Hacking Nintendont

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Look! on the video, pause on 0:39, it says "Nintendont kernel looping, loading game..." quickly on this part my Wii U automatically reboots! I mean, maybe each "game" are skipping apploader or loading main.dol or something's wrong... but i used DiscEX0.9 correctly... this NOT may happen! :c
 
Look! on the video, pause on 0:39, it says "Nintendont kernel looping, loading game..." quickly on this part my Wii U automatically reboots! I mean, maybe each "game" are skipping apploader or loading main.dol or something's wrong... but i used DiscEX0.9 correctly... this NOT may happen! :c
First off, double posts are taboo, never mind the 4 or 5 you've just done in a row. Secondly, many of the problems you and many others are putting up can be solved quite easily by reading up the original post. Now I'll answer this one, but I'm not trudging through all your questions, and neither should adeka have to do it for that matter: :P

Rule of thumb: just use a 1:1 ISO. Don't bother with DiscEX for now, that's more useful for Dios Mios. I'm assuming you're downloading rather than ripping, so just unrar/unzip and you'll most likely end up with a 1.35Gb ISO, rename that to game.iso and put it in a folder with the game name and/or id.

.....

Adeka: I think a separate thread with a FAQ might be a good idea! Still gonna end up with posts like these of course, but at least all you need to do is chuck a link up then, and if they're persisting call in the mods...;)
 
First off, double posts are taboo, never mind the 4 or 5 you've just done in a row. Secondly, many of the problems you and many others are putting up can be solved quite easily by reading up the original post. Now I'll answer this one, but I'm not trudging through all your questions, and neither should adeka have to do it for that matter: :P

Rule of thumb: just use a 1:1 ISO. Don't bother with DiscEX for now, that's more useful for Dios Mios. I'm assuming you're downloading rather than ripping, so just unrar/unzip and you'll most likely end up with a 1.35Gb ISO, rename that to game.iso and put it in a folder with the game name and/or id.

.....

Adeka: I think a separate thread with a FAQ might be a good idea! Still gonna end up with posts like these of course, but at least all you need to do is chuck a link up then, and if they're persisting call in the mods...;)
I tried your method of renaming the entire iso, does not work and that isn't the problem. My problem is about my Wii U is skipping apploader.bin :c
 
mine says: games [Archivo de imagen] is not necesary rename it .iso.iso obviously n.n[/q
mine says: games [Archivo de imagen] is not necesary rename it .iso.iso obviously n.n
Rename the iso to just game because by default its already named .ISO
Rename the iso to just game because by default its already named .ISO
 
Any ideas why there are input issues with actual GC controllers on certain games?

Sonic Riders for example is unplayable because only at the menus of the game the control pad is stuck at down, selecting a desired mode is left to pure luck and when you reach gameplay the analog triggers either L or R which control drifting is stuck 90% of the time, most levels require precision so this game is unplayable, shame since emu card does work.
Unplugging the controller doesn't stop the stuck buttons.
 
I copied my "game.iso" with DiscEx 0.9, with GCReEx, and DMToolBox 3.0, and none of these aren't worked with Nintendont; so, I have no choice to think my Wii U it's very unplayable for GC games (including Nintendont, Devolution) I'm tired and sick of troubles! I feel i'm the only one on this trouble... all that i said are on my previous posts, so, new people, don't ask too much. Regards and hasta la proxima! :c
 
Repeat: When i load a game, loads everything, but reboots the system when says: "Nintendont kernel looping, loading game..." I think that's my game, but i copied that game and won't work with DiscEx, neither GcReEx nor DMTool :(
 
I copied my "game.iso" with DiscEx 0.9, with GCReEx, and DMToolBox 3.0, and none of these aren't worked with Nintendont; so, I have no choice to think my Wii U it's very unplayable for GC games (including Nintendont, Devolution) I'm tired and sick of troubles! i feel the only one on this trouble... all that i said are on my previous posts, so, new people, don't ask too much. Regards and hasta la proxima! :c

You've been given way more help than you deserved thanks to your attitude. They told you not to use any software to compress the iso, but just rename it and copy it exactly as it is.

Second, nintendont is still in development, so it's bound to have errors and compatibility issues with some controllers, so stop acting as if it should be perfect out of the box. You're the kind of user that would be back ten minutes later complaining about how you can't save your game or something.

And For Christ's sake, use the Edit button.
 
You've been given way more help than you deserved thanks to your attitude. They told you not to use any software to compress the iso, but just rename it and copy it exactly as it is.

Second, nintendont is still in development, so it's bound to have errors and compatibility issues with some controllers, so stop acting as if it should be perfect out of the box. You're the kind of user that would be back ten minutes later complaining about how you can't save your game or something.

And For Christ's sake, use the Edit button.
I... just... renamed... it.... and.... copied... exactly.... as it is! and Reboots again!!!! Why most of the people who have already tested Nintendont that worked with successful, while i'm doing the same steps??

about the Edit button you're right, i'm new on this forum.. i'm learning a little bit..
 
