LOL
Hahaha duct tape?
I should have thought of that.
I will do it and that will become THE ULTIMATE NINTENDONT MOD!
I think I'll go slightly classier and use Velcro.
LOL
Hahaha duct tape?
I should have thought of that.
I will do it and that will become THE ULTIMATE NINTENDONT MOD!
Do any of the blutooth mods you do make any changes to the dpad/analog stick? I have a issue with the wii hori fight stick.
View attachment 10291
All the button inputs work fine but when used for menus and actually playing games the down input is always being pressed eventhough i do not press anything. menus scroll down in a loop and characters stay in a crouching position.
View attachment 10292
Keep in mind it had been reported that we are not getting 250 games now but running out of memory and crashing first. So changing that number may not increase the limit. If it does increase it you may find the limit getting smaller as new features are added.Lol XD I have been looking at the wrong place ! Thank you for clarifiying this out
I found it in menu.h "#define MAX_GAMES 250" Hahaha I feel stupid to no having looked here ! Now I know what I can edit if it happens I have more than 250 games lol
Keep in mind it had been reported that we are not getting 250 games now but running out of memory and crashing first. So changing that number may not increase the limit. If it does increase it you may find the limit getting smaller as new features are added.
Any suggestions or comments about this?
I dont know if it should be better having the button combo the other way around, making ZR&ZL normally as mid-press and L+(ZR&ZL) being the Full press.
What do you guys think is the best layout for this?
I have thought of both myself, but I'm not sure yet. Maybe do 2 versions and let people choose. Or do you know how to add a toggle to the app settings?
just some thoughts on what I want to do:
-make pressing "L" on a classic controller pro/wiiu pro controller a middle pressed state for ZL/ZR
-switching between the 2 main a/b/x/y button layouts with the "-" button on the controller
-switching between wiimote rumble on/off with the "-" button on the wiimote
if(BTPad[chan].used == C_CC)
{
Pad[chan].triggerLeft = BTPad[chan].triggerL;
if(BTPad[chan].button & 0x2000)
button |= PAD_TRIGGER_L;
Pad[chan].triggerRight = BTPad[chan].triggerR;
if(BTPad[chan].button & 0x0200)
button |= PAD_TRIGGER_R;
if(BTPad[chan].button & 0x0004)
button |= PAD_TRIGGER_Z;
}
else
{
if(BTPad[chan].button & 0x2000)
{
if((BTPad[chan].button & 0x2000) && (BTPad[chan].button & 0x0080))
{
button |= PAD_TRIGGER_L;
Pad[chan].triggerLeft = 0x90;
}
else
Pad[chan].triggerLeft = 0;
if((BTPad[chan].button & 0x2000) && (BTPad[chan].button & 0x0004))
{
button |= PAD_TRIGGER_R;
Pad[chan].triggerRight = 0x90;
}
else
Pad[chan].triggerRight = 0;
}
else
{
if(BTPad[chan].button & 0x0080)
{
button |= PAD_TRIGGER_L;
Pad[chan].triggerLeft = 0xFF;
}
else
Pad[chan].triggerLeft = 0;
if(BTPad[chan].button & 0x0004)
{
button |= PAD_TRIGGER_R;
Pad[chan].triggerRight = 0xFF;
}
else
Pad[chan].triggerRight = 0;
}
if(BTPad[chan].button & 0x0200)
button |= PAD_TRIGGER_Z;
}
I don't have any way to toggle anything in the Menu, this is all Hard-coded into the app.
I am still making tests of my modifications with the original L+(ZR&ZL) = Mid analog press.
I will posts results when I get some good response out of the mod XD
EDIT: I already got some good results.
Pressing L+ZR in Sunshine makes the water last longer as if you were pressing halfway through the triggers, although when I run and try to run and water, Mario still stops to shoot water.
At least I get a mid-analog response now, I will try to move around a part of the code to see if that fixes why Mario stops even if I press L.
After some thinking it might be best if ZL and ZR alone should be the mid-state and accompanied by L should be a full press. But just to confirm, in games that don't have 2 states of the triggers they still register mid-press as a full press right? I remember the shield being activated in Melee even though I didn't fully press it. It seems easier in Sunshine when you are constantly running around and spraying to be just holding one button down and when you need to stand still (which is more rarely than moving) you have 2.
But if Fix wants to give this a shot, a toggle might be possible?
Hello to all that were having trouble with the analog stick on a wii u pro controller (maybe this even works on other similar controllers with analog sticks, who knows), there suppost to be a solution for this, don't ask me if it works because i don't have a wii u pro controller or even a wii u, i just thought of sharing this..
Also i don't know if it even works on a wii.
A few people reported that the analog stick hangs to the left or the right.
Normally, if you don't touch the controller while starting the console or a game it should be correct, but in some cases you needed a recalibration, here are the steps to execute the calibration:
The neutral position of the control sticks can be incorrectly set if you move them during the following actions:
Turning the console on
Launching software
Quitting software and returning to the Wii U Menu
1. Allow the control sticks to return to a neutral untouched position.
2. Simultaneously hold down the A Button, B Button, + Button, and – Button for at least 3 seconds.
I hope this wil help for some people.
EDIT: this piece of info is also found in the wii u manual btw.