Hacking Nintendont

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Through the Gamecube ports on the side of the wii .
try setting native to on you will loose the bt controllers and hid controllers along with nintendont exit but if your controller R and L buttons dont work with native on then they are damaged for sure.

Native settings means it will use the original controllers program for the GC without any controller patches by nintendont its pure gc controller code from the wii gc mode itself.
 
Tales of Simphonia PAL version with force NTSC show black screen to boot, the game run normal but only show black screen.

PD: I use Wii 4.3 with Nintendont 4.410, not happens with other games
 
Last edited by RacsoSakuraba,
For some games that use two discs with the multiplayer modes, when I try to enter a mode it'll say "insert disc 2" and it'll automatically do that, but then it'll say "insert disc 1" again and it'll just be stuck on that screen because Nintendont won't insert the first disc again. Any solutions to this?
 
For some games that use two discs with the multiplayer modes, when I try to enter a mode it'll say "insert disc 2" and it'll automatically do that, but then it'll say "insert disc 1" again and it'll just be stuck on that screen because Nintendont won't insert the first disc again. Any solutions to this?

Good question... never happened to me.. but it's a really good one.
 
Does anyone know why a generic usb controller works in the Nintendont menu but suddenly stops working when game starts? All four light at the bottom of the wiimote also lights up when the game starts. I'm running Nintendont on vWii of WiiU.
 
Last edited by shibi,
Hmm, I loved this, I am coding some stuff. Since Loadiine plays the game in three separate folders, I am seeing if I can make it work with a movie file. So far I had VERY LITTLE luck. I am going to keep trying.
 
I think that should work just fine, don't overstress yourself over this especially since there's a GC version of this same game anyway, one which I legally own instead of having to pirate the Triforce version.

Are their any over decent football games for the wii / gc?, fifa 13 on the wii is weird all the players bodies look deformed.
 
Warning!: Potentially dumb question...

Would it be possible to implement some sort of graphical upscaling? Similar to how desmume x432r did? Or maybe how Nintendo does in their eshop with GBA & DS games? A simple switch to smooth jagged textures, deepen shadow effects, enhance colors, etc. 'Cube doesn't have terrible graphics to begin with, but I'd imagine this would be a TON of work.
 
Warning!: Potentially dumb question...

Would it be possible to implement some sort of graphical upscaling? Similar to how desmume x432r did? Or maybe how Nintendo does in their eshop with GBA & DS games? A simple switch to smooth jagged textures, deepen shadow effects, enhance colors, etc. 'Cube doesn't have terrible graphics to begin with, but I'd imagine this would be a TON of work.
The Wii and GameCube have the same internal framebuffer size (640x528). There's no way to "upscale" the image without having a larger framebuffer.

Wii U has a larger framebuffer in Wii U mode, but it's locked to 640x528 in Wii mode, and Wii U mode is pretty much a completely different thing, so porting Nintendont to WIi U mode isn't really feasible.
 
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Wait if the Wii and GC framebuffer size is the same how does it fit crosshair / pointer texture
from re4 wii in the framebuffer? wouldn't capcom already of maxized / optimized it's full usage with the earlier gc version? not to mention the home screen texture.
 
Last edited by ned,
Tales of Simphonia PAL version with force NTSC show black screen to boot, the game run normal but only show black screen.

PD: I use Wii 4.3 with Nintendont 4.410, not happens with other games
some games might not be compatible when forced with other region videomodes, does the game run fine with video on auto?
 
Are their any over decent football games for the wii / gc?, fifa 13 on the wii is weird all the players bodies look deformed.
I honestly don't know as I'm not a soccer fan but many people like FIFA games, I only bought this game because one of the secret unlockables is a team with Sonic characters and the idea of playing soccer with Sonic characters appealed to me.
 
I honestly don't know as I'm not a soccer fan but many people like FIFA games, I only bought this game because one of the secret unlockables is a team with Sonic characters and the idea of playing soccer with Sonic characters appealed to me.

ah ok, sonic 2 and chaos on the ms are favourites sonics, then sonic 3 on the md.
3d sonic has never appealed to me, I thought sa 1 & 2 sucked, although Xtreme did look interesting.
I've often thought about recreating triple trouble, sa and blast with md assets.
 
MD5 hashes check out as valid dumps? Both of these games work.

Turns out I was using compressed versions everytime. Tried using a 1:1 ISO and it works like a charm. Sorry for the newbie mistake.

There is another glitch though that I'm starting to get frustrated with. It's a controller remapping bug that seems to happen when I press the + button on my pdp "Wired Fight Pad" controller (Link for reference: https://www.amazon.com/PDP-Wired-Fight-Pad-nintendo-u/dp/B00P8A8OIC ) while playing just about any game. It switches around the buttons, IE: A-->B, B-->Y, Y-->X, etc. I have a controllers.zip file on Nintendon't too.

I notice this happened in Pikmin, Melee, Wind Waker, F-zero GX, etc.

If it helps the controller usually is identified as a classic controller in hacks like WiiSX and Wii64.
 
no nintendont does not support ntfs format you got fat32 but no ntfs support, usbloader gx works fine with fat32 all bigger than 4gb files can be splitted and usbloader gx can read spilted wii isos fine, also you will probably need to create a custom ini file for your gc controller usb device since its not on the controller inis list.


DK games are like money machines where all that happens is after you win money they show a clip of sorts so they arent actualy games and no they havent been dumped.

gekitou pro yakyuu was dumped and is supported by nintendont.

starfox was never released nor was it finished so no never dumped not even a beta.

Key of avalon games require 5 trifrce machines connected between themselves to work so it cant be emulated also the game readed real cards and made them appear ingame so even if you emulated the game with 5 wiis connected trough cables you wouldnt get to play it without a card reader lol.




nintenont doesnt support per game settings and width breaks manny games not just that one yu jsut got lucky on your game choice, to use individual agme settings use nintendont trough usbloader gx or wiiflow or some other loader.
Found out using usbloader gx and setting the game settings for the game with video scale option set to "40", and video offset set to "0" fixed the issue. Thanks for the answer though.
 
just added some more triforce related things because I felt like cleaning this mess up too :)
-made triforce games globally be in free play mode even without segaboot by copying the needed memory block into its place, removed all the hardcoded coin patches because of this change
-removed several other hardcoded triforce patches by adding a dynamic patch for all triforce games to fake our type
-removed the segaboot hardcoded free play patches since that memory block is now always in place anyways
Now the only thing I still need to remove and I dont even understand yet is why I need a specific patch in the triforce version of virtua striker 3, no other game needs it.
Is there anyway to add support for GC memory cards with GX data on them for AX?
 
Is there anyway to add support for GC memory cards with GX data on them for AX?
Well I did make a lot of changes to it, in the past it just crashed the game with license card support disabled which might be ok now, but the main problem which still is there though is when to insert the license card and when to insert the memory card. its not a physical object and we just emulate it the one way we know how, so its always inserted as a consequence making the game ignore whatever memory card you have.
 
@FIX94 With Tales of Symphonia PAL I have black screen by forcing ntsc region, It can be fixed?
The easiest obviously would be to not use the PAL version or dont force NTSC, both are completely different video modes and the games are coded one way so if my already overly complex patches dont work then thats too bad I guess. if the game has PAL60 then in the background you might be able to switch to that getting picture as consequence. But yea, if its just PAL50 then your chance is basically very very low, if you are REALLY lucky you can maybe find some PAL60 cheat code to get around it.
 

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