Hacking Nintendont

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Will do.


The mod does fine with USB Loader GX. just not doing well with the bios.

Shadow the problem is not with usb loader GX, I used it without problem (v.1234). His problem is due to him be using the MOD...
I suggested using the official standalone app without MODs or forwarders/loaders to avoid any possible issue when loading the BIOS.
The standalone app should work fine with only your region BIOS, no need for the other two.
 
You are using the MOD from Abdallah (with custom nintendont boot), try with the link I sent you (the official one).

still nothing. freezes after loading game. (using the latest version and running from standalone app)

Edit: I'm fine that its not working on my wii but i just can't understand why?
 
I'm confused :(
I've got most games working without a hitch. However, 007: Everything or Nothing poses a problem. Whenever I try to start it, no matter what I try, I get nothing but a black screen and all player lights on my WiiMote lit up (which I found happens if you haven't connected a controller, but once you connect a controller it changes to player 1).
I have a PAL Wii U with v2.275 and a PAL iso which hashes check out on the site from the compatility page. I also tried v2.217, because the Compatibility List said that that should work. I want to play with the Memcard Emulation, but I tried turning that off too (everything off or on auto) and it didn't help. If it matters in any way, I'm using 251 Memcard Blocks (just tried 1019 and that didn't help either). (EDIT: I've got an HDMI connection for my Wii U)
I try to play with a Classic Controller Pro, which generally works, but seems to have some weird quirks every now and then too. In Pokémon XD: Gale of Darkness, if push the thumbstick down a bit, it's no problem, but if I push it down too much he suddenly starts walking up instead (while this does not happen in Super Mario Sunshine for example... It's also only when I walk down and happens with the right stick as well).
 
I'm confused :(
I've got most games working without a hitch. However, 007: Everything or Nothing poses a problem. Whenever I try to start it, no matter what I try, I get nothing but a black screen and all player lights on my WiiMote lit up (which I found happens if you haven't connected a controller, but once you connect a controller it changes to player 1).
I have a PAL Wii U with v2.275 and a PAL iso which hashes check out on the site from the compatility page. I also tried v2.217, because the Compatibility List said that that should work. I want to play with the Memcard Emulation, but I tried turning that off too (everything off or on auto) and it didn't help. If it matters in any way, I'm using 251 Memcard Blocks (just tried 1019 and that didn't help either).
I try to play with a Classic Controller Pro, which generally works, but seems to have some weird quirks every now and then too. In Pokémon XD: Gale of Darkness, if push the thumbstick down a bit, it's no problem, but if I push it down too much he suddenly starts walking up instead (while this does not happen in Super Mario Sunshine for example... It's also only when I walk down and happens with the right stick as well).

Have you tried a different region ISO?

Is your controller real or a fake/generic controller?
 
Really cool update. If the BIOS animation could be optionally run during the kernel loading/patching process, then it would reach perfection!
 
sorry but you got bad information, the Wii U will set vWii to surround if you put surround in the Wii U settings. After that in order to hear surround in gamecube games you gotta do two things 1) set the gamecube game to surround sound (this is done in the in game settings) and 2) go to your receiver and set it to Dolby Pro Logic II movie (or any varatiation like pro logic IIz movie)

But setting the receiver manually to Dolby pro-logic II Would defeat the purpose of automatically interpreting the format flags. ANYTHING can be set to pro-logic II and audio would just be simulated then.
What I mean is my receiver can automatically select it's output based on what it is being fed.
For instance If I play Xbox 360 the receiver clearly shows Dolby Digital on its display.
If I'm watching a movie on my BD player for examlpe, and te audio tracks is DTS/DTS-HD/DD/DD HD or whatever it automatically shows and interprets it.
Same with Dolby surround (even with older VCRs!!!) and with a couple of movies I have encoded with pro-logic II matrix.
Now, why is the Wiiu having problems sending the correct signals for the AVR to interpret?
I don't want to "fake" surround, I just want the AVR to be able to recognize and decode the matrix accordingly.
Tx for replying though.
 
Have you tried a different region ISO?

Is your controller real or a fake/generic controller?

Haven't tried another region ISO yet (didn't seem to make much sense), but I'll try.
And it is an official Nintendo controller.
 
well I decided to just commit what I have, its very basic and might not for you, also make sure to enable memcard emulation if you want to have a chance of it working at all.

-added gamecube bios support, please note that this is still very early in testing so it might not fully work, to let a game start using the original gamecube bios place iplusa.bin, ipljap.bin and/or iplpal.bin onto your device root, if nintendont finds the bios fitting to the game region it tries to start it, as of right now this feature has no use whatsoever and only exists for pure demonstration purposes

which button or option I have to press to access the menu gamecube?

Thanks for everything.
 
It makes sense, some games from specific regions doesn't work very well or they don't work at all.

With a PAL Wii U, I figured that I'd need a PAL game. I tried the US version, though, but that didn't work either. Exact same problem :(
 
still nothing. freezes after loading game. (using the latest version and running from standalone app)

Edit: I'm fine that its not working on my wii but i just can't understand why?

Try with memcard emulation on and native control off. Put the iplusa.bin (if your Wii it's a NTSC console) in the root of your usb if you are loading your isos from there.
 
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Try with memcard emulation on and native control off. Put the iplusa.bin (if your Wii it's a NTSC console) in the root of your usb if you are loading your isos from there.
Just to note, the bios files don't have to match the console - they have to match the region of the game itself. You should have all 3 region bioses on your USB device.
 
But setting the receiver manually to Dolby pro-logic II Would defeat the purpose of automatically interpreting the format flags. ANYTHING can be set to pro-logic II and audio would just be simulated then.
What I mean is my receiver can automatically select it's output based on what it is being fed.
For instance If I play Xbox 360 the receiver clearly shows Dolby Digital on its display.
If I'm watching a movie on my BD player for examlpe, and te audio tracks is DTS/DTS-HD/DD/DD HD or whatever it automatically shows and interprets it.
Same with Dolby surround (even with older VCRs!!!) and with a couple of movies I have encoded with pro-logic II matrix.
Now, why is the Wiiu having problems sending the correct signals for the AVR to interpret?
I don't want to "fake" surround, I just want the AVR to be able to recognize and decode the matrix accordingly.
Tx for replying though.

Then it depends on the receiver, my receiver can detect automatically LPCM (on Wii U) or DPII when I switch to vWii, or course you have to enable DSP.
 
Just wondering if someone can confirm what I've already found out on my own... The gamecube bios will only work with MCemu. If it's off, with or without a memcard inserted, it black screens. So we cannot use the Bios with any games that use the Gamecube mic, or that make use of two memcards (Animal Crossing).

Butt Ugly Martians will not boot using Bios on NTSC Wii Tried other PAL games, same result. Forcing NTSC with PAL bios makes no difference. Has anyone had better luck?
 
Memory card emulation works!!!!! but i have a real card i wonder why it wont work?

care to read before you jump?

well I decided to just commit what I have, its very basic and might not for you, also make sure to enable memcard emulation if you want to have a chance of it working at all.
-added gamecube bios support, please note that this is still very early in testing so it might not fully work, to let a game start using the original gamecube bios place iplusa.bin, ipljap.bin and/or iplpal.bin onto your device root, if nintendont finds the bios fitting to the game region it tries to start it, as of right now this feature has no use whatsoever and only exists for pure demonstration purposes
 

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