Hacking Nintendont

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Wouldn't that mean that those games aren't working with cheats? Maybe the autoboot didn't include the cheats in the settings because it wasn't through wiiflow, so it loaded the game without issues..

Don't think that is the problem, since I tried the same thing with the .gct files before updating to r1.31 and the games loaded fine.

I also tried to boot with cheats OFF just to verify that it was not the Cheat Option, but I still got stuck in Loading.

I will try to load the game one again from Wiiflow W/O cheats and then go back to Nintendon't to verify. Although, that doesn't explain why Smash Bros. is not booting either.
 
Don't think that is the problem, since I tried the same thing with the .gct files before updating to r1.31 and the games loaded fine.

I also tried to boot with cheats OFF just to verify that it was not the Cheat Option, but I still got stuck in Loading.

If you turn off the wiiU and turn it on again, delete your nincfg.bin and then load nintendon't directly and choose a game with cheats on, does it get stuck too?

Edit: I'm not a fan of using cheats, and I only have a Wii, but maybe I can try to reproduce it.
 
If you turn off the wiiU and turn it on again, delete your nincfg.bin and then load nintendon't directly and choose a game with cheats on, does it get stuck too?

That's what I did.
Since the loader got stuck with loading the main.dol, I had no option but to unplug the power source and plug it back in.
Then got into vWii again, deleted nincfg.bin using WiiXplorer from both SD and USB, and then tried to load the games.
I know deleting such file worked since the settings I turned ON before where all OFF, but as for the hanging screen... no luck.
 
I'm guessing nobody really uses the Mayflash WiiU Pro Controller Adapter apart from me lol
anyway theres a small problem with it and the latest builds

the adapter doesn't let you sync the pad till nintendont initiates the HID but because the pad is not connected to the adapter you get the controller.ini doesn't match error and nintendont shuts down

any chance of adding a small delay to give it time to connect before it shuts downs would be a big help
 
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I have tried to compile from source with the U-stealth patch on my Linux box. I have never compiled for anything other than Linux before, and the source seem to be mainly for compiling in Windows and there also seem to be some duplicate files in the source (see FPad.* and FPAD.*) and inconsistet naming of the files.

I did however manage to build without any errors, but as I am not at home (I did everything remotely) I cannot test my builds at the moment.
Please try test my dol:s out and report to me if they work or not.
r30: https://www.dropbox.com/s/1hl5avjjq8cju1k/ustealth_loader.dol
r31: https://www.dropbox.com/s/y4x5pwiyp7qjsga/ustealth_loader_r31.dol

Oh, and if it is not working then there's not much I can do.
I am not a coder unfortunately :(
 
I'm guessing nobody really uses the Mayflash WiiU Pro Controller Adapter apart from me lol
anyway theres a small problem with it and the latest builds

the adapter doesn't let you sync the pad till nintendont initiates the HID but because the pad is not connected to the adapter you get the controller.ini doesn't match error and nintendont shuts down

any chance of adding a small delay to give it time to connect before it shuts downs would be a big help

What is the last version it worked in?
Are you saying the adapter produces different Vid and PID s before and after it is initalized?
What are the different PID VID s?
Are you sure your using the correct controller.ini?
What does HIDTest show?
Is the direct input switch on the adapter set correctly?
 
What is the last version it worked in?
Are you saying the adapter produces different Vid and PID s before and after it is initalized?
What are the different PID VID s?
Are you sure your using the correct controller.ini?
What does HIDTest show?
Is the direct input switch on the adapter set correctly?

