Hacking Nintendont

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Think in the future flat Covers may be implemented?
NintendontCover.png

Features Nintendont will never have:
  • Game Boy Player
  • Don't bother asking for a full GUI, coverflow, or anything else graphics related. The current GUI is as good as it's going to get. Use another loader if you want something nicer. The purpose of the GUI was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable. Nintendont was and is not intended as a Front-end game launcher.
 
Is anybody else having issues with cheats? I think it started around r295 and it's usually related to Infinite Health type of cheats making games freeze at the same point every time. Disabling the specific cheat makes the game work normally. I'm reporting this because it's odd these cheats have worked fine for lots of revisions and suddenly started having issues.
Been playing around with cheats lately and I didn't find any problem save for a couple of cheats not working which is expected, keep in mind not every cheat will work but those that do work should work fine.
 
fix did he made an exception within a excepon for sonic fighters.
I see, I'll go test, but just a reminder, before the implemented fix, the game DID crash for me after playing for a while, so I don't know if adding an exception of the exception should fix this game or not.
 
I see, I'll go test, but just a reminder, before the implemented fix, the game DID crash for me after playing for a while, so I don't know if adding an exception of the exception should fix this game or not.
well that was becuase sonic fighters was suing papper mario exception before now its independent from alll excpetion while the others that need them still have them but a good test is always apreciated to see if it goes smothly with no exception.
 
Prior to v3.xxx, I was able to load Nintendont via USB Loader GX to auto-load GC games. With v3.xxx, the line that says the size of the USB drive shows this instead...

Drive Size: nanGB Sector size: -1

It then proceeds to lock up after stating "Loading config... Done!". This is with no other USB device other than the drive with my games connected. If I load Nintendont from the HBC or from USB Loader GX without auto-boot enabled, it works fine. In such a case when loading from USB Loader GX without auto-boot enabled, it does point to the correct device and, within that, the game I chose from USB Loader GX.

Regarding having 2 drives connected (a Wii U drive and a Wii drive), it seems a lot of apps are not checking Port 0 first, but Port 1 (or are exclusive to Port 1, as I can't get USB Loader GX to work on any other port but that). While it's probably not possible to just ignore the Wii U drive, what about having it start with a different port and circulate through the rest if it finds nothing in the current port (like rather than doing 0-1-2-3, allow it to do something like 1-2-3-0 instead)?
 
Prior to v3.xxx, I was able to load Nintendont via USB Loader GX to auto-load GC games. With v3.xxx, the line that says the size of the USB drive shows this instead...

Drive Size: nanGB Sector size: -1

It then proceeds to lock up after stating "Loading config... Done!". This is with no other USB device other than the drive with my games connected. If I load Nintendont from the HBC or from USB Loader GX without auto-boot enabled, it works fine. In such a case when loading from USB Loader GX without auto-boot enabled, it does point to the correct device and, within that, the game I chose from USB Loader GX.

Regarding having 2 drives connected (a Wii U drive and a Wii drive), it seems a lot of apps are not checking Port 0 first, but Port 1 (or are exclusive to Port 1, as I can't get USB Loader GX to work on any other port but that). While it's probably not possible to just ignore the Wii U drive, what about having it start with a different port and circulate through the rest if it finds nothing in the current port (like rather than doing 0-1-2-3, allow it to do something like 1-2-3-0 instead)?


I hope he doesn't have to rewrite the USB code again, which is what broke so many HDDs.....damn, that doesn't look good. Great, just f***ing great.
 
I hope he doesn't have to rewrite the USB code again, which is what broke so many HDDs.....damn, that doesn't look good. Great, just f***ing great.
its just the loaders fault not nintendont we dont have to adapt nintendont to cfg loader or usbloader gx they need to adapt to nintendont, so why would we redo the code when it works perfectly trough nintendont itself? makes no sence.
 
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its just the loaders fault not nintendont we dont have to adapt nintendont to cfg loader or usbloader gx they need to adapt to nintendont, so why would we redo the code when it works perfectly trough nintendont itself? makes no sence.


Well, good thing I don't use USB Loader GX for Gamecube then.
 
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I hope he doesn't have to rewrite the USB code again, which is what broke so many HDDs.....damn, that doesn't look good. Great, just f***ing great.

Don't worry, it's a USBLGX issue, not a Nintendont issue. It's something Cyan will have to fix on his end (and I suppose Fix94 will with his WiiFlow beta as well, if that also presents an issue)

Edit: So incredibly :ph34r:'d
 
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Don't worry, it's a USBLGX issue, not a Nintendont issue. It's something Cyan will have to fix on his end (and I suppose Fix94 will with his WiiFlow beta as well, if that also presents an issue)


Is it? Well, that's good news. So, I'd imagine Nintendont did make some changes for the better, but such changes broke it with external apps that access it. I just found it odd that earlier versions of Nintendont didn't have the problem while more recent ones do, so I assume it was Nintendont.

Still, I hope something can be done regarding multiple drives.
 
Is it? Well, that's good news. So, I'd imagine Nintendont did make some changes for the better, but such changes broke it with external apps that access it. I just found it odd that earlier versions of Nintendont didn't have the problem while more recent ones do, so I assume it was Nintendont.

Still, I hope something can be done regarding multiple drives.


Then your best best would be to wait till Cyan can look into his USB Loader code, or the Wiiflow app, because frankly, Nintendont has been in the best shape that it's ever been.
 
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Is it? Well, that's good news. So, I'd imagine Nintendont did make some changes for the better, but such changes broke it with external apps that access it. I just found it odd that earlier versions of Nintendont didn't have the problem while more recent ones do, so I assume it was Nintendont.

Still, I hope something can be done regarding multiple drives.
nintendont lost the hid setting wich might confuse loaders which are trying to enable it or disable it, any change to nintendont might break external apps since they need to update their code aswhell.
 
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Is it? Well, that's good news. So, I'd imagine Nintendont did make some changes for the better, but such changes broke it with external apps that access it. I just found it odd that earlier versions of Nintendont didn't have the problem while more recent ones do, so I assume it was Nintendont.

Still, I hope something can be done regarding multiple drives.

Yeah, this isn't unprecedented, either. Last time Fix94 changed the USB code, it completely broke game loading altogether with GX
 
well that was becuase sonic fighters was suing papper mario exception before now its independent from alll excpetion while the others that need them still have them but a good test is always apreciated to see if it goes smothly with no exception.
I'll probably do more testing in the morning, but I played for a while and beat the arcade twice, no crashes occurred, I think it's safe to say for now it works just fine!
 

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