Hacking Nintendont

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i can start taking logs aswhell a cololun for logs on nintendont compat list would be cool imo we could put logs on games that have problems or dont boot which should for sure helps devs imo.
 
GreyRogue, does the in-memory config not work yet? I've tried to copy a NIN_CFG struct to the memory location that Nintendont looks at (0x93002900), and the Nintendont loader just seems to ignore it. Or am I simply doing it wrong? :unsure:

Code:
        DCInvalidateRange((void *)0x93002900, sizeof(NIN_CFG));
        memcpy((void *)0x93002900, (void *)&nin_config, sizeof(NIN_CFG));
        DCFlushRange((void *)0x93002900, sizeof(NIN_CFG));

Edit: Oh, it seems like the loader clears that section of memory with memset on every boot. Well, so much for that idea.

It's incomplete. It only makes a file being sent between the loader and kernel unnecessary. It's needs something like this in the loader still (not sure about the max number of arguments, might need to use one comma separated argument instead):
http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-179#post-4963694
I prefer string arguments in case the cfg structure changes.
I'd rather work on other things now, but it would be relatively easy for someone else to code it up.
 
Alright, thanks. It'd be sort of neat if the kernel could be made available as a binary blob that we load up and feed a struct ourselves instead of going through the middleman of another loader, but I'll leave it up to you guys what you want to do.
 
... So Nintendont has the bluetooh libraries or you just kidding?

I just stared looking at it, so far I only verified that we can open the bluetooth module via the nintendont kernel so we dont need to do heavy game modifications and indeed we can open it, means that we can just do all the bluetooth handling via the kernel just like we have usb controllers right now.
 
so anyone tested rogue squadron 3?

i tryed both full iso and discex and the game works fine but every 20 or so secondes if freezes for like 2 seconds and the hdd keeps making sound that is constantly loading data , its like those mini hangups like happens sometimes while saving but every 20 or so seconds i wanna make sure its not my hdd only so if anyone can try ntsc rogue squadron 3 and let me know if it does the same or not please do.

tryed
ntsc full iso 1.35 GB
ntsc discex 1.34 GB

both had this mini hangups every few seconds.
 
has anyone else experienced a minor delay with controllers while playing? It's not too big of a deal but it is there...just wanted to check with everyone else.
 
has anyone else experienced a minor delay with controllers while playing? It's not too big of a deal but it is there...just wanted to check with everyone else.

The only games I have ever experienced controller issues (besides them just not working in general) was digimon world 4 and Burnout 2.

Digimon world 4 can only walk in the 8 main directions.

Burnout 2 has stiff controls. This may just be the game and not Nintendont.
 
has anyone else experienced a minor delay with controllers while playing? It's not too big of a deal but it is there...just wanted to check with everyone else.

Yup, Super Mario Sunshine has a noticeable input delay using Mayflash 3 in 1 which messes up my jumps but I've kind of adapted to it. I wish I could do something about it though since it's not there when using Nintendon't on the old Wii.
 
Digimon world 4 can only walk in the 8 main directions.

I've seen you mention this before, but I'm not quite sure what you mean; I'd understand your concern if you could only move in 4 directions (up,down,right and left) because then the stick wouldn't be working correctly, but moving in 8 directions isn't the same as moving in every possible direction?
 
I've seen you mention this before, but I'm not quite sure what you mean; I'd understand your concern if you could only move in 4 directions (up,down,right and left) because then the stick wouldn't be working correctly, but moving in 8 directions isn't the same as moving in every possible direction?

You can't do halfway between 8 directions.
 
I've seen you mention this before, but I'm not quite sure what you mean; I'd understand your concern if you could only move in 4 directions (up,down,right and left) because then the stick wouldn't be working correctly, but moving in 8 directions isn't the same as moving in every possible direction?
I'm not sure how else to describe it. It doesn't effect gameplay much because you don't need to be too precise when moving and jumping.

Pushing the stick all the way up and SLIGHTLY to the right only will produce your character only walking straight up. Does this help you understand?
 
You can't do halfway between 8 directions.

So, you can go up-right but not.. Up-and-2mm-to-the-right? I don't see much problem in that kind of situation.. Sorry if I'm not getting this right, I haven't played that game so I might be missing the point.

I'm not sure how else to describe it. It doesn't effect gameplay much because you don't need to be too precise when moving and jumping.

Pushing the stick all the way up and SLIGHTLY to the right only will produce your character only walking straight up. Does this help you understand?

Ah, yes, then i understood what julialy meant. So it isn't that much of a big deal except for people accustomed to move the stick around in a more subtle way
 
Yup, Super Mario Sunshine has a noticeable input delay using Mayflash 3 in 1 which messes up my jumps but I've kind of adapted to it. I wish I could do something about it though since it's not there when using Nintendon't on the old Wii.

Is it only with WiiU? That's what I'm using now along with the mayflash 3 in 1.
 
I just stared looking at it, so far I only verified that we can open the bluetooth module via the nintendont kernel so we dont need to do heavy game modifications and indeed we can open it, means that we can just do all the bluetooth handling via the kernel just like we have usb controllers right now.


Without sounding too hopeful, do you think it'd be much of a jump between getting the Pro controller working and getting the Gamepad working, or is that an entirely separate beast of its own?
 
Without sounding too hopeful, do you think it'd be much of a jump between getting the Pro controller working and getting the Gamepad working, or is that an entirely separate beast of its own?

No Gamepad on Wii mode. Wii U mode is required for full access to the Gamepad.
We need to use Wii U mode for that. (and maybe play our gamecube games in 1080p HD!)
 
No Gamepad on Wii mode. Wii U mode is required for full access to the Gamepad.
We need to use Wii U mode for that. (and maybe play our gamecube games in 1080p HD!)


Yeah I figured that much, but I thought that also applied to the Pro controller? Guess not.
 

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