Hacking Nintendont

FIX94

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Does Nintendont have the ability to use the "Mario Cards" from the Mario Kart GP games?
oh god that bubsy profile picture, staring into my soul!
Anyways, sure, if you start the game it'll ask if you have a mario card and you say no to that, then the game lets you create one.
 

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oh god that bubsy profile picture, staring into my soul!
Anyways, sure, if you start the game it'll ask if you have a mario card and you say no to that, then the game lets you create one.

WHAT COULD PAW-SIBBLY GO WRONG!

Also, just tested it. Works like a charm! One other question. I named both the folders which hold the games what I wanted them to be named, but they both show up as "Sample Game Name [RELSAB]". Is there any way to fix that?
 

FIX94

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werdy

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Donkey Konga (on WiiU with official GC adapter) has input lag which renders the game impossible to play (you have to hit the bongo before you should with at least 100-150ms). I guess this is because Nintendont emulate controller. Is it possible to make this lag shorter or activate Native Controls in Nintendont on WiiU with GC adapter?

P.s.: Nntendont is an incredible piece of software, maybe the most valuable on Wii/WiiU. Thanks for putting that much effort and time into the development!
 

TitQuentin

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Hi All, I have a problem with Nintendont, when I want quit a game with combo R+Z+B+PadDown my Wii Freeze.
I launch GC game from UsbLoader GX 3.0 rev 1260.
I launch Usbloader Gx from autoboot with Priiloader v0.81 (I have installed Forwader5_1.dol)
I use Wii 4.3E (not Wii U)
If I launch a game directly from Nintendont "homebrew" I have a same problem. (Nintendont v3.385)

Can i fix this problem?

Another problem I have no music Ikagura why?

Thx for your help!
 
Last edited by TitQuentin,

GreyWolf

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Hi All, I have a problem with Nintendont, when I want quit a game with combo R+Z+B+PadDown my Wii Freeze.
I launch GC game from UsbLoader GX 3.0 rev 1260.
I launch Usbloader Gx from autoboot with Priiloader v0.81 (I have installed Forwader5_1.dol)
I use Wii 4.3E (not Wii U)
If I launch a game directly from Nintendont "homebrew" I have a same problem. (Nintendont v3.385)

Can i fix this problem?

Another problem I have no music Ikagura why?

Thx for your help!

Not sure about your reset issue, but if Ikaruga's music isn't working on Nintendont your ISO is bad. Dump it off your disc again and verify the hash.
 

ccfman2004

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Donkey Konga (on WiiU with official GC adapter) has input lag which renders the game impossible to play (you have to hit the bongo before you should with at least 100-150ms). I guess this is because Nintendont emulate controller. Is it possible to make this lag shorter or activate Native Controls in Nintendont on WiiU with GC adapter?

P.s.: Nntendont is an incredible piece of software, maybe the most valuable on Wii/WiiU. Thanks for putting that much effort and time into the development!
The Native controls option is ONLY for Wii systems with built-in GameCube ports.
 
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pedro702

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Donkey Konga (on WiiU with official GC adapter) has input lag which renders the game impossible to play (you have to hit the bongo before you should with at least 100-150ms). I guess this is because Nintendont emulate controller. Is it possible to make this lag shorter or activate Native Controls in Nintendont on WiiU with GC adapter?

P.s.: Nntendont is an incredible piece of software, maybe the most valuable on Wii/WiiU. Thanks for putting that much effort and time into the development!
are you using latest nintendont 385 or some old rev?
Native will never work on wiiu becuase the wiiugcadapter turns gc controller signals into hid signals so they arent native at all when they reach wiiu, nintendont has to turn them back into gc controller signals and send them to the game.

Hi All, I have a problem with Nintendont, when I want quit a game with combo R+Z+B+PadDown my Wii Freeze.
I launch GC game from UsbLoader GX 3.0 rev 1260.
I launch Usbloader Gx from autoboot with Priiloader v0.81 (I have installed Forwader5_1.dol)
I use Wii 4.3E (not Wii U)
If I launch a game directly from Nintendont "homebrew" I have a same problem. (Nintendont v3.385)

Can i fix this problem?

Another problem I have no music Ikagura why?

Thx for your help!
ikaruga muisc gets bad when prople compress the iso with gctoiso, wich breaks all audiostreaming games due to breaking the 32k alligment, get a full iso and do an md5 check of it with redump, if you must compress it for space issues use DMTOOLBOX and check the 32k alligment option, about the freeze when reset its becuase your most likely using a fowarder that doesnt have a full stub. try launching nintendont directly from the homebrew channel and exisitng then not using fowarders.
 

werdy

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are you using latest nintendont 385 or some old rev?
Native will never work on wiiu becuase the wiiugcadapter turns gc controller signals into hid signals so they arent native at all when they reach wiiu, nintendont has to turn them back into gc controller signals and send them to the game.

