Hacking Nintendont

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Tried PoP Sands of time(pal): Works very good.
Sphinx and the cursed mummy(pal) black screen
Tomb raider legend frozen at healthcare screen and no input accepted !

P.s
Looks like the return to hbc combo is broken
the game stay frozen on screen and the only thing i can do is unplug the power cable !

tested on white wii(pal) with gc pad
 
I've been testing the Mayflash 3 in 1 Magic Joy Box on WiiU using the latest controller.ini on the Code Google page and both the C stick and the analog triggers now work.

My only issue is that the analog sticks aren't very precise and they only use 8 directions unlike when using Gamecube controllers through the Gamecube ports where even the slightest movement is registered.

Is there anything I could do, maybe tweak the values from the HID test to fix this issue or is it deeply integrated in Nintendon't? The games are still very playable but Super Mario Sunshine and Super Monkey Ball feel a little strange.
 
Looks like the return to hbc combo is broken

That is weird, I did test it quite intense to make sure it would work properly. All my tests are done on a wii with a gc controller as well. Maybe your homebrew channel isnt up to date?
 
Sorry to bring this up again. But about the 480I component cables not displaying when Nintendont it's launched. How do I fix that in these newer revisions? Or will the developers work in fixing it in the future?
 
That is weird, I did test it quite intense to make sure it would work properly. All my tests are done on a wii with a gc controller as well. Maybe your homebrew channel isnt up to date?

I'll test More to see if it's Random issue .
 
That is weird, I did test it quite intense to make sure it would work properly. All my tests are done on a wii with a gc controller as well. Maybe your homebrew channel isnt up to date?
It's possible my dsp changes broke it. I may still not have the "and"s issue right. If not I might be corrupting memory in MEM2.
 
It reboots me to the hbc when I boot from Nintendont. If I use cfg usb loader it just boots back to vWii menu.

At least it's not booting me back to the Wii U menu.

I tested a few games and the sound works great. Kirby Air Ride acts strange during loading scenes now but it's no big deal.
 
I may not be posting this in the right area (sorry first post.) i just downloaded and tested super smash bros melee on Nintendont 1.0 and all it seems to do is shut off my Wii :( haven't tried and other games yet. i was confused because the compatibility list was said it was fine.
 
That is weird, I did test it quite intense to make sure it would work properly. All my tests are done on a wii with a gc controller as well. Maybe your homebrew channel isnt up to date?
vWii Di WiiU
v1.2 Ok
not return
HBC but the page of the health
 
I may not be posting this in the right area (sorry first post.) i just downloaded and tested super smash bros melee on Nintendont 1.0 and all it seems to do is shut off my Wii :( haven't tried and other games yet. i was confused because the compatibility list was said it was fine.

Does the game boot? Do you have a black screen with a bunch of white text?
 
Just the regular GC pad. should i try using my ps3 controller?

Make sure you get the controller.ini for the ps3 controller and place it in the root of wherever you store your games (or better yet place it in the root of your sd AND usb)

Make sure it is named controller.ini

It needs to be connected to the bottom back usb port on the Wii U.
 
Lots of people working on this project now ..seems like the development is getting fun :)
Congrats to all devs working on it and keep the fun going! It's always good to try things around with others than a go on a lonely ride
 
Hey guys! I haven't tried to mess with Nitendont since the 1st Wind Waker only version. Saw some info from crediar on twitter about a newer version. So I came to check it out. I just wanted to verify a couple of things and make sure I'm not missing anything.

1. We have some decent compatibility with a wide range of games now. Correct?

2. USB controllers only still.. (PS3 wired only) and can't use the Wii U pro controller without the Mayflash adapter correct?

All that hold true?

Thanks!
 
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Hey guys! I haven't tried to mess with Nitendont since the 1st Wind Waker only version. Saw some info from crediar on twitter about a newer version. So I came to check it out. I just wanted to verify a couple of things and make sure I'm not missing anything.

1. We have some decent compatibility with a wide range of games now. Correct?

2. USB controllers only still.. (PS3 wired only) and can't use the Wii U pro controller without the Mayflash adapter correct?

All that hold true?

Thanks!

Compatibility list near the bottom of the first post. HID controllers only for now.
 
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That is weird, I did test it quite intense to make sure it would work properly. All my tests are done on a wii with a gc controller as well. Maybe your homebrew channel isnt up to date?

I think I have the latest HBC (1.1.2) ios 58 v24.32
the combo key bug is tested on v.1.2 of nintendont and some version ago not happen (1.00 is free of this bug)

Just to post more information !
 

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