Hacking Nintendont

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Thanks for all the hard work FIX94, Nintendont is almost perfectly with every feature implemented... and for the annoying people thanks to you Nintendont will remain as it is for some time, if you dont like the way it works go and make some changes, the source code is available.
 
you can see here the adapter doesnt respond like a true gc controller
they did that to test devo, theres no way there will ever be a torunament where you can use devo and wiiu pro controller to play smash...

Not exactly for tournament, but it worth for warm-up or training... obviously on a Tournament I'll play with real GC controllers and slots, and a CRT TVs
L and R triggers are pretty better than SSBB/Project M
and that button switch control scheme on 2.157 annoys a lot. Well, i can't do nothing... just wait to official wii u gc adapter
 
Are the control sticks any better on the CC vs. the CCP?
It seems to go from a walk to a full run with hardly any movement at all.
This can make it difficult to for instance stay on a narrow platform.
CC and CCP have stick sensitivity from 0-63 and the c stick is even worse its only from 0-31
GC has 0-255 on both
Wiiu pro controller 0-2047 on both

so any cc or cc adapter has crappy analog sticks sensitivity while wiiu pro had to be dumbed down to not be so sensitive.
 
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I'm trying to play Melee competitive and controller sometime disturbs... i'm not ignorant; so, loader is not finished yet. that's it... no problem. And YES, i wan't my own problems solved by my way, but not quite.
Anyways, I appreciate (y)our work..

Nintendont is fine, but is NOT competitive ready and unstable by it.

F#ck this Juan Leotard guy. I remember when Nintendont was in its infancy & could only play ZWW. I'm sure most of us do - because it wasn't that long ago! This project has made astonishing progress. It's more than satisfactory for me. I have almost 50 (legit) GCN games & 99% play great.
 
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pedro702 My idea was add the control scheme switch as a option on nintendont settings instead of pressing the "-" button.
As example:
Control scheme: ON (you can press "-" to swap buttons to CC or GC controller mode)
Control scheme: OFF (Default GC controller buttons)

So, why using original CC pro, if we have/we can buy GC controller+adapter or Gamecube 3rd-party controller to wii-remote. I think that's why the platform is called "Nintendo Gamecube" but people is free to play whatever they want. But GC controller [Original, Third party, or adapter] is a preference by me. Personally.

F#ck this Juan Leotard guy. I remember when Nintendont was in its infancy & could only play ZWW. I'm sure most of us do - because it wasn't that long ago! This project has made astonishing progress. It's more than satisfactory for me. I have almost 50 (legit) GCN games & 99% play great.
I know it's more satisfactory, and i know it is BETTER than months ago

and moderate your bad words please
 
CC and CCP have stick sensitivity from 0-63 and the c stick is even worse its only from 0-31
GC has 0-255 on both
Wiiu pro controller 0-2047 on both

so any cc or cc adapter has crappy analog sticks sensitivity while wiiu pro had to be dumbed down to not be so sensitive.


Okay, then I'm leaning towards the Wii U Pro Controller, but does it
work with Nintendont on the Wii?
Otherwise, it looks like it will be a Mayflash 3-in-1 and GC controller.
 
I know it's more satisfactory, and i know it is BETTER than months ago

and moderate your bad words please

Haven't you done enough damage here already? If things are going this way is because of you and a couple other people basically going "GIMME, GIMME, GIMME!!!" with every revision of Nintendont that gets released. It's an app in development, people! It's not going to be perfect and have all the features you want just yet. Be patient! One thing is reporting things that are not working and other much more different is to keep asking over and over in a passive-aggressive way to get other features added.

You stated your reasons for asking things already so now do the right thing and take a good long break, think of what you've caused here and behave like a responsible person who recognizes the things he's done instead of whining over and over like a petulant brat. Repeating the same thing over and over won't make things right.

Apologies for the off-topicness.

Now, on topic:

Exact same setup and Nintendont version, playing on a Wii U, I don't know if that's noteworthy.

I'm using an NTSC US Wii.

Don't really know if this started happening at an exact revision of if it's something that has always happened because Soul Calibur 2 seemed to work fine for a long time. Will try to test older revisions tonight and see if it keeps happening.
 
The devs just don't like when people say FIX THIS. Just let the devs fix/add what they want. Don't request stuff.

Although if a game has been broken and used to work the you can find the last revision it worked and request a fix (like luigis mansion when bluetooth was added)
Okay, then I'm leaning towards the Wii U Pro Controller, but does it
work with Nintendont on the Wii?

Otherwise, it looks like it will be a Mayflash 3-in-1 and GC controller.


The Wii U Pro controller is also the only fully wireless controller that works with Nintendont
 
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Thanks fix94 for your hard and great work on nintendont!
Take your time !
Thanks again to all devs and all testers and a special thank to crediar who made his project open source letting it grow and grow !
(I follow nintendont since it's first beta release by crediar)
Thanks
P.S.
sorry for my bad english


As another long-time follower of the project, and by staying out of the current argument, I would also like to express my deepest gratitude to Crediar and Fix94 who have literally made a dream come true. I believe the Google code page for Nintendont needs a donation button.

To me, Nintendont is 95% complete and only needs little touches here and there. I hope Fix94 will take our bickerings with a grain of salt and reservation, take into account only the ones he deems important for the project and finish the remaining 5% part.
 
SoulCalibur 2 freezes after about 10 matches for me (vs mode). It'll make weird sounds then freeze. I'd jot it down on the list but I'm not very savvy with that thing.


I can also confirm this bug. Soul Calibur works perfect on v2.155 but randomly crashes for some unknown reason on v.2.157.

Another game that happens to crash on v2.157 is Cubivore, a quirky title on wild nature and evolution. Works fine on v2.155.
 
thats enough criticism to the work of me and the other developers, thanks to you JuanLeOnardO and to many others who are extremly ignorant and only want their own problems solved and cant stop whining about it I'll take some time off nintendont, thanks for the people who supported me and to those who cant stop begging, there you go, hope you are happy with that.

As the Saying goes, "Don't let the bastards grind you down"
 
Why doesn't my Dreamcast controller work with Nintendont? I really want to play Crazy Taxi and Shenmue, this is unacceptable.

I'm kidding, don't let the haters get you down, I take what I can get (which has been amazing by the way).
 
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FIX94,
I know i dont have much say. But i just wanna thank you and the other devs/ testers for the awesome work you guys have put into nintendont.
I never thought it would be possible to run GC games fully on the WII U , but you guys have made the impossible possible.

Please do not let the words of a few effect the enjoyment of many.
Of course no one is forcing you to continue your work but i think it would be sad for the project to end because of a few selfish/ self-entitled a$$holes. Please, Pay no mind to their whinning. (Its the internet you know their are bound to be a few bad seeds around wherever you go)
There are enough people who appreciate your work, ignore the ones who dont.

Looking forward to whatever you release next.
 

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