Thanks for the reply. I'm using v3.334 (May 12 2015). My friend experienced the same on Wii with newer (maybe actual) version. Using Native Controls helped a little (lower lag). I will try with the latest version and report back.
 

Naster

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Guys, I have a question:
Can I set button of classic controller in cheat? For example, can I play game with GC-controller freely (without activating cheats) and activate cheat by press button on classic controller when it need?
 

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Exiting to USBLGX with Wavebird

Nintendont 3.383
USB Loader GX rev1260
Wii 4.3U

I run my gamecube GameCube game from USB Loader GX with games stored in USB1 drive. In order to use my Wavebird for my Gamecube, i need to enable native controller setting (which i did from USBLGX Global Setting > Loader Setting).

Is there a way to return back to USBLGX using combo button my Wavebird ? Or can i enable both Wiimote and Native controller at the sametime ? so at least i can press the HOME button to return.

Thanks
 

yadspi

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Hi there all.
Is there a trick to USB HDD that I'm not doing? Every game works fine on my SanDisk 32gb Flash Drive but tried 2 different HDDs with USB 2.0 Enclosures and the games freeze randomly. I really want to have both the wbfs Wii games and the GameCube games in the same drive. They show up, start up, play fine but suddenly just freezes at random play time.
 

pedro702

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Hi there all.
Is there a trick to USB HDD that I'm not doing? Every game works fine on my SanDisk 32gb Flash Drive but tried 2 different HDDs with USB 2.0 Enclosures and the games freeze randomly. I really want to have both the wbfs Wii games and the GameCube games in the same drive. They show up, start up, play fine but suddenly just freezes at random play time.
are you on wiiu?

Thanks for the reply. I'm using v3.334 (May 12 2015). My friend experienced the same on Wii with newer (maybe actual) version. Using Native Controls helped a little (lower lag). I will try with the latest version and report back.
native has zero lag if it lagged with native then it was on your head or the bongo itself becuase native code runs the same exact speed as playing a gc game on the wii all original, and like i explained on wiiu its impossible.

Exiting to USBLGX with Wavebird

Nintendont 3.383
USB Loader GX rev1260
Wii 4.3U

I run my gamecube GameCube game from USB Loader GX with games stored in USB1 drive. In order to use my Wavebird for my Gamecube, i need to enable native controller setting (which i did from USBLGX Global Setting > Loader Setting).

Is there a way to return back to USBLGX using combo button my Wavebird ? Or can i enable both Wiimote and Native controller at the sametime ? so at least i can press the HOME button to return.

Thanks
you dont need to enable native to use your wavebird, the wave bird works fine without native like any other controller.With native no combos can be made and no additional controllers can be connected becuase it only using native GC controller code and nothing else.
 

yadspi

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are you on wiiu?

No, I'm using a launch white Wii, 4.3 USA, latest Nintendon't from January 23 2016. The games works fine on the SanDisk 3.0 flash drive, tried a 160gb laptop HDD with 2.0 enclosure (Y USB cable, and single USB cable both) formated to FAT32 and the games are there and start fine but randomly crashes, then I thought it was the HDD so copied the games to the other HDD where I have the Wii games in a wbfs folder FAT32, same ramdon crashes.

PS. The wii games on that HDD have been there years and no crashes. Also, I finished a couple of the Gamecube games on the Flash Drive no problem, same games crash randomly on both HDDs. Thanks for the help.
 
Last edited by yadspi,

TecXero

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No, I'm using a launch white Wii, 4.3 USA, latest Nintendon't from January 23 2016. The games works fine on the SanDisk 3.0 flash drive, tried a 160gb laptop HDD with 2.0 enclosure (Y USB cable, and single USB cable both) formated to FAT32 and the games are there and start fine but randomly crashes, then I thought it was the HDD so copied the games to the other HDD where I have the Wii games in a wbfs folder FAT32, same ramdon crashes.
Are you sure they're using MBR instead of GPT? I haven't tested it out yet, but it's possible Windows 10 defaults to GPT.
 

yadspi

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Are you sure they're using MBR instead of GPT? I haven't tested it out yet, but it's possible Windows 10 defaults to GPT.
Because Windows don't let me format HDDs to FAT32 I've use GUIFAT32FORMAT, also used wbfs2fat. If there is a program you recommend it'll be great.
 
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