Hacking Nintendont

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Hey all,

My current setup is I have both a Wii with GC compatibility and a Wii U and I was wondering about switching completely to Nintendont on Wii U.

Do you think I can now, given the current state of Nintendont, safely sell my Wii and only keep the Wii U without regretting it?
(I am not a disc collector, so running everything from SD card is fine by me.)
That's what I did. As long as you don't need the GameCube ports for other GameCube accessories such as the GBA-Link then you'd be fine.
 
Yes, i will use the official Nintendo adapter for my Gamecube pads, but I saw it is supported by Nintendont, so the Wii will just go.

Thank you for the feedback!
 
Yes, i will use the official Nintendo adapter for my Gamecube pads, but I saw it is supported by Nintendont, so the Wii will just go.

Thank you for the feedback!
basicaly the only thing you cant use on wiiu is GC microphone, gba link cable and real MC and pal bios cant be used, make sure to delete it if your using pal bios. if you dont care for this four things you are good to go.
 
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basicaly the only thing you cant use on wiiu is GC microphone, gba link cable and real MC and pal bios cant be used, make sure to delete it if your using pal bios. if you dont care for this four things you are good to go.

I rather play NTSC, so PAL bios wasn't even a concern and I don't have a GBA, I am not at all into portable gaming.
As for the microphone, is any game use it besides Animal Crossing, which I don't care about?
 
As for the microphone, is any game use it besides Animal Crossing, which I don't care about?
I know one of the Mario Parties does. I think it's 7 but I can't remember. But you don't have to have it. You can turn thar option off.
 
Good news, I don't wanna play Mario Party.
The only microphone I want to use in the game is when I will finally be tackling Takeshi's Challenge. :-P
 
Hey! Loving the Mario Kart, it's been working near flawlessly! Just curious. Would it ever be possible to fake the other features the game has? From the camera, or to the more important multiplayer via linked machines. Probably not likely...How were those machines even linked, anyways?

Also, what would be the file path to the Mario Card data? It'd be nice to use more then one card (and while it'd be nice to use Nintendon't to swap between datas, WiiXplorer might work fine?), especially considering once you make a card for GP1, you are permanently locked to whatever character you chose. Kinda silly when you think about it, but not too much of an issue considering GP2 essentially has all of GP1's content and then some, meaning it's a little unnecessary to play GP1...

Otherwise, like I said, amazing tool! Can't wait to see it expand into those last holes of incompatibility and become THE program for playing Gamecube games!
 
Ok thanks, it's a shame, kids love that game but I don't want to keep a Wii and a Wii u just for that. I guess it is possible though to write an app to do it.
Well its more complicated than that, you would have to patch wii games controller code and had hid support and then hack the gc plug match in so yeah it isnt that easy, so far no one ever did a wii controller game hack except for some games where they added a code to use CC like nsmb and DK if im not mistaken.
 
It would be so much easier if Nintendo added the USB GameCube Adapter to vWii themselves. There are plenty of games that can use a GameCube Controller in vWii mode. Any N64 VC game, Smash Bros. Brawl, Mario Kart Wii and others. Too bad someone can't write an overlay like the old Ocarina which had game hooks and stuff.

I believe there is even a Wii game that requires a GameCube port to plug in the dance mat.

EDIT 2: Completely forgot that the original poster wanted to play a Wii game that requires a GameCube port Mat. Whoops.
 
Last edited by ccfman2004,
Well, that's kinda wierd. I had ps2 controller connected via usb adapter, and original ds3 connected through usb - none of them rumbles even a little bit. Maybe it is something to do with system settings?
 
Well, that's kinda wierd. I had ps2 controller connected via usb adapter, and original ds3 connected through usb - none of them rumbles even a little bit. Maybe it is something to do with system settings?
maybe your usb adapter has no value for rumble, considering the ps2 controller isnt a pure hid controller an usb adpter must make the conversion so its ini file might not have rumble?

I could never get the PS3 Dual Shock or the PS4 controllers to rumble.

The PS3 controller must be the Dual Shock and no the original Six Axis only controllers.
I know i own 2 ps3 controllers but both of them are six Axis so they dont rumble at all.
 

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