i can start taking logs aswhell a cololun for logs on nintendont compat list would be cool imo we could put logs on games that have problems or dont boot which should for sure helps devs imo.
GreyRogue, does the in-memory config not work yet? I've tried to copy a NIN_CFG struct to the memory location that Nintendont looks at (0x93002900), and the Nintendont loader just seems to ignore it. Or am I simply doing it wrong?
Code:DCInvalidateRange((void *)0x93002900, sizeof(NIN_CFG)); memcpy((void *)0x93002900, (void *)&nin_config, sizeof(NIN_CFG)); DCFlushRange((void *)0x93002900, sizeof(NIN_CFG));
Edit: Oh, it seems like the loader clears that section of memory with memset on every boot. Well, so much for that idea.
... So Nintendont has the bluetooh libraries or you just kidding?
has anyone else experienced a minor delay with controllers while playing? It's not too big of a deal but it is there...just wanted to check with everyone else.
has anyone else experienced a minor delay with controllers while playing? It's not too big of a deal but it is there...just wanted to check with everyone else.
Digimon world 4 can only walk in the 8 main directions.

I've seen you mention this before, but I'm not quite sure what you mean; I'd understand your concern if you could only move in 4 directions (up,down,right and left) because then the stick wouldn't be working correctly, but moving in 8 directions isn't the same as moving in every possible direction?
I'm not sure how else to describe it. It doesn't effect gameplay much because you don't need to be too precise when moving and jumping.I've seen you mention this before, but I'm not quite sure what you mean; I'd understand your concern if you could only move in 4 directions (up,down,right and left) because then the stick wouldn't be working correctly, but moving in 8 directions isn't the same as moving in every possible direction?
You can't do halfway between 8 directions.
I'm not sure how else to describe it. It doesn't effect gameplay much because you don't need to be too precise when moving and jumping.
Pushing the stick all the way up and SLIGHTLY to the right only will produce your character only walking straight up. Does this help you understand?
Yup, Super Mario Sunshine has a noticeable input delay using Mayflash 3 in 1 which messes up my jumps but I've kind of adapted to it. I wish I could do something about it though since it's not there when using Nintendon't on the old Wii.
Is it only with WiiU? That's what I'm using now along with the mayflash 3 in 1.
Is it only with WiiU? That's what I'm using now along with the mayflash 3 in 1.
It's only when using HID device through USB on both the WiiU and the Wii, using the Gamecube ports on the old Wii, there's no delay.
I just stared looking at it, so far I only verified that we can open the bluetooth module via the nintendont kernel so we dont need to do heavy game modifications and indeed we can open it, means that we can just do all the bluetooth handling via the kernel just like we have usb controllers right now.

Without sounding too hopeful, do you think it'd be much of a jump between getting the Pro controller working and getting the Gamepad working, or is that an entirely separate beast of its own?
No Gamepad on Wii mode. Wii U mode is required for full access to the Gamepad.
We need to use Wii U mode for that. (and maybe play our gamecube games in 1080p HD!)