F-Zero GX lets you load a garage via Slot B and the WWE games lets you load created wrestlers via Slot B too.There will most likely never be Slot B emulation due to the limited amount of RAM the Wii has. The only way it might work if implemented is by using two 59 Block emuMCs.
I am only aware of one game that uses Slot B and that's a Sonic game.

Amazing! Thanks for taking your time on it!So yesterday I finally decided to check out all the demos floating around in demo discs and my god was it a patch job over 2 days:
-added a total of 19 demos into their respective arstartdma exception lists (as we know from the full versions), pleast let me know if I missed anything
-added in a new dsp patch found in the us demo of pikmin 1
If you are wondering which games were added in particular here are my notes with all the hashes for all versions:
http://pastie.org/10848107
I really hope I got them all cause my god that was quite a pain.
I forgot about that one. My brain said Animal Crossing but my fingers typed Sonic.Animal Crossing uses it for switching cities/towns.
So yesterday I finally decided to check out all the demos floating around in demo discs and my god was it a patch job over 2 days:
-added a total of 19 demos into their respective arstartdma exception lists (as we know from the full versions), pleast let me know if I missed anything
-added in a new dsp patch found in the us demo of pikmin 1
If you are wondering which games were added in particular here are my notes with all the hashes for all versions:
http://pastie.org/10848107
I really hope I got them all cause my god that was quite a pain.
Oh and also I finally have a proper resident evil 4 demo detection now so no more need to rename any game id as it still was standing in the compatibility list.

Just curious, what was in it? loledit: so earlier on demo disc version 14 I saw a file titled "rubysap-timerfix-1219-10-eng.zip" and I just looked at it again and noticed it was password protected and a whole 30 seconds later I cracked that without any computer program, the magic password was "pokemon", good job nintendo and game freak for encrypting your hardware and software with such a high amount of care
The zip contains 2 files "rubysap-timerfix-1219-10-eng.dpf" and "rubysap-timerfix-1219-10-eng.tgc". I'll let @FIX94 explain what they do if he knows.Just curious, what was in it? lol

The GameCube USB Adapter doesn't need a controller.ini file. The only reason to use a controller.ini is if you want to use a custom button layout. Most known controllers are built into Nintendont itself.This is a trivial question, just a heads up, I'm about to run Nintendont on vWii again (tomorrow), and I have the Gamecube adapter, I assume that I just need to place the controller config at the root of my SD card, yes? I haven't used it on the Wii U in a very long time, as I've primarily used it on my regular Wii, but now that I've disconnected that, I see no need to use the old Wii.

The GameCube USB Adapter doesn't need a controller.ini file. The only reason to use a controller.ini is if you want to use a custom button layout. Most known controllers are built into Nintendont itself.
Quite some time ago those controller.inis were hardcoded inside Nintendont.Okay, that's good to hear, I just haven't loaded it on my Wii U in some time and I wanted to verify, thanks![]()

Quite some time ago those controller.inis were hardcoded inside Nintendont.
The controller.ini is mainly for controllers that haven't been coded inside Nintendont or if you want to change button layouts of a specified HID controller.
Not yet and I don't think there are any plans to do so but it's something a lot have been requesting for a while, me included, as for it being full you should change the size of it, by default is small in size "500kb" so change it to something bigger, I recommend using 2MB if you don't need anything bigger, 2MB is just perfect and doesn't cause any issues or slowdowns, past that Nintendont will tell you that it's "unstable" although I'm using the biggest size and it's working just fine for me.I don't get it either... Plus, I think you are right that I shouldn't listen to what some people say about using 1 memory card for all of my games. Even though it's almost full :/ Is there any way to emulate a card for slot B?
Translation: Nobody will bother to do it!There will most likely never be Slot B emulation due to the limited amount of RAM the Wii has. The only way it might work if implemented is by using two 59 Block emuMCs.
I am only aware of one game that uses Slot B and that's a Sonic game.
Wasn't there a demo disc for Mario Kart DD?So yesterday I finally decided to check out all the demos floating around in demo discs and my god was it a patch job over 2 days:
-added a total of 19 demos into their respective arstartdma exception lists (as we know from the full versions), pleast let me know if I missed anything
-added in a new dsp patch found in the us demo of pikmin 1
If you are wondering which games were added in particular here are my notes with all the hashes for all versions:
http://pastie.org/10848107
I really hope I got them all cause my god that was quite a pain.
Oh and also I finally have a proper resident evil 4 demo detection now so no more need to rename any game id as it still was standing in the compatibility list.
Shhh.. Don't let them notice.edit: so earlier on demo disc version 14 I saw a file titled "rubysap-timerfix-1219-10-eng.zip" and I just looked at it again and noticed it was password protected and a whole 30 seconds later I cracked that without any computer program, the magic password was "pokemon", good job nintendo and game freak for encrypting your hardware and software with such a high amount of care![]()
You can do that if you use a different game loader (ex: USB Loader GX) which is the way Nintendont was designed to be used for anywayThe only thing I wish there was, was a button combo that goes back to the game selection menu instead of the homebrew channel lol. No complaints though![]()
so the demo disc they come from also contain a pokemon ruby and sapphire game timer fix as the name of that zip suggests, the file for that is located on root and is just called "ruby.tgc", oh and it gives you a shiny zigzagoon when you do it. Now the .tgc on root and the .tgc in the zip dont match up so they probably have some texture/text differences, the .dpf is a file which I think actually was a file printed onto the original gamecube discs so I guess at one point they had discs dedicated to just fixing that bug and giving out that shiny.The zip contains 2 files "rubysap-timerfix-1219-10-eng.dpf" and "rubysap-timerfix-1219-10-eng.tgc". I'll let @FIX94 explain what they do if he knows.
there are all sorts of cool demos like double dash and melee, also at one point (still need to check that) I saw a file just titled ".tgc.new" but I dont remember which game that was, but if .new says anything I assume they actually had a newer demo build for a game but messed up renaming it so we probably have 2 demo builds on one discWasn't there a demo disc for Mario Kart DD?

I've seen it before and I can even prove it! it's on my dropbox: https://www.dropbox.com/sh/orni70tk91uf9vl/AAAKvKn1fuZeHxeR1lZcJ4FVa?lstthis is way too much fun hehe, just found a agb emulator on disc 18 and there was another file titled .new beside it, just compared it and it just had a different border:
on the left you can see the one in the .new file probably nobody ever saw and on the left the one you can see when playing disc 18. this is probably the first time anyone outside of nintendo saw that little pieceoh and I see why it wasnt used, somebody did not know what the actual gba proportions actually are lol
thats really cool, I honestly did not expect that!I've seen it before and I can even prove it! it's on my dropbox: https://www.dropbox.com/sh/orni70tk91uf9vl/AAAKvKn1fuZeHxeR1lZcJ4FVa?lst
See ActualMariopinball.png and MarioPinball.png and the modified column. This is the post where I originally reference it.