Hacking Nintendont

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I tried all these games except for Spyro (I don't own it) and they work for me.
Wii
GC Controller (I also tried one with HID)
SD
Memory card on for all.
No cache files.
NTSC

Reset combination worked for all as well.

Oh crap :O I tried all of my games two times.... It didn't work for me :(
 
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It's great that SSBM v1.02 works no problem with v1.90 !!

**Edit**

It's weird I tried SSBM v1.02 with v1.90 on my another Wii (with BootMii/Boot2) and I got "black screen" again.

Also I found the same scenario for lots of games (EX:Zelda WW,MKDD...).
It's no problem for my Wii (w/o BootMii/Boot2). But it didn't work(black screen) if I tried on my another Wii (with BootMii/Boot2).

When I changed back to v1.80(or v1.80 mod),there is no problem (either
Zelda WW,MKDD or SSBM v1.02) no matter I tried either of my Wii.
(w/ or w/o BootMii/Boot2).

So I wonder if this is something to do with Hollywood chip (0x11 .vs. 0x21) ??(v1.90 and v1.89 are the same result)
 
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just tried melee on my ntsc launch wii, runs just fine. Also if you are wondering why I didnt do anything the past weeks, I ran into a wall basically where I need to find some way around, no luck so far.

anyways I just commited r91 which fixes a little problem some people might have:
-fixed the issue that after playing a japanese gc game with a console from a different region the other games get started as japanese games if you used the return to feature
-fixed the issue that non-japanese games on japanese consoles always get started like japanese games
 
All of the games that were hanging on memory card accesses for me seem to have been fixed by the latest revision. I don't know if 1.89, 1.90, or 1.91 solved it (I don't have time to look right now), but thank you both regardless, GreyRogue, and FIX94. Metroid Prime 1 & 2's rumble is back as well. OSReport is still 'broken' in Ikaruga, and a few others, though.
 
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No worries. I think I'll make 1.91 my new "stable" revision to hang onto. I've not seen any regressions so far, in my games collection..
 
No worries. I think I'll make 1.91 my new "stable" revision to hang onto. I've not seen any regressions so far, in my games collection..

Are you working in Nintendont? great!, you tell me when you upload that version, because I had to unplug my pendrive form the Wii U everyday to download the new relases xD.
It would be possible to add a option (like CFG USB Loader) to update the app? it would be great :) !
 
Great to know 1.91 is stable :) I will test later tonight. Goku Junior He doesn't works on nintendont, he mostly test each revisions and report what works and what doesn't.

Oh, ok, sorry about the confusion, and I didn't see the r91, now the r92 it is online, thanks for the tag saying that.
EDIT: When I was to download your cache you say you have test it, but I will use it anyway, thanks for that cache!
 
greyrogue somewhere along the way the special controls were broken so games like collosseum and such have no controls again on 1.92 they were working on 1.88 not sure where they were between 89 and 92.
 
Hello! Thanks for this awesome program/mod. If I use this on my Wii U with internet connection is there any chance that I get banned from Nintendo network or that they brick my console? Thanks
 
Just in case there is interest in fixing Sonic Mega Collection's Genesis audio... I did further checking and went version by version to pinpoint when it started working and when it broke again, then perhaps this info can be used to figure out how to also make audio work again and in DX/Gems Collection.

It started working in v1.78 all the way to v1.83 and v1.84/85 possibly broke it again(it black screens the game). By process of elimination it seems "-always skip SITransfer if its a normal gc game" fixed it and when SI changes started happening it broke again.
With the crashes and all I haven't found what version makes the game boot again yet, but it does boot in v1.90
 
Just in case there is interest in fixing Sonic Mega Collection's Genesis audio... I did further checking and went version by version to pinpoint when it started working and when it broke again, then perhaps this info can be used to figure out how to also make audio work again and in DX/Gems Collection.

It started working in v1.78 all the way to v1.83 and v1.84/85 possibly broke it again(it black screens the game). By process of elimination it seems "-always skip SITransfer if its a normal gc game" fixed it and when SI changes started happening it broke again.
With the crashes and all I haven't found what version makes the game boot again yet, but it does boot in v1.90


So wait, I know the menu always had audio, but the games themselves were also muted (which wasn't a DSP issue), are you saying that one point, even the emulated games had audio as well?
 
So wait, I know the menu always had audio, but the games themselves were also muted (which wasn't a DSP issue), are you saying that one point, even the emulated games had audio as well?
Yes, it worked as well as in devolution. < What I mean by this is that it has desync after going too fast in certain Sonic games, whether it's the emu's issue or not it doesn't happen in GC mode.
 
greyrogue somewhere along the way the special controls were broken so games like collosseum and such have no controls again on 1.92 they were working on 1.88 not sure where they were between 89 and 92.
They broke in v1.90.
 

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