Hacking Nintendont

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What version Nintendont?
v2.157
Sep 10 2014 - 19:37:33
Firmware 58.25.32


What version CFG?
v70-r76

When you are trying to run a game from sd, usb or booth?
CFG will load a GC game from USB through Nintendont. When I click USB from within Nintendont, I get a message stating that the games folder does not exist

In which program do you get the stack dump?
CFG

At what point do you get the stack dump?
After turning NMM on in CFG and I open a GC game in, and as soon as Nintendont opens and starts booting

The saves need to be on the same drive as the game. Nintendont will create the save file if it does not exist. You should fix the problem of it not seeing your usb games first. If nintendont cant see the games because it has a problem with the drive it wont be able to create the save file eather.
Well if it's my hdd then that sucks. I just spent 12 hours working on my HDD, 6 backing up stuff, only to format into FAT32 @ 32kb and 6 hours placing everything back on. I REALLY DONT want to go back through that again, especially when all that's broken is memory cards through CFG :(
 
I'm having some trouble getting Taxi 3 to load from Wiiflow. From Nintendont, I set the video to NTSC, and it loads. But from Wiiflow I just get a black screen. Can anyone get this to load other than directly from Nintendont?
 
Any chance that the next version of Nintendont could have a SD only saves feature that forces Nintendont to only look for and save saves to the SD card regardless of the external loader's setting? This would be a HUGE help!
 
Any chance that the next version of Nintendont could have a SD only saves feature that forces Nintendont to only look for and save saves to the SD card regardless of the external loader's setting? This would be a HUGE help!

Nintendont can only mount one drive at a time so it's impossible
 
Soo... How bout any of that stuff I said?:rolleyes:

You should try loader gx to see if it black screens as well, If it doesn't it would mean it's an issue with wiiflow.

Well if it's my hdd then that sucks. I just spent 12 hours working on my HDD, 6 backing up stuff, only to format into FAT32 @ 32kb and 6 hours placing everything back on. I REALLY DONT want to go back through that again, especially when all that's broken is memory cards through CFG :(

First, you should update nintendont, then..did you enable autoboot in cfg? It sounds like even if you choose the game in the loader, you have to pick it again, i might have misread that though.

You should delete nincfg.bin if there's one in your hdd. That could cause errors, especially if cfg wasn't updated to work with the new configs in Nintendont (i don't use it so i don't know how updated it is).

Finally, as Howard said, your priority should be to get Nintendont itself to find your hdd, remember it should be a primary partition formatted as fat32. If there isn't a mounted drive where the mc can be stored, it's logical that nintendont would crash.

Edit: also, if it were me, i wouldn't have spent 6 hs putting everything back, instead i'd copy one or two games and make sure the hdd is working before. An alternative is to just use another loader
 
You should try loader gx to see if it black screens as well, If it doesn't it would mean it's an issue with wiiflow.



First, you should update nintendont, then..did you enable autoboot in cfg? It sounds like even if you choose the game in the loader, you have to pick it again, i might have misread that though.

You should delete nincfg.bin if there's one in your hdd. That could cause errors, especially if cfg wasn't updated to work with the new configs in Nintendont (i don't use it so i don't know how updated it is).

Finally, as Howard said, your priority should be to get Nintendont itself to find your hdd, remember it should be a primary partition formatted as fat32. If there isn't a mounted drive where the mc can be stored, it's logical that nintendont would crash.

Edit: also, if it were me, i wouldn't have spent 6 hs putting everything back, instead i'd copy one or two games and make sure the hdd is working before. An alternative is to just use another loader

Part of the issue is that my partition IS the primary partition, formatted - FAT32 @ 32KB. At this rate it seems like I should go the "Wii SD Menu" route and revert to a version of USB Loader GX that offers the Copy to SD option. That would be similar to how the Wii's SD menu copies the WiiWare game to the NAND for temp usage. That would still allow me to keeo my games on the HDD but just copy over what I want to play at a time. I cant really see any other solution because Ive done everything I could from a HDD formatting POV.
 
Part of the issue is that my partition IS the primary partition, formatted - FAT32 @ 32KB. At this rate it seems like I should go the "Wii SD Menu" route and revert to a version of USB Loader GX that offers the Copy to SD option. That would be similar to how the Wii's SD menu copies the WiiWare game to the NAND for temp usage. That would still allow me to keeo my games on the HDD but just copy over what I want to play at a time. I cant really see any other solution because Ive done everything I could from a HDD formatting POV.

Why not just using loader gx to load from the hdd? it gives you a stack dump as well?
 
Nintendont can only mount one drive at a time so it's impossible
The whole "mounting multiple discs" thing will probably be possible when real memory card support is added. Because, lest we forget, a memory card is a disc.
 
