Hacking Nintendont

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For my USB HDD, I can only choose NTFS or exFat. What do I choose?
noone you need to download a program becuase windows doesnt let hdds over certain GB to be formated to fat32 so you need to download a program that does that atleast i did but i dont recall the name of the program tough just google something out.
 
just wondering who putted splinter celll and splinter cell chaos theory green? i know those games work but they only seem to work on my wiiu on the wii both of them freeze after licensed by nintendo so just wondering to whoever edited those games if they used a wii or wiiu.
 
noone you need to download a program becuase windows doesnt let hdds over certain GB to be formated to fat32 so you need to download a program that does that atleast i did but i dont recall the name of the program tough just google something out.

What should I select for cluster size?
 
Thanks for all the info guys :)

Sometimes, Nintendont freezes when I select USB. Is there a fix for that and has anyone else experienced that?
I was going to try a USB HDD, but that requires the y-usb adapter and that would take both back ports...
 
Careful with EaseUS when intalling ... it will install a bunch of crap :P you can also use Mini-tool Partition wizard or AOMEI Partition assistant. They are both free and do the exact same thing as EaseUS.
 
Can someone confirm if the following occurs:
Medal of Honor European Assault (v1.140) - Black Screen on boot.
Medal of Honor Rising Sun (v1.140) - Black screen after "Licensed by Nintendo"

Rising Sun was working previously, at least the menu. It gave a black screen after selecting a mission in like r1.120 or so, I don't really know which one since it has been a while since I last played it.
 
Finally cleaned up everything, my theory works pretty well, did not expect that, so here is 1.141:
-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies
-slighly changed the code behind the patching system, shouldnt make any difference
-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumble
 
Finally cleaned up everything, my theory works pretty well, did not expect that, so here is 1.141:
-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies
-slighly changed the code behind the patching system, shouldnt make any difference
-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumble


Excellent work, keep it up :D
 
I tried searching this and didn't find anything, but when I use a PS3 controller, it misreads when the "click" is for the analog triggers.

The best example I have is while playing Super Mario Sunshine, no matter how little I push the trigger, Mario will always stand still as if the analog is all the way down. Normally when the trigger isn't clicked, Mario can walk around while firing the FLUDD. I can still vary the water pressure with the analog, but Mario won't move at all.

I used HIDtest and it's definitely set to click at any analog position for some reason. If anyone can help me out, that'd be cool. I'm probably just missing something in the config.

Edit: Also I really appreciate the hard work you guys put into this, thanks a ton. I'm always surprised how fast this project moves.
 
Nintendont sometimes freezes on me when I select USB with my USB Flash Drive plugged into back of system. I was thinking of using my USB HDD, but that requires my y-usb adapter and that would take up both back USB slots. Any thoughts on this appreciated :)
 
Finally cleaned up everything, my theory works pretty well, did not expect that, so here is 1.141:
-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies
-slighly changed the code behind the patching system, shouldnt make any difference
-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumble

Not that it matters much, but you also fixed the "Use the Rumble Feature?" option always going to "NO" (even though it worked regardless). However, rumble is still enabled regardless (not that it matters, playing OoT or MM without rumble is basically a sin :P). Just thought I'd mention it, lol.
 
Would it be possible to add a button combo such as Start + R + Dpad UP to simulate pushing the GC reset button? Some games like the Zelda collector editions (the MQ/OoT disk included) use that to go back to the game select menu (Not sure if the generic Start + B + X built into most games works with them..).
 
Would it be possible to add a button combo such as Start + R + Dpad UP to simulate pushing the GC reset button? Some games like the Zelda collector editions (the MQ/OoT disk included) use that to go back to the game select menu (Not sure if the generic Start + B + X built into most games works with them..).

that would be quite cool for wiiu users yea, I never think about that cause I sit next to my wii and can just press the reset button directly.
 
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I generally do too when developing, but sometimes I do sit back and enjoy the Wii on the big screen TV in the other room. :)
 

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