Homebrew Not64 Update

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Tested newest update with Tetrisphere and Wetrix on vWii with overclock on. Colors glitch is still present in Tetrisphere but playable. Wetrix is still unplayable but no assets even loaded for me when entering a puzzle just a blue staticy screen until you lose. Text is perfect for some reason though.also tested Diddy Kong Racing but only did the first race so I can't comment on game breaking bugs later but what I did play ran absolutely perfect.
 
Mad props to @Extrems for this being still worked on! :yaywii:

GoldenEye and Perfect Dark are definitely more stable now!
Can't wait to see the clouds in GE ;)

That's definitely a graphics plugin issue, Rare did some very uh, unique microcode for the N64 :P Both Banjo games run smooth as butter.
 
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so since the overclock option now exists, wouldnt castlevania64 be fully playable now? as it was previously needed to run in interpreter mode, but it was like 2 frames a second.

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oh and does star wars pod racer run any better now? i remember it had bugs
 
so since the overclock option now exists, wouldnt castlevania64 be fully playable now? as it was previously needed to run in interpreter mode, but it was like 2 frames a second.

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oh and does star wars pod racer run any better now? i remember it had bugs
Well, both Castlevania 64 and the Goemon games are running very well on Virtual Console (injects)
 
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Does Not64 provide any FPS limiting tool like WiiSXR ? With the overclocking on, Banjo Tooie runs fine for instance but Goldeneye runs too fast. Also there seems to be some instability when switching video/core options, anybody understood how to fix that ?
Edit : setting "CPU Clock Divider" to 2 seems to stabilize at 60fps :)
 
Last edited by MaitreLLD,
Hey there guys! I´ve been reading the latest news about Not64 and, as a huge Perfect Dark/Goldeneye X fan that I am, it´s always great to see things getting better on this subject

But, the thing is, with also the news about injection on WiiU of emulators and such, I have some questions and would like to see if I can get more info

1 - It´s possible to inject a Not64 emulator directly on WiiU? (without the need of going into VWii?)
2 - If yes, can it run with support for the official Gamecube adapter? (4 cube controllers)
3 - Do I need my VWii hacked for doing this? (it´s still vanilla, only the WiiU is hacked with Haxchi)
4 - It´s possible to enable thethe full clock speed of the Wii U's CPU with this method? (as mentioned by user "the_randomizer" on this very same post)

I didn´t do this yet because I do have a original Wii and use it for playing the retro games, but, if things can run better on WiiU now, surely interest me, specially for the frame rate issues with PD and Goldeneye X while playing in multiplayer

Thanks for the attention and replies in advance!
 
1 - It´s possible to inject a Not64 emulator directly on WiiU? (without the need of going into VWii?) <== yes
2 - If yes, can it run with support for the official Gamecube adapter? (4 cube controllers) <= I don't know
3 - Do I need my VWii hacked for doing this? (it´s still vanilla, only the WiiU is hacked with Haxchi) <= yes
4 - It´s possible to enable thethe full clock speed of the Wii U's CPU with this method? (as mentioned by user "the_randomizer" on this very same post) <= yes

here answer :)
 
Is it possible to have a forwarder channel for compatible games kind of like nintendont does. It would be really awesome to be able to launch SM64 Star Road or Last Impact from the Wii U menu.
 

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