Hacking Nintendont

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Yes. IPL.bin/ font_ansi.bin.
I forgot to note RE4 on the pastie.
Resident Evil 4 [G4BE08]\ MCEmu=yes\2,784.7 MB
(Issue) Missing in-game/cutscenes music and voices. Exit the "Load" menu without a save file present will blackscreen the game.
Also; the blackscreens/frozen-memory card-loadings that happen with Sunshine, 4 Swords & Metroid Prime 2 seem to be at random.(Mem addrs corruption?)
But Starfox Assault always gets stuck at the "Accessing Memory Card..." screen. Works with MCEmu off. It does help by pressing start during the 1 minute of blackscreen on SA's boot, like pedrobarca said, logos don't show up.

The 1 minute of blackscreen on Starfox Assault is either due to your dump of the game or you have it "compressed" using discex or the like. I've already verified this, but didn't think it needed to be mentioned. I keep seeing people say "one minute load time here or there". To see what I mean, just download "Star_Fox_Assault_USA_NGC-NOMIS" don't use discex on it. This probably applies to other games as well. Before you report issues that other people don't seem to have, try more than one dump of the game and try them "uncompressed". And the "Accessing Memory Card" freeze(when MCEmu is on) seems to happen no matter what btw.(at least in the current rev)
 
The 1 minute of blackscreen on Starfox Assault is either due to your dump of the game or you have it "compressed" using discex or the like. I've already verified this, but didn't think it needed to be mentioned. I keep seeing people say "one minute load time here or there". To see what I mean, just download "Star_Fox_Assault_USA_NGC-NOMIS" don't use discex on it. This probably applies to other games as well. Before you report issues that other people don't seem to have, try more than one dump of the game and try them "uncompressed". And the "Accessing Memory Card" freeze(when MCEmu is on) seems to happen no matter what btw.(at least in the current rev)

My 1:1 Starfox Assault dump was done with USBLoader GX (r1227)
I guess I could try re-dumping with CleanRip but I just tested my current dump with DML (r40) and it does show health warnings/logos when booting. So no 1 minute blackscreen some people experience with current builds of Nintendont. MCEmu does work for SA on Nintendont (r34) without problems. For the record, my SA dump's SHA1: 47ac8d8697fceeba0d98133e10ba70cca135696f
 
Fixed a mistake i made on the wiki for Zelda Master Quest. Some people really need to check their files before naming them. What i don't understand however is how i had a copy of the game (that was apparently NTSC-J) that worked mostly and was only 519 MB while the correct files sizes of all regions are all over 1.00 GB. How has no one noticed this yet (including me)?
:unsure:
 
Fixed a mistake i made on the wiki for Zelda Master Quest. Some people really need to check their files before naming them. What i don't understand however is how i had a copy of the game (that was apparently NTSC-J) that worked mostly and was only 519 MB while the correct files sizes of all regions are all over 1.00 GB. How has no one noticed this yet (including me)?
:unsure:

What do you mean by "working mostly"?
 
What do you mean by "working mostly"?

It would boot straight to the master quest portion of the game, worked perfect aside from saving and some minor graphics glitches. Doesn't matter because it was more than likely a bad dump or a gutted version with only the master quest portion.
 
It would boot straight to the master quest portion of the game, worked perfect aside from saving and some minor graphics glitches. Doesn't matter because it was more than likely a bad dump or a gutted version with only the master quest portion.

My bet is that the iso was shrunk.
Try downloading another full iso (I recommend a COOL website :P), and then try it out to let us know what are your results.
 
It would boot straight to the master quest portion of the game, worked perfect aside from saving and some minor graphics glitches. Doesn't matter because it was more than likely a bad dump or a gutted version with only the master quest portion.
What kind of graphics glitches? sorry for the question, but in games like Luigi's Mansion and Shadow The Hedgedog I was in r86, the wiki said "some graphics glitches" but I didn't notice nothing.
 
What kind of graphics glitches? sorry for the question, but in games like Luigi's Mansion and Shadow The Hedgedog I was in r86, the wiki said "some graphics glitches" but I didn't notice nothing.

