mean you dont need to check the cpu speed you just let us choose the speed we want, heck some games even on wii speed run better with cpu clock divider set to 1 like toy story 2,army men sarge's heroes 2, so you dont need to check for the actual cpu speed if we can pick it by ourselves like in not64, it would help alot of games geting full speed like toy story 2, army men sarges heroes,carmagedon 64,destruction derby 64 and more.
 
Last edited by pedro702,
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I mean, what actually is the "boxart.bin"?
Is a kind of plugin to load bmp images from SD or it contains the images in it?
It does contain a collection of N64 game boxarts to display in the gui (available since 1.2, I believe)
 
Last edited by cucholix,
Very, VERY good news... Thank you @emu_kidid and @Extrems for your continuing great work on this.
Many games run faster on the rice version (Banjo Tooie, Goldeneye, etc.). Some like Castlevania 64 have the music playing but are stuck on a black screen after a while. Also, the emu sometimes gives a DSI error when exiting a rom and loading a new one.

This is a really good foundation and hopefully a few tweaks in can further improve this great project... I really enjoy playing N64 games on my CRT TV with the wiimote & nunchuck. Thanks guys, you rock :)
 
Last edited by nakata6790,
Rice TESTED: The New Tetris and Disney Magical Tetris both work now (can see the Blocks falling!) :D

Dr. Mario unfortunately is still a mess (can't see the pills). :ᗡ
 
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Is there any way allow the Wii64 Glide and Wii64 Rice separately?, using the WiiVC Injector?, to be able to use both with Unlocked speed.
 

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