New tested games
Bleach GC JPN 1.09 GB Working
Karaoke Revolution Party USA 756.96 MB Working (Note No Mic Support Otherwise no problem )
 
Part of the issue is that my partition IS the primary partition, formatted - FAT32 @ 32KB. At this rate it seems like I should go the "Wii SD Menu" route and revert to a version of USB Loader GX that offers the Copy to SD option. That would be similar to how the Wii's SD menu copies the WiiWare game to the NAND for temp usage. That would still allow me to keeo my games on the HDD but just copy over what I want to play at a time. I cant really see any other solution because Ive done everything I could from a HDD formatting POV.

By what you are describing it seems you are using an older usb gx version . Grab the recent one from my signature and make some tests.
 
Nintendont can only mount one drive at a time so it's impossible
The whole "mounting multiple discs" thing will probably be possible when real memory card support is added. Because, lest we forget, a memory card is a disc.

Ugh impossible, how can you even claim this?
How about you do some research before making wrong absolute statements?

FATFS is able to mount multiple device at once, it also doesn't depend on real memcard support. (And it goes without saying a MC isn't a disc lol).
 
Hi,
I'm using Nintendont for quite a while now, without any problems, thanks for the fantastic work.
When I switched from DIOS MIOS to Nintendont I dumped my Memory Card with GCMM and put the RAW file in USB/Saves/ and renamed it to ninmem.raw. Then I played some games, saving worked perfectly, my saves from DIOS MIOS were also recognized flawlessly. Today I wanted to extract one of the saves to Dolphin Emulator and there comes the surprise: My ninmem.raw does not contain saves from all of my games!! I think Nintendont saved them elsewhere. I use USB Loader GX with MemCard Emulation "On". There are no individual saves, I checked that.
Now I discovered another ninmem.raw on my sdcard in SD/saves/. I think thats where Nintendont saved all the time. The problem is if I try to open this file in Dolphin it gives me an error message: "Memory Card filesize does not match with header size". ninmem.raw has a size of 16mb, which I read can be problematic with some games. Therefore I would like to copy all saves into an new 8mb file. But as I said Dolphin wont open my existing RAW file...

Do you have any ideas how I can extract the saves and move them to a new clean 8mb file??

Thanks for your help!
 
Hi,
I'm using Nintendont for quite a while now, without any problems, thanks for the fantastic work.
When I switched from DIOS MIOS to Nintendont I dumped my Memory Card with GCMM and put the RAW file in USB/Saves/ and renamed it to ninmem.raw. Then I played some games, saving worked perfectly, my saves from DIOS MIOS were also recognized flawlessly. Today I wanted to extract one of the saves to Dolphin Emulator and there comes the surprise: My ninmem.raw does not contain saves from all of my games!! I think Nintendont saved them elsewhere. I use USB Loader GX with MemCard Emulation "On". There are no individual saves, I checked that.
Now I discovered another ninmem.raw on my sdcard in SD/saves/. I think thats where Nintendont saved all the time. The problem is if I try to open this file in Dolphin it gives me an error message: "Memory Card filesize does not match with header size". ninmem.raw has a size of 16mb, which I read can be problematic with some games. Therefore I would like to copy all saves into an new 8mb file. But as I said Dolphin wont open my existing RAW file...

Do you have any ideas how I can extract the saves and move them to a new clean 8mb file??

Thanks for your help!

What about using GCMM?
Perhaps that can help you extract the GCI files and then you can create an 8 MB memory card and import the GCIs to the 8MB Memory Card.
I haven't tried doing so but seems like an option. I don't know if there are other tools that can extract saves from Memory cards for Windows.
 
Hi, I was playing double dash with my ps3 controller and it was very hard to play against my opponent (wii u pro).
The buttons are different then the pro controller circle = items
Does anyone know if i can swap the item button for L1.

Thank you
 
Hi, I was playing double dash with my ps3 controller and it was very hard to play against my opponent (wii u pro).
The buttons are different then the pro controller circle = items
Does anyone know if i can swap the item button for L1.

Thank you

HID controllers have custom button mapping. Open it up and switch the values of the two buttons you want to switch
 
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By what you are describing it seems you are using an older usb gx version . Grab the recent one from my signature and make some tests.
Updated USB Loader GX using your link and I have the latest version of Nintendont. I still get the same issue. Every time I turn on memory card emulation for the HDD I get a stack dump. I just need to find that older version of USB Loader GX that used to force me to copy the game from HDD to SD
 
Sorry for the double post. I just plugged in my HDD and SD card into a Classic Wii. Nintendont reads my HDD perfectly and even loads my old saves. I can now confirm that this is a Wii U issue.
 

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