Hacking Nintendont

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Super Monkey Ball don't work, tried it myself

I wish i had crazy taxi on my gamecube, awesome game. Hope someone can test that and add to the compatibility list



I'm not saying that it does or does not work on r13, that was just the last release from crediar before we took over the project. If a game works on r13 and doesn't work on r35 then we need to revert the changes until we find out whats wrong
Ok that makes perfect sense!

I will try it then Adeka btw do you have a link to it? I can only seem to dl the latest version (35)
 
Super Monkey Ball don't work, tried it myself

I wish i had crazy taxi on my gamecube, awesome game. Hope someone can test that and add to the compatibility list



I'm not saying that it does or does not work on r13, that was just the last release from crediar before we took over the project. If a game works on r13 and doesn't work on r35 then we need to revert the changes until we find out whats wrong

I have a Crazy taxi backup that I ripped in Cleanrip. I can give it a try

edit: I guess nintendont doesn't like cleanrip format, never mind.
 
Better link is https://nintendont.googlecode.com/svn/trunk/loader/loader.dol (always redirect to newest version).

Adeka I've tested Crazy Taxi before... But it returns black screen. I must test it with crediar app to chech what dsp was this.

Have you got info about dsp implement (fixing) - some tut etc. I've tested Batman Begins via crediar app and it runs over dsp v6 - game works but no sound - buzzing etc
 
I seem to be having a problem with the ps3 controller on my wii (not wii U). It is recognized in the HID test provided, but none of the inputs are recognized when actually booting a game (tried Mario Kart Double Dash!). I did enable the option for HID devices in the settings and the controller does indicate that it is the 1st player as I have pressed the PS button. Does anyone else have this problem? Am I missing anything?
 
I seem to be having a problem with the ps3 controller on my wii (not wii U). It is recognized in the HID test provided, but none of the inputs are recognized when actually booting a game (tried Mario Kart Double Dash!). I did enable the option for HID devices in the settings and the controller does indicate that it is the 1st player as I have pressed the PS button. Does anyone else have this problem? Am I missing anything?

have controller.ini file in the root of your sd?

If you have a gamecube controller plugged in, unplug it
 
have controller.ini file in the root of your sd?

If you have a gamecube controller plugged in, unplug it

Yes, I have the controller.ini file on the root of the SD Card. I do not have any gamecube controllers plugged in.
 
Are u sure? Because the HID test showed that it detected the controller and each button registered an input. Only when I opened up nintendont (latest version from the source code), it doesn't work. Also, is there a specific time when i'm supposed to press the PS button? I normally do so right after selecting the game.
 
Are u sure? Because the HID test showed that it detected the controller and each button registered an input. Only when I opened up nintendont (latest version from the source code), it doesn't work. Also, is there a specific time when i'm supposed to press the PS button? I normally do so right after selecting the game.

do you have ps3.ini or controller.ini in the root of your sd
 
Hello everyone

I'm so happy that this loader is out in alpha. I love trying something new, especially on the Wii Homebrew. I like how this loader is moving a long, even trying something a bit different. Unlike Devolution that it uses BlueTooth. I like how I can use many of my USB devices and see if they work and be able to use them.

Here's a question for you anyone working on this. Is there going to be support for multiple USBs? I do know sooner or later that regular Memory cards will come in and maybe more choice on the Wii controllers. But I was just wondering if it's possible to create controller.ini or multiple ones that controls different USB's for different controller slots. Yes, Wii only has 2 and Wii U has 4, but what if you have a USB Multi adapter so that it can support more USBs for your console.
 
Hello everyone

I'm so happy that this loader is out in alpha. I love trying something new, especially on the Wii Homebrew. I like how this loader is moving a long, even trying something a bit different. Unlike Devolution that it uses BlueTooth. I like how I can use many of my USB devices and see if they work and be able to use them.

Here's a question for you anyone working on this. Is there going to be support for multiple USBs? I do know sooner or later that regular Memory cards will come in and maybe more choice on the Wii controllers. But I was just wondering if it's possible to create controller.ini or multiple ones that controls different USB's for different controller slots. Yes, Wii only has 2 and Wii U has 4, but what if you have a USB Multi adapter so that it can support more USBs for your console.

The only two people that are currently working on Nintendont is Joostinonline (code cleanup) and greyrogue (fixing sound). Unless someone else steps up to help then none of that will be coming anytime soon
 
I had some time so...

