So, aside from the Wavebird (which the receiver plugs into a GameCube port) and the Classic Controller (which plugs into a Wiimote), is there a better wireless/bluetooth GameCube controller to use with an old Wii and Nintendont?
Hi, i choose my HID-Gamepad from SpeedLink. I only found an old version of "HID test", when i startet it on wii, it shows the vid/pid and the bits are working if i press any button.
So now i have managed it manually, my gamepad works now, but i read that on "HIDtestv4" it makes automaticly an ini file from the connected gamepad.
I just want to have this homebrew, but the link above don´t work, and on google every site is linked to that link above who is dead.
Anyone has this homebrew for me????
Hi, i choose my HID-Gamepad from SpeedLink. I only found an old version of "HID test", when i startet it on wii, it shows the vid/pid and the bits are working if i press any button.
So now i have managed it manually, my gamepad works now, but i read that on "HIDtestv4" it makes automaticly an ini file from the connected gamepad.
I just want to have this homebrew, but the link above don´t work, and on google every site is linked to that link above who is dead.
Anyone has this homebrew for me????
Thx for it, but i have already downloaded the complete folder hour ago...
Do i missunderstood something? I thought the program makes automaticly an ini, or do we have to do it manually (pressing the buttons and write down what bit changes and then change one ini), just how i made it???
i search the "readme" file where it says in first post... "The readme in this rar-file should explain everything."....
The Hyperkin ProCube controller currently available at GameStop is essentially that mockup Wii U pro controller almost exactly. Sadly due to how its bluetooth works though, it just doesn't register on your vWii or Wii, so it can't be used in Nintendont. It still feels and plays great for the likes of Sm4sh and MK8 though.
I don't know whether this has been previously discussed or not but would it be possible to implement 1:1 and 2:1 pixel ratio? I think it would be a great thing to add to the todo list.
Thx for it, but i have already downloaded the complete folder hour ago...
Do i missunderstood something? I thought the program makes automaticly an ini, or do we have to do it manually (pressing the buttons and write down what bit changes and then change one ini), just how i made it???
i search the "readme" file where it says in first post... "The readme in this rar-file should explain everything."....
Thx for it, but i have already downloaded the complete folder hour ago...
Do i missunderstood something? I thought the program makes automaticly an ini, or do we have to do it manually (pressing the buttons and write down what bit changes and then change one ini), just how i made it???
i search the "readme" file where it says in first post... "The readme in this rar-file should explain everything."....
You know, this could be a good idea, an option to sign the keys of your desired controller on the software, like if you press a certain button (reset on the console for example) a key map appears asking yo to press a key to sign it with the A button, and so on.
Game : Any
Describe Issue : black screen after nintendont loads game
Region : any
Wii/Wii U : wii u
Nintendont revision : v3.387 built Feb 14 2016
Last known working revision (if any) : somewhere in january i think
Loader used (if any) with revision no. : wiiflow and directly from HBC
SD/USB Pen/USB HDD : USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size : 1Tb, FAT32, cluster size 128 sectors (64kb)
ISO 1:1/compressed : ISO 1:1
McEmu/Real Mem card and size : McEmu
Native on/off : off
Controller used if Native off : wiiu pro
Composite/Component/HDMI: HDMI
Anything else you want to explain: loading wii games with wiiflow works btw. in nintendont the list comes up and no matter which game i select, it seems to load fine. then a black screen. i see the hard disk activity led flashes as if it were loading and i leave it there for no matter how long and nothing happens. also, the leds on the wii controller are all on..any ideas?
Nintendont IOS58 v25.32
Built : Feb 14 2016 15:42:41
Version : 3.387
Game path: /games/Aquaman - Battle for Atlantis [GAQE6S]/game.iso
EXIInit Start
Trying to open /saves/ninmem.raw
Kernel Start
Nintendont at your service!
$$Version:3.387
launch_dir = sd:/apps/Nintendont/
Using usb:/saves/ninmem.raw as Memory Card.
Game : Any
Describe Issue : black screen after nintendont loads game
Region : any
Wii/Wii U : wii u
Nintendont revision : v3.387 built Feb 14 2016
Last known working revision (if any) : somewhere in january i think
Loader used (if any) with revision no. : wiiflow and directly from HBC
SD/USB Pen/USB HDD : USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size : 1Tb, FAT32, cluster size 128 sectors (64kb)
ISO 1:1/compressed : ISO 1:1
McEmu/Real Mem card and size : McEmu
Native on/off : off
Controller used if Native off : wiiu pro
Composite/Component/HDMI: HDMI
Anything else you want to explain: loading wii games with wiiflow works btw. in nintendont the list comes up and no matter which game i select, it seems to load fine. then a black screen. i see the hard disk activity led flashes as if it were loading and i leave it there for no matter how long and nothing happens. also, the leds on the wii controller are all on..any ideas?
Nintendont IOS58 v25.32
Built : Feb 14 2016 15:42:41
Version : 3.387
Game path: /games/Aquaman - Battle for Atlantis [GAQE6S]/game.iso
EXIInit Start
Trying to open /saves/ninmem.raw
Kernel Start
Nintendont at your service!
$$Version:3.387
launch_dir = sd:/apps/Nintendont/
Using usb:/saves/ninmem.raw as Memory Card.
Anything else you want to explain: loading wii games with wiiflow works btw. in nintendont the list comes up and no matter which game i select, it seems to load fine. then a black screen. i see the hard disk activity led flashes as if it were loading and i leave it there for no matter how long and nothing happens. also, the leds on the wii controller are all on..any ideas?
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