Check my post on the previous page #18569Has anyone gotten the Gamecube adapter yet...?
Check my post on the previous page #18569Has anyone gotten the Gamecube adapter yet...?

Check my post on the previous page #18569
Oh, so it will never work on a Wii
Or maybe until we know what Super Smash Bros does to initialize it...
FINALLY FIGURED IT OUT.
After some extensive testing and troubleshooting.
The gc adapter works only under one condition.
YOU HAVE TO START SMASH BROS FIRST.
it seems somehow when smash bros starts it initiates the controllers otherwise they don't respond and his test detects the adapter but not the controller.
So basically this is how it works.
1) start smash
2) return to menu
3) start vwii
4) HID test will work and detect the controller.
I didn't create a controller.ini yet but the button presses are recognized.
Btw even wiiu mode won't detect the controllers being connected if you don't start smash first.
So smash is doing the initiation and somehow staying active whether in wiiu or vwii mode.


If any of the devs want to send me updated code to do some testing with th the gamecube adapter, I'm open to help anyway I can
I don't get my adapter for several days, but when I do I can test some stuff out.

I ordered it on Amazon and shipping is delayed for some reason.Any reason why you can't get one sooner?

I'd suggest tagging their names so they can see your offer![]()

Well that sucks. Can't you speak to customer support about that? I would.I ordered it on Amazon and shipping is delayed for some reason.
Is it theoretically possible to enable the USB front ports in vWii?
So that i.e. the GCN adapter could work.
Works both on front and back ports.Is it theoretically possible to enable the USB front ports in vWii?
So that i.e. the GCN adapter could work.
New update:
...
-251 blocks is now listed as recommended in the "Memcard Blocks" option
...

I like that but I agree the 16MB option shall be marked as (unstable) or (not recommended) so that people know they may cause issues.
Not if you use multi like I doMy question is why people would want to use that many blocks when most games don't take up that many and that they each create their own save....?

Not if you use multi like I do
Because it's easier to track your save when you need to update or back up without having to memorize 250+ Game IDsBut why...? I just can't seem to get it....

If I get my order pushed up, that just means someone else will have to wait. I'm not going to spend time trying to convince customer support that I deserve to be pushed up the line just so someone else can get pushed back. I can wait a few days.Well that sucks. Can't you speak to customer support about that? I would.
Because more code (I'm sleepy), and I added this at the last second after I saw you repeatedly complaining about it.I like that but I agree the 16MB option shall be marked as (unstable) or (not recommended) so that people know they may cause issues.
It is a matter of preference.But why...? I just can't seem to get it....