I... just... renamed... it.... and.... copied... exactly.... as it is! and Reboots again!!!! Why most of the people who have already tested Nintendont that worked with successful?? doing the same steps??

about the Edit button you're right, i'm new on this forum.. i'm learning a little bit..

Because most people has original controller's , which have been tested from the beginning. As I said, it's still on development, you can wait or you can buy or borrow a new controller that's known to work, a very simple solution.

If you don't want to do either just use Dolphin on a computer and play, GC emulation is pretty good from what i remember. I'll probably do that since I have a Wii that doesn't work yet with Nintendont, instead of whining about it two or three times in less than five minutes.
 
Because most people has original controller's , which have been tested from the beginning. As I said, it's still on development, you can wait or you can buy or borrow a new controller that's known to work, a very simple solution.

If you don't want to do either just use Dolphin on a computer and play, GC emulation is pretty good from what i remember. I'll probably do that since I have a Wii that doesn't work yet with Nintendont, instead of whining about it two or three times in less than five minutes.
HID controller.ini worked already. My problem is about auto-rebooting the entire Wii U (that sound "very rare") on my screen displays:

Loading patched kernel... 11!
Mounting USB/SD device... Done!
Checking FS... OK!
Drive Size: 150gb SectorSize: 74
Loading config... Done
Init HID Devices... Done!
Init DI...
Init Card...
Nintendont kernel looping, loading game... *here autoreboots the console*

so thats the problem! everything is fine, so, i need kernelusb.bin?
 
what size hard drives is everybody using for nintendont?? i only ask because i get pasted Nintendont kernel looping, loading game... but then just black screens. i cant get my games to load and i think its either because im using a 1.5 TB or its because my games are converted to GCReEx format
 
HID controller.ini worked already. My problem is about auto-rebooting the entire Wii U (that sound "very rare") on my screen displays:

Loading patched kernel... 11!
Mounting USB/SD device... Done!
Checking FS... OK!
Drive Size: 150gb SectorSize: 74
Loading config... Done
Init HID Devices... Done!
Init DI...
Init Card...
Nintendont kernel looping, loading game... *here autoreboots the console*

so thats the problem! everything is fine, so, i need kernelusb.bin?

What's the region for the game you're trying? You don't need anything but the controller.ini (in the root of the drive where you store the games), and the boot.dol, icon.png and meta.xml in nintendont folder. The bin you're talking about has already been used to compile the app.

If you have a big enough sd card try using r38 as Adeka suggested, if it still won't work then the only thing i can conclude is that's the controller fault.
 
Hello, I just started using nintendont for fun and testing purposes on my original Wii. Usually I use USB loader gx but I don't think it works with r44 so I'm running it without a loader. I have an issue where the whole app crashes(loss of signal, no hard drive access, wiimotes disconnected) immediately after selecting a game. I'm not sure if this issue has been discussed before... I am using a GameCube controller and 1:1 isos I ripped myself, tested wind waker and Luigi's mansion. Should I try using cfg USB loader or wiiflow to launch? Any help would be appreciated! Thanks
 
Hello, I just started using nintendont for fun and testing purposes on my original Wii. Usually I use USB loader gx but I don't think it works with r44 so I'm running it without a loader. I have an issue where the whole app crashes(loss of signal, no hard drive access, wiimotes disconnected) immediately after selecting a game. I'm not sure if this issue has been discussed before... I am using a GameCube controller and 1:1 isos I ripped myself, tested wind waker and Luigi's mansion. Should I try using cfg USB loader or wiiflow to launch? Any help would be appreciated! Thanks

Are you loading games from USB? No error appears on your screen before losing signal? Is the Wii GC compatible or your using an adaptor?

Some Wii seem to get a -1 kernel error but the reason is unknown, it sounds like that might be your problem.
 
What's the region for the game you're trying? You don't need anything but the controller.ini (in the root of the drive where you store the games), and the boot.dol, icon.png and meta.xml in nintendont folder. The bin you're talking about has already been used to compile the game.

If you have a big enough sd card try using r38 as Adeka suggested, if it still sing won't work then the only thing i can conclude is that's the controller fault.
NTSC-U and Obviously; i have the controller.ini on the root where the games are located (as sabykos said on 1st post) Lol, without boot.dol, i might not asking any of these troubles; and meta.xml, icon.png are description and logo so that doesn't matter. Tomorrow i'll test r38 just you said.. and my controller works very fine with HIDTestv4 by crediar and controller.ini previously doesn't recognized on front usb's, changing to top back USB, now Controller works successfully!

Previously, i tried first on SD card (before USB r44 release) and that's the same problem!
 
what size hard drives is everybody using for nintendont?? i only ask because i get pasted Nintendont kernel looping, loading game... but then just black screens. i cant get my games to load and i think its either because im using a 1.5 TB or its because my games are converted to GCReEx format

2tb western digital here nintendont works good
 

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