Hacking Nintendont

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what happens to the wiiu pro once you are ingame? after you choosed said game with it on the nintendont menu? what led/leds are lighten up ingame?

The light will solid blue on p1 or p2 if wii classic controller is used also

Also done hidtest
Failed to open config
HIDVersion: 40001
Getting list of HID compatible devices...
DeviceID:0
VID:054C PID:0268
HIDVers:3 IntClass:0 SubIntClass:0
bEndpointAddress:01
vMaxPacketSize :64

The very first time the PS3 pad worked ingame but not anymore
 
The light will solid blue on p1 or p2 if wii classic controller is used also

Also done hidtest
Failed to open config
HIDVersion: 40001
Getting list of HID compatible devices...
DeviceID:0
VID:054C PID:0268
HIDVers:3 IntClass:0 SubIntClass:0
bEndpointAddress:01
vMaxPacketSize :64

The very first time the PS3 pad worked ingame but not anymore
if its solid blue on p1 then its working unless you got maxpads on the settings set to zero or somethingalso wiiu pro isnt hid.

you sure you got maxpads set to 4?
 
if its solid blue on p1 then its working unless you got maxpads on the settings set to zero or somethingalso wiiu pro isnt hid.

you sure you got maxpads set to 4?

yes set to 4. Got a feeling if the ps3 pad works like it did before, then the pro controller will also and vice versa.

Is it possible some kind of ios/cios that was used way back when installing wiiflow has anything to do with it?
 
yes set to 4. Got a feeling if the ps3 pad works like it did before, then the pro controller will also and vice versa.

Is it possible some kind of ios/cios that was used way back when installing wiiflow has anything to do with it?
well nintendont only uses ios58 for usb the rest has no effect but i see no reason why you have so manny controller probelms, so the only controller that works for you is the Classic controller?

if the wiiu pro doesnt work when the 1st blue light is on to do player one stuff and the ps3 controller dosnt make your CC/wiiupro go to player 2 when activated i just dont know how to help you, my only guess was for you to make a video if everything you do and have becuase controllers are the simplest thing to get working.
 
Other users also having problem https://gbatemp.net/threads/having-problems-with-nintendont-and-ps3-controller.392116/#post-5569176

Also is there anyway to disable the health screen when vwii is launched?
well one of them has a totaly diferent problem he syas his games dont launch when he has the controller plugged, which is totaly diferent from not working and the other didnt provide any details so yeah.

i have 2 ps3 controllers all i have to do is plug them on a free usb port and they work no issues, not sure what you guys do or installed on your wii/vWii, im preety sure most people dont have issues at all are you sure you didnt mess with ios58? maybe you did?
 
I would remove the stuff that needs fixing, cause those really do not belong there...
In my opinion it is enough to report it here and either in the compatibility list or the issue list on the source page..

EDIT, with fixes i mean the 3 lines below:
  • A fix for the intro of the PAL version of 007: Agent Under Fire
  • A fix for glitches occurring when forcing widescreen in Sonic R from the Sonic Gems Collection
  • A Video Mode fix so PAL users using an RGB cable have colors instead of everything in red
I'm going to keep the PAL video mode fix since it's for all games using the cable, but I'll remove the other two since the Sonic R one has been addressed and the 007 one is already in the compatibility list. Thanks.
I hope whoever wanted this plays this game daily.
-wasted 2 days of my life just to prove a point (added widescreen patch to sonic r)
Woot! Another one bites the dust. Cross that one off the wishlist.
 
Last edited by Troopage,
I hope whoever wanted this plays this game daily.
-wasted 2 days of my life just to prove a point (added widescreen patch to sonic r)
I swear I play this game daily. No seriously this broken racing sucks. Sorry sonictopfan.

Thank you Fix94 for wasting your time on this :D
 
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I swear I play this game daily. No seriously this broken racing sucks. Sorry sonictopfan.

Thank you Fix94 for wasting your time on this :D
Sorry for what? he wasn't talking to me for I wasn't the one who asked for the wide screen patch, besides to each his opinion and I can't say I'm a huge fan of the game but my niece seems to like it a lot, especially the balloon challenges.

I do like Sonic Riders though, if that's what you're referring to, that's my most played racing game of all time!
 
Sorry for what? he wasn't talking to me for I wasn't the one who asked for the wide screen patch, besides to each his opinion and I can't say I'm a huge fan of the game but my niece seems to like it a lot, especially the balloon challenges.

I do like Sonic Riders though, if that's what you're referring to, that's my most played racing game of all time!
Oh I was kidding. Knowing you are a Sonic fan I said that in case you would be angry at me xD
 
Hey there, I was using Dios Mios Lite and I just change my wii for a wiiU and I was wondering how I am able to transfer my dios mios saves and use them on nintendont
well if your dios mios saves are on your real memory card then you need to use some homebrew dont recall the name to dump your memory card raw and then either use it as a multi card or use dolphin to extrac individual saves and put them on individual mcemu.

if your saves are on the DM mcemus then i think there was a program to extrac gci from them?
 
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Hi, I'm on v3.355 (wii) and got this "issue": I use usb loader gx to load my wii and gamecube games, on v3.350 gamecube games loaded straight up after selecting them in ULGX, now after selecting them nintendont launch (as before) BUT asks " SD, USB" then I have to launch the game by pressing A. Basically the process isn't automated anymore and nintendont is acting like I'm launching it from the HBC.
 

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