XD is working after the cutscene.
I loaded a save file I had and the game seemed to play fine, although when I tried to enter a machine for inventory stuff, it froze.
XD is working after the cutscene.
I loaded a save file I had and the game seemed to play fine, although when I tried to enter a machine for inventory stuff, it froze.
No no, sorry.
I meant to say, it DOES freeze in the cutscene for me too.
But if you load a save file past that cutscene, it works.
I don't know of it freezes for other cutscenes though.
Could someone shed some light into why my SIXAXIS pad is not working? This is the first time I have tested Nintendont since the Alpha that only played wind waker. The pad worked fine then.
Remember that the sticks should be left at their "Home" position.
If you move them while Nintendon't is loading, you will have problems like the character moving to one direction only even if you are not moving the sticks.
NIN_CFG_CHEAT = Tells nintendont to enable cheat codes/game patches.
NIN_CFG_CHEAT_PATH = Tells nintendont to use the path in the nincfg.bin instead of looking in /games/gameID/, so when you generate nincfg.bin you can put any path to CheatPath[255];.
NIN_CFG_HID = Tells nintendont to use USB controllers instead of Gamecube controller. it's enabled by default on WiiU. it can be used in mixed mode on Wii (2 GC controller + 1 HID controller for multiplayer games for example).
NIN_CFG_USB = Tells nintendont to use USB kernel, instead of SD kernel. Enable this setting if the ISO is on USB, Disable it if the ISO is on SD card.
NIN_CFG_CHEAT = Tells nintendont to enable cheat codes/game patches.
NIN_CFG_CHEAT_PATH = Tells nintendont to use the path in the nincfg.bin instead of looking in /games/gameID/, so when you generate nincfg.bin you can put any path to CheatPath[255];.
NIN_CFG_HID = Tells nintendont to use USB controllers instead of Gamecube controller. it's enabled by default on WiiU. it can be used in mixed mode on Wii (2 GC controller + 1 HID controller for multiplayer games for example).
NIN_CFG_USB = Tells nintendont to use USB kernel, instead of SD kernel. Enable this setting if the ISO is on USB, Disable it if the ISO is on SD card.
Thank you, Cyan, for the response!
One thing is still not clear to me:
CheatPath[255], we can change the path of the cheat codes by changing it in the source code and then compiling it?
Or can we change the path manually in some file inside nincfg.bin?
if theres somebody with a family (0x21) wii, I wanna know how well this file works: https://www.mediafire.com/?10e2fjuo6vmircf
And if you can shut down your wii via the power button. Of course, other people can report results too.
Can somebody confirm that Mario Party 7 (PAL) has black on boot? It seems I'm the only one who's testing this game and editing the compat list for it. For me this games has black screen since v1.72, but since the NTSC version is working on v1.101 (according to the compat list), I have to consider that the problem is on my end. Would be nice, if somebody could test this.
CheatPath[255], we can change the path of the cheat codes by changing it in the source code and then compiling it?
Or can we change the path manually in some file inside nincfg.bin?
You don't change the path in the source code.
When you use an external loader (GX, Wiiflow, postloader), the loader generate the nincfg.bin files which contains all the settings, and then launches nintendont.
Nintendont use this file's content as base for its own settings.
When the loader generate the nincfg.bin file, it can store two different path in it : the ISO path and the Cheat path.
it means that the loader can point to whatever path and file you want, the game don't need to be in /games/, the cheats don't need to be in /games/GameID/ etc.
USBLoaderGX are storing cheat codes in sd:/codes/, so when you launch a game with USBGX it write the cheat path in nincfg.bin and tells nintendont to use the given path instead of the default one.
You don't change the path in the source code.
When you use an external loader (GX, Wiiflow, postloader), the loader generate the nincfg.bin files which contains all the settings, and then launches nintendont.
Nintendont use this file's content as base for its own settings.
When the loader generate the nincfg.bin file, it can store two different path in it : the ISO path and the Cheat path.
it means that the loader can point to whatever path and file you want, the game don't need to be in /games/, the cheats don't need to be in /games/GameID/ etc.
USBLoaderGX are storing cheat codes in sd:/codes/, so when you launch a game with USBGX it write the cheat path in nincfg.bin and tells nintendont to use the given path instead of the default one.
So that means that once I load nintendont from a loader like Wiiflow, it will change the default path in the nincfg.bin file of intendon't, after that, if I enable CHEATS PATH, Nintendont will go to the patch chosen by the loader for the cheats in .gct format, right?
Could someone shed some light into why my SIXAXIS pad is not working? This is the first time I have tested Nintendont since the Alpha that only played wind waker. The pad worked fine then.
Just realized I'm an idiot. I was right clicking and saving the INI file, instead of following the link and copying the button info into a fresh controller.ini.
Could someone shed some light into why my SIXAXIS pad is not working? This is the first time I have tested Nintendont since the Alpha that only played wind waker. The pad worked fine then.
Just realized I'm an idiot. I was right clicking and saving the INI file, instead of following the link and copying the button info into a fresh controller.ini.
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