Wave Race Blue Storm [GWRE01] DSPv2
Star Wars - Rogue Squadron III - Rebel Strike [GLRE64] Unknown DSPv
F-ZERO GX (US Version) [GFZE01] DSPv4
Skies of Arcadia Legends [GEAE8P] DSPv2
SonicAdventureDX [GXSE8P] DSPv4
Star Wars_ Rogue Leader [GSWE64] DSPv2
Go! Go! Hypergrind [GHGEEB] DSPv3
SONIC GEMS COLLECTION [G2XE8P] DSPv6
STARFOX ASSAULT [GF7E01] DSPv6
1080_ Avalanche [GTEE01] DSPv3
RESIDENT EVIL2 [GHAE08] DSPv2
Zelda no Densetsu Toki no Ocarina GC & Ura Zelda [D43J01] DPSv4
Super Mario Sunshine [GMSE01] Unreturned DSPv
The Legend of Zelda Ocarina of Time & Master Quest [D43E01] DSPv4
THE LEGEND OF ZELDA The Wind Waker for USA [GZLE01] DSPv0
Bomberman Generation [GBGE5G] DSPv2
SOULCALIBUR2 [GRSEAF] DSPv4
Shikigami no Shiro II [G2SJGE] DSPv2
Resident Evil 3 [GLEE08] DSPv2
WarioWare, Inc. Mega Party Games [GZWE01] DSPv3
BillyHatcher [GEZE8P] DSPv3
P.N.03 [GPNE08] DSPv4
Viewtiful Joe 2 [G2VE08] DSPv3
Doshin the Giant [GKDP01] DSPv2
DONKEY KONG JUNGLE BEAT [GYBE01] DSPv8
SPACE RAIDERS [GIJEFP] DSPv3
TUBE SLIDER [GTUE8G] DSPv2
Sega Soccer Slam [GSSE8P] Unknown DSPv
ChibiRobo! [GGTE01] DSPv6
Dream Mix TV - World Fighters [GKWJ18] DSPv3
Hudson Selection Vol.4 - Adventure Island [GTNJ18] DSPv3
WARIO WORLD [GWWE01] DSPv2
The Legend Of Zelda Four Swords [G4SE01] DSPv5
Donkey Konga 3 [GY3J01] DSPv6
Kururin Squash [GKQJ01]DSPv3
BEACH SPIKERS [GBSE8P] DSP v2
Ikaruga [GIKE70] DSPv4
LUIGI_S MANSION [GLME01] DSPv11
Bust A Move 3000 [G3SE41] DSPv4
Hudson Selection Vol.3 - PC Genjin [GP4J18] DSPv3
Nintendo Puzzle Collection [GPZJ01] DSPv2
Hudson Selection Vol.2 - Star Soldier [GJSJ18] DSPv4
Cubivore [GCVEEB] DSPv7
PAC-MAN vs. [PRJE01] DPSv5
AnimalCrossing [GAFE01] Unknown DSP
 
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I had some time so...

Wave Race Blue Storm [GWRE01] DSPv2
Star Wars - Rogue Squadron III - Rebel Strike [GLRE64] Unknown DSPv
F-ZERO GX (US Version) [GFZE01] DSPv4
Skies of Arcadia Legends [GEAE8P] DSPv2
SonicAdventureDX [GXSE8P] DSPv4
Star Wars_ Rogue Leader [GSWE64] DSPv2
Go! Go! Hypergrind [GHGEEB] DSPv3
SONIC GEMS COLLECTION [G2XE8P] DSPv6
STARFOX ASSAULT [GF7E01] DSPv6
1080_ Avalanche [GTEE01] DSPv3
RESIDENT EVIL2 [GHAE08] DSPv2
Zelda no Densetsu Toki no Ocarina GC & Ura Zelda [D43J01] DPSv4
Super Mario Sunshine [GMSE01] Unreturned DSPv
The Legend of Zelda Ocarina of Time & Master Quest [D43E01] DSPv4
THE LEGEND OF ZELDA The Wind Waker for USA [GZLE01] DSPv0
Bomberman Generation [GBGE5G] DSPv2
SOULCALIBUR2 [GRSEAF] DSPv4
Shikigami no Shiro II [G2SJGE] DSPv2
Resident Evil 3 [GLEE08] DSPv2
WarioWare, Inc. Mega Party Games [GZWE01] DSPv3
BillyHatcher [GEZE8P] DSPv3
P.N.03 [GPNE08] DSPv4
Viewtiful Joe 2 [G2VE08] DSPv3
Doshin the Giant [GKDP01] DSPv2
DONKEY KONG JUNGLE BEAT [GYBE01] DSPv8
SPACE RAIDERS [GIJEFP] DSPv3
TUBE SLIDER [GTUE8G] DSPv2
Sega Soccer Slam [GSSE8P] Unknown DSPv
ChibiRobo! [GGTE01] DSPv6
Dream Mix TV - World Fighters [GKWJ18] DSPv3
Hudson Selection Vol.4 - Adventure Island [GTNJ18] DSPv3
WARIO WORLD [GWWE01] DSPv2
The Legend Of Zelda Four Swords [G4SE01] DSPv5
Donkey Konga 3 [GY3J01] DSPv6
Kururin Squash [GKQJ01]DSPv3
BEACH SPIKERS [GBSE8P] DSP v2
Ikaruga [GIKE70] DSPv4
LUIGI_S MANSION [GLME01] DSPv11
Bust A Move 3000 [G3SE41] DSPv4
Hudson Selection Vol.3 - PC Genjin [GP4J18] DSPv3
Nintendo Puzzle Collection [GPZJ01] DSPv2
Hudson Selection Vol.2 - Star Soldier [GJSJ18] DSPv4
Cubivore [GCVEEB] DSPv7
PAC-MAN vs. [PRJE01] DPSv5
AnimalCrossing [GAFE01] Unknown DSP



