Hacking Nintendont

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I don't know if this is a known issue, but does Nintendon't have issues running the custom parts in F-Zero GX? I've tried about 4 different ISO's now and not a single one has had the working custom parts for making your own vehicles. I'm on the latest version of Nintedon't on the Wii U through vWii. I'd like to try out making custom vehicles, but I haven't had any luck at all. It just lets you select one part and then it acts as if you composed the whole vehicle.
Haven't had that problem. I did dump my own disc and I'm using my own memory card on regular Wii though.
 
so there is no way to alter the controller to make them pressure sensitive ? and that is screwed up of nintendo knowing people have wiis and could be playing gamecube discs on them and since they stopped making the gamecube ports on the side of the wiis i thought this was a two fer you could play your gamecube games if your wii doesn't have a gamecube port and you could play smash on wii u without smashing up your wii u tablet wtf???? nintendo needs to get their shit together or else they might slip into bankcruptcy and keep in mind I have had every nintendo system out from the original nes all the way to the wii u I am a huge nintendo fan but this is crazy

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also why is it that holding 'L' and pressing zR works ?
Are u alright? Are you talking s**t about nintendo (bankruptcy and such) because their current console doesn't support 15 years old hardware? And because wii dropped GC support in 2011, when pretty much everyone had already bought one and maybe 1% of all the customers had used the Wii for GC games and/or a GC controller with it?

We should consider ourselves lucky that all wiis and all wii Us can run natively GC games with little effort and thank nintendont devs, instead we get people like you. No offense whatsoever, but these posts are simply absurd.
 
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Are u alright? Are you talking s**t about nintendo (bankruptcy and such) because their current console doesn't support 15 years old hardware? And because wii dropped GC support in 2011, when pretty much everyone had already bought one and maybe 1% of all the customers had used the Wii for GC games and/or a GC controller with it?

We should consider ourselves lucky that all wiis and all wii Us can run natively GC games with little effort and thank nintendont devs, instead we get people like you. No offense whatsoever, but these posts are simply absurd.
To be fair, not having analog triggers from the Pro Controller has been a strange move from the start. The classic controller and ccp were probably intended for the virtual console, but it still doesn't completely excuse the precedent. The rumors say that the next controller may have trackwheels, so it'll be interesting to see how they compare.
 
Last edited by Futurdreamz,
To be fair, not having analog triggers from the Pro Controller has been a strange move from the start. The classic controller and ccp were probably intended for the virtual console, but it still doesn't completely excuse the precedent. The rumors say that the next controller may have trackwheels, so it'll be interesting to see how they compare.
Well, considering Nintendo's barebones backwards compatibility on the Wii didn't support Classic Controllers, only what the NGC natively supported, I doubt they were thinking about analog triggers at all. Nintendo has been rather lazy with backwards compatibility and VC since the start of the Wii and DS. Their backwards compatibility before then at least offered a couple of options, albeit still slim.
 
Last edited by TecXero,
Hi guys,
first, I want to thank you for Nintendont, that allow us to re-discover GC games in another, more modern look! This homebrew surpasses what has been said several years ago; "play GC iso/patching GC games on-the-fly/play GC games on vWii = impossible dude, you're dreaming!". I'm also happy the PAL versions are not forgotten in 480p/16:9 patching.

Then I want to bawl out the guys who's put YES at "Widescreen patch working" in games like Baten Kaitos 1 (EUR) and XGIII (EUR) on the Compatibility List here http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List; seriously, they have shit in their eyes?
 
Last edited by Z_Boy57,
what do you mean it doesnt work? does it freeze when you acess them? what happens?
I can get to the screen to select different parts to build a custom vehicle. Then when I try to select the first part, instead of letting me go to the next category to select another part it acts as if I built a full vehicle and forces me to save that one floating part as a full vehicle. Here's a picture of what it looks like.
 

