Hacking Nintendont

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It is possible to expand the screen width setting so that you can set the value lower than 640? Melee's actual resolution is 584x480 and when you plug it in to a gaming monitor it forces 4:3, so it would be nice to set it back to the way it's supposed to be with Nintendont.
 
Yesterday I saved a game for the very first time by using Nintendont an my phisical memory card got corrupted. I have a backup of my games so that's not a problem. The thing is I can't format it properly again (tried by using GC, Wii and GCMM app). This MC has worked perfectly during last 10 years or so. It's not an official one but I had no issues with it until yesterday, the first time I used it with Nintendont. Is it a bad idea to use phisical MCs with Nintendon't? I have a 251-block official one but now I'm scared and I don't know I should use it with Nintendont or not...:S
 
Yesterday I saved a game for the very first time by using Nintendont an my phisical memory card got corrupted. I have a backup of my games so that's not a problem. The thing is I can't format it properly again (tried by using GC, Wii and GCMM app). This MC has worked perfectly during last 10 years or so. It's not an official one but I had no issues with it until yesterday, the first time I used it with Nintendont. Is it a bad idea to use phisical MCs with Nintendon't? I have a 251-block official one but now I'm scared and I don't know I should use it with Nintendont or not...:S

If you can't format with the GC or Wii's management it may have finally died. All flash memory has a limited lifespan.

Nintendont should work fine with physical memory cards but it's best to not use GC BIOS when using cards. Even better, just use the emulated memory card feature. :)
 
Ok yea im using the original one.

So the only thing id need the wiimote for is to select tthe homebrew channel at the main screen?
 
If you can't format with the GC or Wii's management it may have finally died. All flash memory has a limited lifespan.

Nintendont should work fine with physical memory cards but it's best to not use GC BIOS when using cards. Even better, just use the emulated memory card feature. :)

Bollocks! I installed Nintendont (BIOS included as I am quite nostalgic) long time ago but I had no time to play and I forgot that part...Well at least I know what the problem is and I won't screw another memory card. Thanks, GreyWolf!
 
Ok yea im using the original one.

So the only thing id need the wiimote for is to select tthe homebrew channel at the main screen?

Yup. Sync the pro controller on the system menu like a Wii remote. It will turn off after it syncs but should work once Nintendont is started.
 
Bollocks! I installed Nintendont (BIOS included as I am quite nostalgic) long time ago but I had no time to play and I forgot that part...Well at least I know what the problem is and I won't screw another memory card. Thanks, GreyWolf!
just so you know, the BIOS does nothing to your memory card so this was truly just bad luck of memory cards which happens sometimes even on 1st party ones.
 
Hi, Been trying to use this on my Wii for over a week with no success ... any ideas?? I'm getting the dreaded "cannot load Kernel from NAND" issue .. when running from multiMM and changing ios to 236 I do not get this error but then it just freezes on the loading screen instead???

I have ensured got up to date IOS58-64-6176 I cannot think what else to try ... Any help would be appreciated as this has got me tearing my hair out now lol .. cheers
 
What are you trying to use MultiMM for? All you have to do to install Nintendont is download the files in the first post and put them in the Apps folder on your SD or USB drive. Then either load it up from either the Homebrew Channel or through a loader like USB Loader GX.

Unless I misunderstood what you were saying in your post and you are having some other kind of problem.
 
I don't want to turn this thread into a cheat code fixing thread, so last one from me. The simple answer is that your codes are completely messed up. Follow the instructions linked on the first page for converting codes, as it should generate correct codes. You will run into the same problem with 0x2Fxx addresses, so you should change both references from 0x2F20 to 0x2920, unless FIX decides to move the PatchCopy locations. Also, it looks like the code converter does do a DE 80008100, which is going to mess up this code. The code apparently writes to 0x7Exxxxxx which will normally cause a crash, which that DE command is meant to prevent. Presumably, the game has some kind of memory map in place, if the code ever worked. So you should change that line from the code generated from 80008100 to 7E007F00, or else the code won't do anything. If it still crashes with 0x2920 replacements, then the code probably never worked to begin with.
Sorry for late reply, I got to test it earlier today and it worked great, being able to play as Super Saiyan, Metal Badass, and Dr. Cheater in story mode is super awesome, thank you!

Here are the new codes for those who want to try them out:

Code:
Sonic The Fighters: P1 Play As Super Sonic
201E9680 5354462E
48000000 80228C14
DE000000 7E007E40
12010EB0 00001010
E0000000 7E007F00

Sonic The Fighters: P1 Play As Metal Sonic
201E9680 5354462E
48000000 80228C14
DE000000 7E007E40
12010EB0 00000303
E0000000 7E007F00

Sonic The Fighters: P1 Play As Dr. Eggman
201E9680 5354462E
48000000 80228C14
DE000000 7E007E40
12010EB0 00000B0B
E0000000 7E007F00

These codes are for the US version of Sonic Gems Collection, you can use them in the story mode no problem but if you pick D. Eggman the game will crash once you reach the battle against him.
 
Last edited by sonictopfan,
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Is possible to play GC games using a Keyboard?
My Wii can use keyboard to type in some cnfgs like the nickname and things like that, but in HIDTest it doesnt.
I truly want to play on keyboard.
 
Thanks. SMH

You are a big help.

Im a keyboard user, but when it comes to competitive play, I suck at using gamepads.
And you know, keyboard isnt ilegal on tournaments, so I can use it on the original console. (adapters and things like that).
But there is not a adapter when it comes to Wii or GC, so this is my only hope and you my friend... suck at helping as much i suck at sarcasm.
 
Thanks. SMH

You are a big help.

Im a keyboard user, but when it comes to competitive play, I suck at using gamepads.
And you know, keyboard isnt ilegal on tournaments, so I can use it on the original console. (adapters and things like that).
But there is not a adapter when it comes to Wii or GC, so this is my only hope and you my friend... suck at helping as much i suck at sarcasm.

Nintendont is just a shell the games run in. It only emulates the hardware a normal Gamecube would support. It should technically work with a keyboard for games that support one if it's plugged into a native port.
 
What are you trying to use MultiMM for? All you have to do to install Nintendont is download the files in the first post and put them in the Apps folder on your SD or USB drive. Then either load it up from either the Homebrew Channel or through a loader like USB Loader GX.

Unless I misunderstood what you were saying in your post and you are having some other kind of problem.

Hi, that's exactly what I did downloaded it from first post put in Nintendont folder renamed it boot.dol and put the xml file in too it's when booting from hbc I get that error and from usb loader it's the same :(

Was using MMM as that let me load a different ios (236) which does not give the message but gets stuck on the splash page and nothing else happens resulting in me hard power off to reboot Wii. Do you need a nunchuk/pad attached when booting as I cannot think of why it's doing this ? Maybe try a older version?
Cheers
 

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