How are you supposed to get past the black screen in metroid prime? I was able to boot into the actual story mode by ear but the screen is still black.
I heard it's broken in v1.69
Try v1.61 where I heard it works. Never tested it myself.
I heard it's broken in v1.69
Try v1.61 where I heard it works. Never tested it myself.
I don't know if you got answer but better save then sorrywho do i contact to become a committer?
'm not sure if you people can't read or you just don't understand how loaders work with nintendont, .
Do you understand the difference between "parameter passing" via command line (in memory) and via a config file (I/O via SD/HDD)?
Take a look at how WiiFlow plugins for emulator works.
Take a look at how USBloaders load Wii Games and how they work with Dios Mios. Although they are not using exactly command line parameters, they don't need to access SD/HDD just to pass the game name/path.
Of course, its no big deal writing to SD/HDD just for that but the concept of that is not right.
You don't want a program to write to a file constantly unnecessarily. Image if Nintendont re-writes a config/ini file every time it starts/Stops (via HBC) even though there is no changes in the configuration.
You might argue that the game name/path may change but that is totally avoidable and is in common practice.
Nintendont doesn't support command line parameter now doesn't mean it can't be implemented nor it should be hard to do so. And yes, USBloaders need to be updated to use the feature.
Priority-wise, I will leave that to the devs.
do you have font_ansi.bin or ipl.bin on the root of the place you have the games?How are you supposed to get past the black screen in metroid prime? I was able to boot into the actual story mode by ear but the screen is still black.
do you have font_ansi.bin or ipl.bin on the root of the place you have the games?
Srs who is editing the compatibility with false claims? metroid prime 1 and 2 work perfectly on 1.69 for ppl that get black screen they either miss the ipl/font ansi bin or they arent using 1.69
If you're sure the black screen is due to a missing font_ansi.bin / ipl.bin ; then add a note in the compatibility list "Black screen on boot if missing ipl.bin or font_ansi.bin"
yeah lots of games we dont know if hose files are required becuase they only started worked after we had the files on the root of the SD/usb probably metroid prime needs one, i playing the game right now on 1.69 so it doesnt black screen for sure like someone edited on the compat list for some reason.
A freeze i found is if you leavue the main menu on for some time it will freeze but if you press A fast your safe
Have you tested the game without the .bin files? If you haven't, then you can't be sure that's the reason why you don't get the black screen. It could be due to something else, but the only way to be sure is that you try it without the .bin files (I would do it, but I don't have those games)
I wasn't talking about the way the settings are handled though; I do not have enough knowledge about the matter and to be honest, I don't really care. Unless you can prove that it would actually make a difference for users other than having or not having a file in the sd/hdd.
My post was meant to clarify to other people what WiiFreasko and I were talking about when we said that it would be a good idea that Autoboot is turned off after the game has already been loaded, to avoid having autoboot on if we're loading through HBC after loading it through an usbloader. People seemed to misunderstand that doing so would disable autoboot altogether, when the reality is that the loaders would still be setting it to On when loading a game, even if it's turned off after the game is loaded.
On an extra note, since apparently you're well versed on this kind of thing, why don't you rewrite the code so it works like you think it should? Nintendont is Open source, no one will stop you from changing things if they'll help the project.
Argv and argc are how command line parameters are parsed to main() in c and c++. It's already in nintendonts code. Just not implemented.
v1.69 breaks a lot of games for me, Mario Sunshine gets stuck at progressive mode prompt, Kirby Air Ride randomly crashes, Sonic Adventure 2 crashes at mem card selection and many others, all perfectly working with v1.67 and before
Ok this is funny. I had already deleted those files but it kept not working, and I did intensive testing, always with the same result. Now after trying several old revisions, all of them working, I retried v1.69, and now it's working just fine...delete the nintendont created files on the root of the SD/usb that fixes all those issues
PPl we need a disclaimer saying 1.69 needs the nintendont created files deleted to work correctly or it might cause issues like many users said here
Ok this is funny. I had already deleted those files but it kept not working, and I did intensive testing, always with the same result. Now after trying several old revisions, all of them working, I retried v1.69, and now it's working just fine...