Hacking Nintendont

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I still want an option to disable the bios without having to remove the files, this way we can get a custom setting to disable them for each game individually, I mostly wanna use it for N64 and GBA injects!

In before, Home menu and MC B support :p
 
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I still want an option to disable the bios without having to remove the files, this way we can get a custom setting to disable them for each game individually, I mostly wanna use it for N64 and GBA injects!

In before, Home menu and MC B support :p
Added to the wishlist. Also please specify the one that you had me add before.
 
Since USBLoaderGX doesn't have the new settings yet, there's something odd with the Video Width setting (I think). Whenever I boot SSBM from Nintendont and play with the Video Width setting, or if I just boot it from ULGX, I have to Force Progressive to get past the Gamecube IPL into the game. If I leave video width on auto and boot directly from Nintendont, it also works fine. The video width setting works fine for some other games as well without having to force progressive.
 
I still want an option to disable the bios without having to remove the files, this way we can get a custom setting to disable them for each game individually, I mostly wanna use it for N64 and GBA injects!

In before, Home menu and MC B support :p
I kinda added this already to my mod...
Basically make sure your injects gameID starts with a "D4" or "RELS"
I renamed all my injects to D41J01, D42J01.... etc and the bios won't show when they are loaded
The only thing you should do thereafter is rename the covers and banners accordingly in case you have those on board
 
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Added to the wishlist. Also please specify the one that you had me add before.
I don't really remember which ones I asked for, though I think I maybe the one who asked for better framerate for specific games, at least I did mention it once here after it was mentioned a while back, but from your list I support Home menu, option to remove the bios, slot B for EmuMC, and Xbox 360 controller support.

I kinda added this already to my mod...
Basically make sure your injects gameID starts with a "D4" or "RELS"
I renamed all my injects to D41J01, D42J01.... etc and the bios won't show when they are loaded
The only thing you should do thereafter is rename the covers and banners accordingly in case you have those on board

No offense but I rather stick with the official one, this way I can stay up to date easily and if I come across an issue I can report it here, plus I already renamed the games with Hex and I don't wanna go through them again, but thank you for the offer.
 
No offense but I rather stick with the official one, this way I can stay up to date easily and if I come across an issue I can report it here, plus I already renamed the games with Hex and I don't wanna go through them again, but thank you for the offer.
OFFICIAL what!!?
these are injects, there's noting official here, everything is custom made and there's nothing in the title database about them
it takes 1 min to hex the isos and rename the covers but it's up to you anyways
 
OFFICIAL what!!?
these are injects, there's noting official here, everything is custom made and there's nothing in the title database about them
it takes 1 min to hex the isos and rename the covers but it's up to you anyways
Sorry I meant the official Nintendont not the Master Mod one, it's easier to update and if I come accross a bug I can report here without worrying I'd get flamed for reporting a bug that isn't in the official version, that's not to say your mod is bad though.
 
I don't really remember which ones I asked for, though I think I maybe the one who asked for better framerate for specific games, at least I did mention it once here after it was mentioned a while back, but from your list I support Home menu, option to remove the bios, slot B for EmuMC, and Xbox 360 controller support.
Yeah, I meant which parts of which games need a better frame rate?
 
Hi, guys. I'm using RGB-scart cable to coonect my Wii to TV and when i'm using nintendon't i get this completly red screen:
Anyone knows how can i fix this?

WfGiv5CAGIw.jpg
 
Hi Susum, yes I am having the same issue, I believe it is possible for Nintendont to overcome this with an update, however, although it has been mentioned, this issue has never really been addressed or explained properly (from my searches anyway). Here is a detailed description as to what is happening and my findings:

To re-create the issue:

nintendont v3.358
original wii
loading wii original retail discs

1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont through homebrew channel
6. force pal60
7. launch game from disc
8. black screen, does not function!

OR if force ntsc the game will load but you get red screen tint!

This exact same setup works fine for super mario sunshine NTSC on PAL wii, it runs like a dream. The only differences I can think of between metroid prime NTSC and supermario sunchsine NTSC is that prime has the progressive scan compatible feature while mario sunshine does not.

changing the wii settings, tv type = 60Hz (480i) makes no difference.

Before anyone suggests the hardware, or an alternative TV connection to RGB, let me mention that running metroid prime NTSC on a PAL wii works fantastically in pal60 mode in full colour with no black screen or red tint whatsoever, if launched from gecko OS 1.9.3.1 by brkirch.

Therefore gecko OS is achieving something that nintendont isn't, and therefore this error can't be blamed on a hardware setup!

Thank you
 
Hi cashonly, do any ntsc cube games work without the red tint, under this setup? because it does seem a bit hit and miss depending on which ntsc game you run. For example mario sunshine under pal 60 works a dream! The best I get for metroid prime is a red tint under force NTSC, because if I force it to pal60 the game does not load, i.e. black screen!
 
Last edited by Rexanadu,
Hi Susum, yes I am having the same issue, I believe it is possible for Nintendont to overcome this with an update, however, although it has been mentioned, this issue has never really been addressed or explained properly (from my searches anyway). Here is a detailed description as to what is happening and my findings:

To re-create the issue:

nintendont v3.358
original wii
loading wii original retail discs

1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont through homebrew channel
6. force pal60
7. launch game from disc
8. black screen, does not function!

OR if force ntsc the game will load but you get red screen tint!

This exact same setup works fine for super mario sunshine NTSC on PAL wii, it runs like a dream. The only differences I can think of between metroid prime NTSC and supermario sunchsine NTSC is that prime has the progressive scan compatible feature while mario sunshine does not.

changing the wii settings, tv type = 60Hz (480i) makes no difference.