In games like Shadow the Hedgehog or Sonic Heroes, the graphical glitches refer to some flickering or missing visual effects from certain points, like the Team Blast in Sonic Heroes or the Chaos Blast in Shadow.
 
In games like Shadow the Hedgehog or Sonic Heroes, the graphical glitches refer to some flickering or missing visual effects from certain points, like the Team Blast in Sonic Heroes or the Chaos Blast in Shadow.
Oh, thanks for the answer! I was thinking graphics glitches were like the emulators glitches have.
 
My bet is that the iso was shrunk.
Try downloading another full iso (I recommend a COOL website :P), and then try it out to let us know what are your results.

I already did (NTSC-U) and posted it on the wiki some time ago.

What kind of graphics glitches? sorry for the question, but in games like Luigi's Mansion and Shadow The Hedgedog I was in r86, the wiki said "some graphics glitches" but I didn't notice nothing.

It was like the N64 version on Project64 with the wrong plugin, the start menu graphics we're messed up.
 
Can someone please upload a save file for ANY game?
I need a quick 2 MB .raw file so I can upload my .gci to it, change the ID and then see if the cheats work with the complete save from my original Memory Card.

Anyone, please? :D
 


Wow, that was fast, thank you GokuJunior!
Now let's see if my little "experiment" works...

What I am trying to do is avoid a bug that occurs when I enable the cheats codes in a certain game where the game just freezes at a Pop Up Screen saying that I unlocked something (happens in Dolphin too), but I can't get pass that.
Now with my 100% save, that thing should be already unlocked, avoiding the annoying pop up and just enabling the thing I want.
It "should" work, theoretically.

I'll have to wait a few hours to try it though, but I really hope it works!
 
Wow, that was fast, thank you GokuJunior!
Now let's see if my little "experiment" works...

What I am trying to do is avoid a bug that occurs when I enable the cheats codes in a certain game where the game just freezes at a Pop Up Screen saying that I unlocked something (happens in Dolphin too), but I can't get pass that.
Now with my 100% save, that thing should be already unlocked, avoiding the annoying pop up and just enabling the thing I want.
It "should" work, theoretically.

I'll have to wait a few hours to try it though, but I really hope it works!
Mmm... OK, the save I gave to you was from Shadow The Hedgehog, judging by your username and your avatar, I think this is the best savefile for you LOL!
 
Mmm... OK, the save I gave to you was from Shadow The Hedgehog, judging by your username and your avatar, I think this is the best savefile for you LOL!

LOL
And indeed, the experiment has to do with that game.

I always wanted to unlock the full Library, but that means completing the game 326 times... Which is nowhere enjoyable at all.
I already have everything else, all stages, bosses unlocked, all A rank and Last Story (Last Story Unlocked! is the pop up that freezes the game) and only the Full Library is the only thing missing.

So by "injecting" my save into the Shadow The Hedgehog save file that Nintendon't creates by using Dolphin, I should be able to "by-pass" that notice and just unlock the full library. :D

If it works, then I will move the save to the .raw file (or just extract the .gci) of my original physical Memory Card, and from then just restore the Full Library save to the Memory Card.

PRESTO! 100% now XD
 
LOL
And indeed, the experiment has to do with that game.

I always wanted to unlock the full Library, but that means completing the game 326 times... Which is nowhere enjoyable at all.
I already have everything else, all stages, bosses unlocked, all A rank and Last Story (Last Story Unlocked! is the pop up that freezes the game) and only the Full Library is the only thing missing.

So by "injecting" my save into the Shadow The Hedgehog save file that Nintendon't creates by using Dolphin, I should be able to "by-pass" that notice and just unlock the full library. :D
Well, I was thinking about making a cache for Shadow The Hedgedog, but I need all the levels unlocked, if I had your savefile, and a little of free time, I can make a cache for that game.

The levels took 10 seconds (aprox.) to load for me, with the cache I think it can took 5 seconds but I don't know very well
 

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