Those would go here, in the Wiki :P

http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
 
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Ok I tried NTSC Star Wars Rogue Leader and NTSC Wave Race:Blue Storm with the R13 version and sadly both didnt work.
For Star Wars Rogue Leader I get a black screen with a green distorted bar in the bottom on boot.
With Wave Race:Blue Storm I get a black screen on boot.

I get identical results with the latest verison .35


Hope this info helps
Best regards
 
I had some time so...

Wave Race Blue Storm [GWRE01] DSPv2
Star Wars - Rogue Squadron III - Rebel Strike [GLRE64] Unknown DSPv
F-ZERO GX (US Version) [GFZE01] DSPv4
Skies of Arcadia Legends [GEAE8P] DSPv2
SonicAdventureDX [GXSE8P] DSPv4
Star Wars_ Rogue Leader [GSWE64] DSPv2
Go! Go! Hypergrind [GHGEEB] DSPv3
SONIC GEMS COLLECTION [G2XE8P] DSPv6
STARFOX ASSAULT [GF7E01] DSPv6
1080_ Avalanche [GTEE01] DSPv3
RESIDENT EVIL2 [GHAE08] DSPv2
Zelda no Densetsu Toki no Ocarina GC & Ura Zelda [D43J01] DPSv4
Super Mario Sunshine [GMSE01] Unreturned DSPv
The Legend of Zelda Ocarina of Time & Master Quest [D43E01] DSPv4
THE LEGEND OF ZELDA The Wind Waker for USA [GZLE01] DSPv0
Bomberman Generation [GBGE5G] DSPv2
SOULCALIBUR2 [GRSEAF] DSPv4
Shikigami no Shiro II [G2SJGE] DSPv2
Resident Evil 3 [GLEE08] DSPv2
WarioWare, Inc. Mega Party Games [GZWE01] DSPv3
BillyHatcher [GEZE8P] DSPv3
P.N.03 [GPNE08] DSPv4
Viewtiful Joe 2 [G2VE08] DSPv3
Doshin the Giant [GKDP01] DSPv2
DONKEY KONG JUNGLE BEAT [GYBE01] DSPv8
SPACE RAIDERS [GIJEFP] DSPv3
TUBE SLIDER [GTUE8G] DSPv2
Sega Soccer Slam [GSSE8P] Unknown DSPv
ChibiRobo! [GGTE01] DSPv6
Dream Mix TV - World Fighters [GKWJ18] DSPv3
Hudson Selection Vol.4 - Adventure Island [GTNJ18] DSPv3
WARIO WORLD [GWWE01] DSPv2
The Legend Of Zelda Four Swords [G4SE01] DSPv5
Donkey Konga 3 [GY3J01] DSPv6
Kururin Squash [GKQJ01]DSPv3
BEACH SPIKERS [GBSE8P] DSP v2
Ikaruga [GIKE70] DSPv4
LUIGI_S MANSION [GLME01] DSPv11
Bust A Move 3000 [G3SE41] DSPv4
Hudson Selection Vol.3 - PC Genjin [GP4J18] DSPv3
Nintendo Puzzle Collection [GPZJ01] DSPv2
Hudson Selection Vol.2 - Star Soldier [GJSJ18] DSPv4
Cubivore [GCVEEB] DSPv7
PAC-MAN vs. [PRJE01] DPSv5
AnimalCrossing [GAFE01] Unknown DSP


I'm going to add those to the list, hopefully someone will actually test the ones that havn't been tested
 
What does DSP mean? are they playable? or they might be in a near future? sorry for the newbie question

dsp is the version of the sound (don't ask specifics):lol:

as far as I know, I think dsp 0,1,5, 9,10, and 11 all have sound working in Nintendont.
 

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