Hacking Nintendont

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I have found that I am only asked about Progressive (on Progressive capable games) when I set MCEmu to OFF. When MCEmu id ON, I am never asked if I want to turn on Progressive. This has been there for over 50+ revisions.


that's what I'm seeing. I like it to ask because then it's really set. when it asks, the rogue squadron games set it in the menu too. BOOM!
when it doesn't ask, MCEmu on, it defaults to interlace. EWWWWW...

I guess forcing progressive might be a way around this yes?
possibly could you guys put a quick patch in for that possibly so it's not super confusing? ;)
 
that's what I'm seeing. I like it to ask because then it's really set. when it asks, the rogue squadron games set it in the menu too. BOOM!
when it doesn't ask, MCEmu on, it defaults to interlace. EWWWWW...

I guess forcing progressive might be a way around this yes?
possibly could you guys put a quick patch in for that possibly so it's not super confusing? ;)

Forcing Progressive for those games should do the trick. I repeat, SHOULD.

The funny thing is when I started using Nintendont for the first time, the Progressive setting was always asked whether MCEmu was ON or OFF.
 
I have 4 Wii remotes plus (4 nunchuks and 2 pro classic controllers) and 1 Wiiu pro controller... Just to know...is there a way to use for example, 3 Wii remotes wih 2 classic and 1 nunchuk + the Wii u pro togheter for multiplayer? I want to play all Mario Party and Timesplitters with friends...how i do this?
 
I have 4 Wii remotes plus (4 nunchuks and 2 pro classic controllers) and 1 Wiiu pro controller... Just to know...is there a way to use for example, 3 Wii remotes wih 2 classic and 1 nunchuk + the Wii u pro togheter for multiplayer? I want to play all Mario Party and Timesplitters with friends...how i do this?

turn them on and play :)
 
But wont the WiiU pro controller "mess" with the remotes synchronization or they will work together like it should?

Should i sync the WiiU pro controller before the remotes?

Aproveitando que você é brasileiro, vou responder em nossa lingua. Basta sincronizar o Wii U Pro Controller no Wii Menu, independente de qualquer outro controle ligado, e no Nintendont, quando vc der boot em algum jogo, basta ligá-lo e o mesmo irá sincronizar. Caso seu Wii remote já esteja com alguma extensão (nunchuck ou classic) ele irá settar ele como primeiro controle, e o Pro como o próximo, e assim ligue os outros já com a extensão sucessivamente.
 
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Oh by the way i'm using nintendont on my Wii not my WiiU...should it work the the same way, right?

Yes it should. You just can't use the Wii U Pro Controller in the Wii System Menu or home-brew that doesn't support the Wii U Pro Controller. Just sync the Wii U Pro Controller the same way you sync Wii Remotes only the lights won't stay on.
 
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As of now the software is nearly flawless. My only three things I still care to see fixed (since the Tom Clancy games don't interest me) are working MCEMU support for Mr. Driller: Drill Land (J) (not holding my breath on that one) and the speed issues in GT Cube.

I can't speak for FIX, but it's pretty clear he sets goals for himself. One of those goals is making every game run without crashing -- which he recently accomplished. Since Mr. Driller could be played without crashing, it probably wasn't high on his priority list.

As of right now MCEmu compatibility is sitting at roughly 99%, so it's likely just a matter of time before he clears that milestone, too.
 
I know this will cause more drama here, I'm only reporting a weird behavior, not asking for any fixes here...

Tested Sonic Mega Collection more, the first time you run any game the audio delay still happens, however if you activate the Z menu once the game seems to synch fine all the way until you exit, not sure why this happens but it doesn't bother me, just reporting here.

Damn these Sonic game!
 
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Big thanks to Fix and the rest of the Nintendont team. This is indeed one fine piece of software. I can play from USB/SD and even burned games without a modchip! One thing I noticed though and it's very minor is that I can't switch Discs between Metal Gear Solid when using burned discs (1:1 copy and not multigame). I was able to finish the game by just copying the 2 isos to the flash drive and creating a save on the second disc. Then played the 2nd disc afterwards ( I was testing my copy if it was still ok and would not get DREs). Still prefer playing from the HDD but just wanted to report that. I am using the official MIOS and launching discs via Nintendont.
 
Big thanks to Fix and the rest of the Nintendont team. This is indeed one fine piece of software. I can play from USB/SD and even burned games without a modchip! One thing I noticed though and it's very minor is that I can't switch Discs between Metal Gear Solid when using burned discs (1:1 copy and not multigame). I was able to finish the game by just copying the 2 isos to the flash drive and creating a save on the second disc. Then played the 2nd disc afterwards ( I was testing my copy if it was still ok and would not get DREs). Still prefer playing from the HDD but just wanted to report that. I am using the official MIOS and launching discs via Nintendont.
Words of wisdom :)

Speaking of which, I wonder if back up discs can run on Nintendont, I haven't tested it myself but I tested original discs.
 
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Post 307 builds seem to be causing loading issues with Vexx. It ran like a dream on r307 but now it's taking a long time to load anything. It's also freezing with a black screen during scene transitions.

Full ISO, hash matches. Only MCEmu on. I tested it up to r313 with the same results.
 

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