Homebrew Not64 Update

jared_core

Member
Newcomer
Joined
Jan 1, 2024
Messages
15
Trophies
0
Age
23
XP
48
Country
Germany
Do you have a link to this hack so I can see for myself? Either way it's not 3-point filtering. I believe extrems has talked about this in the past as to the difficulty in emulating accurate N64 bilinear filtering due to the way the rendering pipeline on the Wii works in regards to what you can do with how the final image is filtered. If even Nintendo's emulator which does many other effects like framebuffer effects doesn't accurately emulate the texture filtering, I'd say it's either hard or impossible with the Wii's hardware.
https://www.romhacking.net/hacks/5334/
 
  • Like
Reactions: Disorarara

Disorarara

Well-Known Member
Member
Joined
Sep 12, 2012
Messages
619
Trophies
1
Age
29
XP
1,235
Country
Yes, it's important to remember the Wii isn't a normal PC or an FPGA, the fact that N64 emulation is as good as it is on the Wii is actually a triumph of software engineering on Nintendo's part and the passion of homebrew developers. The fact that both Nintendo and homebrew developers were able to accomplish decent emulation of the N64 on such weak hardware is nothing short of a miracle if we consider how long it took for decent PSX emualtion!

Never forget that that this hardware wasn't designed to emulate older games, it's simply a consequence that it kind of can play older 3D games, if emulation authors make it so!

EDIT: if anyone is confused about what I'm talking about, take every single accurate N64 emulation solution that exists right now and see if it runs on 2006 era PC hardware, which is basically what the Wii is stuck with. See how well games run on the hardware of that era!
 
Last edited by Disorarara,

_47iscool

Feststellend
Member
Joined
Nov 18, 2013
Messages
700
Trophies
1
XP
1,194
Country
United States
Do you have a link to this hack so I can see for myself? Either way it's not 3-point filtering. I believe extrems has talked about this in the past as to the difficulty in emulating accurate N64 bilinear filtering due to the way the rendering pipeline on the Wii works in regards to what you can do with how the final image is filtered. If even Nintendo's emulator which does many other effects like framebuffer effects doesn't accurately emulate the texture filtering, I'd say it's either hard or impossible with the Wii's hardware.

Direct .bps link: https://api.romhacking.com/game/Peach-s-Fury/Peachs Fury 1.1.bps

@Extrems
Is 3-point filtering actually raw rendering without any filter? It looks similar to how normal unfiltered PSX graphics look.
 
  • Like
Reactions: SaulFabre

L0w

Well-Known Member
Newcomer
Joined
Oct 21, 2022
Messages
94
Trophies
0
Age
37
XP
225
Country
Netherlands
When I am playing the mods "Super Mario 64 - Multiplayer" or "Super Mario Star Road", both great mods of Kaze Emanuar, the screen seems to be cut off a little on the top. This happens in the latest Wii64 (v1.3) and NOT64 (v 20231102), both give the same results, although all "original" games do not seem to have this issue. The games do not have this issue in Project64 either, playing in Windows. Did anyone notice this as well and is there a solution for this?
 

Attachments

  • Super Mario Star Road New.jpg
    Super Mario Star Road New.jpg
    42.7 KB · Views: 25
  • Super Mario 64 Multiplayer New.jpg
    Super Mario 64 Multiplayer New.jpg
    47 KB · Views: 22
  • Like
Reactions: SaulFabre

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,272
Trophies
2
XP
35,328
Country
Mexico
I've been playing Not64 on my Wii this week, and I've noticed that sometimes it just refuses to boot after pressing "Load" on the Homebrew Menu.
It stays at a completely black screen, and only after pressing reset on the Wii I can come back to the Homebrew menu. Only after rebooting the Wii did Not64 boot normally, but this is something that happens often. Not sure why since all the other apps in it open up and run fine, it's only Not64 giving me this issue.
Anyone knows what might be happening?
 

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,239
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
8,073
Country
Ecuador
I've been playing Not64 on my Wii this week, and I've noticed that sometimes it just refuses to boot after pressing "Load" on the Homebrew Menu.
It stays at a completely black screen, and only after pressing reset on the Wii I can come back to the Homebrew menu. Only after rebooting the Wii did Not64 boot normally, but this is something that happens often. Not sure why since all the other apps in it open up and run fine, it's only Not64 giving me this issue.
Anyone knows what might be happening?
Have you tried removing all arguments but ahb_access in the meta.xml file?
 

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,239
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
8,073
Country
Ecuador
Could you give me an example, please?
Sure.

Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Not64</name>
    <author>Extrems</author>
    <version>2022-11-21</version>
    <release_date>20221121172252</release_date>
    <short_description>N64 Emulator for Wii</short_description>
    <ahb_access/>
</app>
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,272
Trophies
2
XP
35,328
Country
Mexico
Sure.

Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Not64</name>
    <author>Extrems</author>
    <version>2022-11-21</version>
    <release_date>20221121172252</release_date>
    <short_description>N64 Emulator for Wii</short_description>
    <ahb_access/>
</app>

This is how the meta.xml file should look like after the change you recommend?
 
  • Like
Reactions: SaulFabre

Doctor19

New Member
Newbie
Joined
Jan 18, 2017
Messages
3
Trophies
0
Age
26
XP
53
Country
United States
Hello, I'm having issues with Banjo Tooie on wii. I have no issue playing the first game aside from the screen going black when the games piecing the world I enter together. But Tooie has much more issues, according to the wii64 compatibility list it should work fine on Not64 20210820. I tried that version as well as the latest not64 version. The game doesn't load Banjo's shadow and the game eventually crashed after the background went white around Klungo's dialogue for the first fight. Most of these problems were fixed when I played with wii64 rice but occasionally all the models disappear for a second and the puzzle mingames to open worlds are messed up. Anyone know what I'm doing wrong?
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,736
Trophies
2
Age
34
XP
8,770
Country
Portugal
Hello, I'm having issues with Banjo Tooie on wii. I have no issue playing the first game aside from the screen going black when the games piecing the world I enter together. But Tooie has much more issues, according to the wii64 compatibility list it should work fine on Not64 20210820. I tried that version as well as the latest not64 version. The game doesn't load Banjo's shadow and the game eventually crashed after the background went white around Klungo's dialogue for the first fight. Most of these problems were fixed when I played with wii64 rice but occasionally all the models disappear for a second and the puzzle mingames to open worlds are messed up. Anyone know what I'm doing wrong?
you need to enable fra,e buffer on the settings sometimes on not64 but tbh i think wii64 rice is usually the better overall choice due to framerate and such on the wii.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    realtimesave @ realtimesave: hiiiiii