Hacking Nintendont

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I'm putting custom music files into Melee, and I'm loading it as an extracted FST. I'm getting freeze issues further into the songs when inserting songs that are greater in size then the original. I saw fstfix for Gamecube ISOs, but is there a way of fixing this issue that reads an extracted file system?
 
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I'm putting custom music files into Melee, and I'm loading it as an extracted FST. I'm getting freeze issues further into the songs when inserting songs that are greater in size then the original. I saw fstfix for Gamecube ISOs, but is there a way of fixing this issue that reads an extracted file system?
The FST is a pretty straightforward format. You should be able to edit it to change the length of the file you replaced: http://hitmen.c02.at/files/yagcd/yagcd/chap13.html#sec13.4
Just remember the numbers are big-endian.
 
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The FST is a pretty straightforward format. You should be able to edit it to change the length of the file you replaced: http://hitmen.c02.at/files/yagcd/yagcd/chap13.html#sec13.4
Just remember the numbers are big-endian.


Thanks! That should be useful. I may as well write a script to take care of this, since I'll be changing files a lot. I added HPS downloads to Brawl Custom Music. I just gotta get the template list up for Melee and Kirby Air Ride, then it's completely finished.
 
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Thanks! That should be useful. I may as well write a script to take care of this, since I'll be changing files a lot. I added HPS downloads to Brawl Custom Music. I just gotta get the template list up for Melee and Kirby Air Ride, then it's completely finished.

it wont be enough to add the size, you would also need to update the offsets of ALL files.
 
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Thanks! That should be useful. I may as well write a script to take care of this, since I'll be changing files a lot. I added HPS downloads to Brawl Custom Music. I just gotta get the template list up for Melee and Kirby Air Ride, then it's completely finished.

There is a PC program called GCrebuilder where you can extract, replace and rebuild GC iso.
You may then extract the rebuilt iso if you so insisted.
 
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consdiering smash has several versions you need to know if that code is for 1.00,101 or 1.02 the version of the isos is the most important.

for example earlier the infinite health code for metroid prime only works on metroid 1.00 and not on metroid prime 1.02, so first you need to make sure if that code is for 1.00,1.01 or 1.02 before start trying to get it to work.

Thanks, but I meant the conversion didn't seem to work.

In any case I managed to get it working in Dolphin and copy my memcard save in order to get the hidden/special trophies. Worked a treat! (Although my PC is not very good at running stuff on dolphin.)
 
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I've been out of the loop for weeks. Why was the project moved to GitHub? Was it threatened to be taken off GCode again?
 
I've been out of the loop for weeks. Why was the project moved to GitHub? Was it threatened to be taken off GCode again?
Google code is going to shut down soon. (will not be missed)
Also, when was it threatened to be taken down?
 
Testing Baten Kaitos Eternal Wings and Final Fantasy CC yesterday. Games run smoothly, but both the opening movies chops a lot. It's only with me?
 
Testing Baten Kaitos Eternal Wings and Final Fantasy CC yesterday. Games run smoothly, but both the opening movies chops a lot. It's only with me?

Where are your games loaded from and what console are you using? Using a Wii U' SD Slot is known to have video issues.

Also, compressing can do that even if it's compressed well. For instance, I have MK: DD!! compressed on a 16GB pendrive that plays games great, but the intro movie stutters slightly at times
 
Google code is going to shut down soon. (will not be missed)
Also, when was it threatened to be taken down?

Ah. I didn't know that. Last year sometime the project was removed from Google Code. Not sure if it was because of a complaint by Nintendo or a butthurt thread member. But it was under the name "nintendont". Hence why it's "nintendon-t" now.
 
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I'm using Wii, USB stick.
What USB thumb drive and configuration are you specifically using? I use a 32 GB Toshiba TransMemory Rev 1.00 formatted as FAT32 with 32k clusters, and the opening FMVs of my games run perfectly. Fire Emblem: PoR, Zelda Collector's Edition, WarioWare, and Twin Snakes, (on deflated isos, no less) give me no trouble whatsoever on Nintendont. And neither do Crystal Chronicles, Double Dash, Melee, Colosseum, XD, or any of my other games on Devo. In short, FMVs run perfectly on my <£10 flash disc. On both actual Wii and vWii.

Maybe you just have a chip with bad read speeds, or you're severly fragmented? Fixing fragmentation on flash-based discs is best done by moving all the data off the disc, wiping it (single-pass), and then putting it all back. Don't use a defragmenting program, as they're designed for hard discs, as they don't use wear-leveling. Obviously, this wears the drive a little.
 
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Also, compressing can do that even if it's compressed well. For instance, I have MK: DD!! compressed on a 16GB pendrive that plays games great, but the intro movie stutters slightly at times

that is wrong, "compression" isnt actually compressing and only re-arranging the data for smaller files, it does NOT get slower because of this process, the data only was arranged in such a weird way on disc because discs can read faster from higher offsets, but that does not matter anymore on HDDs since the access time is practically identical on all sectors.
 
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What USB thumb drive and configuration are you specifically using? I use a 32 GB Toshiba TransMemory Rev 1.00 formatted as FAT32 with 32k clusters, and the opening FMVs of my games run perfectly. Fire Emblem: PoR, Zelda Collector's Edition, WarioWare, and Twin Snakes, (on deflated isos, no less) give me no trouble whatsoever on Nintendont. And neither do Crystal Chronicles, Double Dash, Melee, Colosseum, XD, or any of my other games on Devo. In short, FMVs run perfectly on my <£10 flash disc. On both actual Wii and vWii.

Maybe you just have a chip with bad read speeds, or you're severly fragmented? Fixing fragmentation on flash-based discs is best done by moving all the data off the disc, wiping it (single-pass), and then putting it all back. Don't use a defragmenting program, as they're designed for hard discs, as they don't use wear-leveling. Obviously, this wears the drive a little.
It´s a sandisk 8 gb Fat32 32k cl.
Will format it and see if It improves. Again, no major problem here, since the games run fine. And I will get a 1 tb external HDD, the usb stick is only temporary, and I'm mostly doing tests for now anyway.

Now I'm starting to get Wii isos to test. Neogamma loads them fine just like nintendont?
 

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