Hacking Nintendont

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Yeh THPS3 but I think it might be because it's NTSC as that is reported to freeze on intro on compat list.
I'll test PAL version
 
Just checked Randomizers list and yeh he said NTSC-U for THPS3 however in another list someone says GT3P for the games code and that is PAL so I'll still try my PAL disc when it rips
 
Just checked Randomizers list and yeh he said NTSC-U for THPS3 however in another list someone says GT3P for the games code and that is PAL so I'll still try my PAL disc when it rips

Your NTSC ISO might be bad if it always crash at title screen. Try the PAL version and let us know if that work :)
 
So PAL THPS3 works but screen is half missing, now is that like Spyro where i should force a video mode.

Forcing NTSC fixes this, awesome.
 
Force video mode works for gamecube games? I only ever get that to work for wii games.


There are some PAL games that need a force video mode to centre the screen properly yeh.
Tony Hawk 3 and Spyro ETD so far.

On further testing it was the forcing progressive was the issue here not video mode, if I don't force it the game is centered on Auto video

So in the end:

NTSC THPS3 Freezes on loading screen.
PAL THPS3 works but needs "Force Progressive" off, Widescreen works beautifully. (Will update Wiki)
 
There are some PAL games that need a force video mode to centre the screen properly yeh.
Tony Hawk 3 and Spyro ETD so far.

On further testing it was the forcing progressive was the issue here not video mode, if I don't force it the game is centered on Auto video

So in the end:

NTSC THPS3 Freezes on loading screen.
PAL THPS3 works but needs "Force Progressive" off, Widescreen works beautifully. (Will update Wiki)

I say you should try NTSC again just to be sure.
Rip it once again, or get a 1:1 ISO image. be sure to verify the CHR and MD5 checksums to be sure.
 
So during my Twilight Princess playthrough, I noticed another weird glitch. While in the Gerudo desert, the objects on screen get all messed up, almost like double vision. It doesn't affect gameplay at all, but it did give me a laugh as it seemed like Link was seeing the world through beer goggles xD
I'll be adding it to the compat. list, but also wanted to post it here.
 
So during my Twilight Princess playthrough, I noticed another weird glitch. While in the Gerudo desert, the objects on screen get all messed up, almost like double vision. It doesn't affect gameplay at all, but it did give me a laugh as it seemed like Link was seeing the world through beer goggles xD
I'll be adding it to the compat. list, but also wanted to post it here.

This really sounds like your iso got badly trimmed

Mind uploading your save file for others to see?
 
I think I have an end-game save for Twilight Princess, I'll check the desert to see if there's alcohol in the air :P

Edit: I had a little bit of an issue with semi-visible sprites and asynchro images on the sides. But that was obviously caused by the widescreen hack, so I disabled it to be sure and the game works perfectly fine (at least in Gerudo Mesa)

Btw, I don't remember if I said already, but the game works much much better now than when the project first started. Loading times are perfect, thanks and congratulations to the devs :D
 
ppl who go around saying the game crashes and dont try the game without disabling force progressive and force widescreen...Seriously everyone should try to disable everything except mcemu before saying the game doesnt work becuase some games do not like forced progressive or widescreen and they work perfectly without them forced
 
on the wiimote its normal he is waiting to see if you plug a CC to it or not if you dont want it to waist batery just hold wiimote power buttom while any GC game is running and the wiimote will shutdown only itself


Ok, thanks! Do you know something about the problem about the CFG? Because it'll be really cool to run games only from one loader! ^_^
 

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