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Hi guys,
first, I want to thank you for Nintendont, that allow us to re-discover GC games in another, more modern look! This homebrew surpasses what has been said several years ago; "play GC iso/patching GC games on-the-fly/play GC games on vWii = impossible dude, you're dreaming!". I'm also happy the PAL versions are not forgotten in 480p/16:9 patching.

Then I want to bawl out the guys who's put YES at "Widescreen patch working" in games like Baten Kaitos 1 (EUR) and XGIII (EUR) on the Compatibility List here http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List; seriously, they have shit in their eyes?
I haven't tried patching widescreen mode yet. Too many games simply won't work right.


That being said, Has anyone tried GCMUtility? It's the officially accepted iso shrinker for the Dolphin Emulator and it seems to work great without any audio misalignment (though I've only played a little of each game and don't know how a bad audio file would sound like). It allowed me to squeee my entire Gamecube collection onto a 16GB sd card with room to spare.
 
I can get to the screen to select different parts to build a custom vehicle. Then when I try to select the first part, instead of letting me go to the next category to select another part it acts as if I built a full vehicle and forces me to save that one floating part as a full vehicle. Here's a picture of what it looks like.
That's literally the bug that dolphin says is caused by your iso being bad. In fact, that's literally just a smaller version of the picture they use on their wiki to illustrate the problem. Either rip your own iso or stop trolling.
 
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I can get to the screen to select different parts to build a custom vehicle. Then when I try to select the first part, instead of letting me go to the next category to select another part it acts as if I built a full vehicle and forces me to save that one floating part as a full vehicle. Here's a picture of what it looks like.
Are you useing a full 1.35gb iso? without using any tool to compress it? i mean an actual full iso whose md5s matchs redump.org?
 
That's literally the bug that dolphin says is caused by your iso being bad. In fact, that's literally just a smaller version of the picture they use on their wiki to illustrate the problem. Either rip your own iso or stop trolling.
I'm aware. He asked to further explain and I did. I wanted to ask because I've tried four different ones now and I was legitametly curious if it could be an issue with running it on Nintendont through vWii since the latest one I tried even had the right md5s. But it's probably just my luck for not being able to rip the ISO on my own.

Are you useing a full 1.35gb iso? without using any tool to compress it? i mean an actual full iso whose md5s matchs redump.org?
The md5s matches. I didn't use a tool to compress it, but perhaps it came compressed since it's 1.14 GB.
 
Well, when building a vehicle you can switch between the tabs with L and R before pressing A. I'm getting the same behaviour, I thought it was intended.

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Nvm, I'm getting the same problem regardless of which components I choose. Only the body is displayed. Bad dump.
 
I'm aware. He asked to further explain and I did. I wanted to ask because I've tried four different ones now and I was legitametly curious if it could be an issue with running it on Nintendont through vWii since the latest one I tried even had the right md5s. But it's probably just my luck for not being able to rip the ISO on my own.


The md5s matches. I didn't use a tool to compress it, but perhaps it came compressed since it's 1.14 GB.
there is no way a 1.14gb iso matches any redump md5 that is compressed.
 
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That being said, Has anyone tried GCMUtility? It's the officially accepted iso shrinker for the Dolphin Emulator and it seems to work great without any audio misalignment (though I've only played a little of each game and don't know how a bad audio file would sound like). It allowed me to squeee my entire Gamecube collection onto a 16GB sd card with room to spare.
It breaks some games with audio streaming under Nintendont. If you must save some space, DMToolbox is the closest thing to being recommended. Just make sure you set it to 32KB clustering alignment.
 
I haven't tried patching widescreen mode yet. Too many games simply won't work right.


That being said, Has anyone tried GCMUtility? It's the officially accepted iso shrinker for the Dolphin Emulator and it seems to work great without any audio misalignment (though I've only played a little of each game and don't know how a bad audio file would sound like). It allowed me to squeee my entire Gamecube collection onto a 16GB sd card with room to spare.

I wouldn't recommend modifying valid ISOs with anything. The space saving is minimal nowadays and using a known good image removes much of the uncertainty of it working.
 

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