Before anyone suggests the hardware, or an alternative TV connection to RGB, let me mention that running metroid prime NTSC on a PAL wii works fantastically in pal60 mode in full colour with no black screen or red tint whatsoever, if launched from gecko OS 1.9.3.1 by brkirch.

Therefore gecko OS is achieving something that nintendont isn't, and therefore this error can't be blamed on a hardware setup!

Thank you

Also why are you forcing videomodes on the ntsc game? its preety obvious metroid prime ntsc will probably not accept any pal signals, most ntsc like 90% of them cant be forced into pal videomodes or they Blackscreen, most pal 60hz option games can be forced ntsc and even those that arent some of them can so from all my testings i would say you have a much higher chance to get a pal game running on forced ntsc than an ntsc game on forced pal modes.

forcing videomodes is always not advised, your better off letting the game on its native region videomode just use auto, i use auto for pal games and forced ntsc for ntsc games on my pal wii with my hd tv.Most games are very picky with videomodes becuase they have stuff hardcoded for them so you cant expect to simply force a videomode and it will always work, from my testing most games dont like it, special ntsc games being forced pal.

nintendont is nintendont , Gecko os is gecko os, DM is DM,Devolution is Devolution they all handle videomodes diferently, its a known issue also its normal most games dont work when forcing diferent videomodes, also the tv does make a diference.

I got an hd tv on my room and using wii trough rgb i get no issues everything runs perfect on my pal wii, when i go to my grandmas house which has those old tvs i get red ink on nintendont menu same wii same setup and 2 diferent tvs, so yeah they do matter.
 
Hi, guys. I'm using RGB-scart cable to coonect my Wii to TV and when i'm using nintendon't i get this completly red screen:
That's already reported but anyhow that's the expected behaviour: NTSC video signal and RGB don't like one another, there's an incompatibility where any NTSC video signal is displayed in red if using a RGB cable. I guess this means that Nintendont's menu is always using NTSC signal, hence we get the red tint on it.

NTSC games are always with the red tint using RGB cable, as I said previously, it's an incompatibility between NTSC and RGB. Force NTSC games to PAL 60 and you will get them with colours or use any other cable (default composite or component).
 
Also why are you forcing videomodes on the ntsc game?


Simply because pedro702, if you set Nintendont to auto mode and you run Mario Sunshine, Windwaker, Night fire, Twin Snake, all NTSC (for example) on a PAL Wii with RGB scart, you will get a red screen. Forcing PAL 60 in Nintendont ensures it runs correctly under this setup.


most ntsc like 90% of them cant be forced into pal videomodes or they Blackscreen, most pal 60hz option games can be forced ntsc and even those that arent some of them can so from all my testings i would say you have a much higher chance to get a pal game running on forced ntsc than an ntsc game on forced pal modes.


Sorry, I disagree. My NTSC collection of gamcube games all work flawlessly on my PAL Wii via RGB scart cable, when loaded under the Gecko OS.


To be fair to Nintendont, after testing a few more NTSC games on PAL Wii, via RGB scart, they do work under force pal60 (you cannot rely on auto!). The only exception thus far is Metroid Prime which will produce a black screen (I am sure other games fall into this category as well, and will not work, e.g. others in the prime series).


However Gecko OS can handle Metrod prime NTSC on PAL just fine.

My theory on it being progressive scan ntsc games producing the black screen under pal60 is incorrect because wind waker is progressive scan and it works.

nintendont is nintendont , Gecko os is gecko os, DM is DM,Devolution is Devolution they all handle videomodes diferently, its a known issue also its normal most games dont work when forcing diferent videomodes, also the tv does make a diference.

The fact is Gecko OS can run 100% of my NTSC games on PAL Wii with RGB Scart lead and it’s years old. I simply ask why Nintendont cannot be modified to achieve the same thing? They are both loaders on the same architecture! That is, if indeed it really is a video issue, and if it's not, then I would have been unfair to Nintendont, after all , I only have Metroid Prime as an example thus far.
 
Last edited by Rexanadu,
Yeah, a fix for the red tint problem has been in the wishlist for a while now.
what he wants isnt a fix for the red ink but a fix to run metroid prime ntsc in forced pal 60/50

Simply because pedro702, if you set Nintendont to auto mode and you run Mario Sunshine, Windwaker, Night fire, Twin Snake, all NTSC (for example) on a PAL Wii with RGB scart, you will get a red screen. Forcing PAL 60 in Nintendont ensures it runs correctly under this setup.





Sorry, I disagree. My NTSC collection of gamcube games all work flawlessly on my PAL Wii via RGB scart cable, when loaded under the Gecko OS.


To be fair to Nintendont, after testing a few more NTSC games on PAL Wii, via RGB scart, they do work under force pal60 (you cannot rely on auto!). The only exception thus far is Metroid Prime which will produce a black screen (I am sure other games fall into this category as well, and will not work, e.g. others in the prime series).


However Gecko OS can handle Metrod prime NTSC on PAL just fine.

My theory on it being progressive scan ntsc games producing the black screen under pal60 is incorrect because wind waker is progressive scan and it works.



The fact is Gecko OS can run 100% of my NTSC games on PAL Wii with RGB Scart lead and it’s years old. I simply ask why Nintendont cannot be modified to achieve the same thing? They are both loaders on the same architecture! That is, if indeed it really is a video issue, and if it's not, then I would have been unfair to Nintendont, after all , I only have Metroid Prime as an example thus far.
so you dont have a new tv on another part of the house? preety much any tv nowadays supports ntsc signals without any troubles no need to force videomodes to see them tough, becuase its such a specific fix i dont know if fix94 will even want to try and fix metroid prime ntsc firced video to pal mode lol, why dont you simply get a pal iso? much simpler and problem solved.
 
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