Q: What is the last version it worked in?
A: the last version i had was quite old well before the takedown on google code

Q: Are you saying the adapter produces different Vid and PID s before and after it is initalized?
A: no im not saying that the adapters light is off till the HID is initalized im guessing it cant find the adapter quick enough so it shuts down

Q: What are the different PID VID s?
A: even with the pad not powered on HIDTest shows VID: 0079 and PID: 1800 but in HIDTest the adapter is on from load in nintendont it starts on the turns off till the HID is initalized

Q: Are you sure your using the correct controller.ini?
A: yes i deffo have the correct controller.ini

Q: What does HIDTest show?
A: when i have the controller.ini on my SD everything works as it should in HIDTest

Q: Is the direct input switch on the adapter set correctly?
A: yes its set to D-input

In the old versions when loading a game it would get to 6 i think which was the init HID then just stay there till i pressed a button to turn on the pad then after the pad had connected to the adapter the game would continue to load
 
So the strange sound In Megaman Anniversary Collection was not present before the DSP removals?
I didn't test megaman before but I know that dsp4 games like beyond-good-&-evil had weird sound in all revisions even before DSP removal and the devs know about this. I believe the noise for dsp9 would be present in older revisions too based on my experience with dsp4 games
freasko
 
I didn't test megaman before but I know that dsp4 games like beyond-good-&-evil had weird sound in all revisions even before DSP removal and the devs know about this. I believe the noise for dsp9 would be present in older revisions too based on my experience with dsp4 games
freasko

The easiest way to find out is testing the game with r85 since that one still had the DSP patches. If you do a search in this thread you could find a link to it (unless it's been taken down already) and test to see if it had issues with the sound
 
Hi everyone!

Got two questions, does Paper Mario works ok well on some version? mine freezes at the first fight screen.
Im using a DS3 controller and everytime i press the select button the wii comes back to the HB Channel, is any way to disable this?

I have tried to compile from source with the U-stealth patch on my Linux box. I have never compiled for anything other than Linux before, and the source seem to be mainly for compiling in Windows and there also seem to be some duplicate files in the source (see FPad.* and FPAD.*) and inconsistet naming of the files.

I did however manage to build without any errors, but as I am not at home (I did everything remotely) I cannot test my builds at the moment.
Please try test my dol:s out and report to me if they work or not.
r30: https://www.dropbox.com/s/1hl5avjjq8cju1k/ustealth_loader.dol
r31: https://www.dropbox.com/s/y4x5pwiyp7qjsga/ustealth_loader_r31.dol

Oh, and if it is not working then there's not much I can do.
I am not a coder unfortunately :(
I'm using your r30 build, it works :yayps3:

To the creator of this software and the people working on it Thanks you very much.
 
Hi everyone!

Got two questions, does Paper Mario works ok well on some version? mine freezes at the first fight screen.
Im using a DS3 controller and everytime i press the select button the wii comes back to the HB Channel, is any way to disable this?


I'm using your r30 build, it works :yayps3:

To the creator of this software and the people working on it Thanks you very much.

Paper mario freezes on first fight screen.
DS3 controller has the return to hbc button binded to select, there's no other way out except unplugging your Wii U (even the Power button does not work!)
 
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Hi everyone!

Got two questions, does Paper Mario works ok well on some version? mine freezes at the first fight screen.
Im using a DS3 controller and everytime i press the select button the wii comes back to the HB Channel, is any way to disable this?


I'm using your r30 build, it works :yayps3:

To the creator of this software and the people working on it Thanks you very much.


as far as I know all versions do this I have been waiting for this game to get fixed myself, however i have managed to get past the first battle using dolphin but any other battle you get in it will freeze the same way when the curtain falls but other than that the game works fine
 
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I don't have a wii u but I was just curious if you can hold the power button in like you could on an original wii to shut it off without unplugging it?
 
Make the power button on the console the global reset button. Make the power button also reset if the game freezes or gives black screen on boot.

Best way to do it. Not sure if its possible.


Unplugging the Wii U power cable is kind of pain to be honest :P
 
the problem is if not even the reset button on the controls work, it might mean that the nintendont kernel itself has crashed so there'd be nothing to watch the power button and reset the console since it's the same thing that's already watching the control power button.
 
Anyone can help to know why Nintendon't stays on the "Loading main.dol ..." part?
I already tried erasing the nincfg.bin file, any other actions to be taken?
 

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