Hacking Nintendont

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I copied save game from real memcard to emulated with dolphin and it works.
Used gcmm to save a raw file of real mc
 
Just an update. I tried to use the progressive setting to let MKGP boot in progressive mode and... it didn't work.
Then I tried just commenting out the line as Crediar mentioned and it still came up interlaced...

So I'm not entirely sure what that patch line is doing.
 
Just an update. I tried to use the progressive setting to let MKGP boot in progressive mode and... it didn't work.
Then I tried just commenting out the line as Crediar mentioned and it still came up interlaced...

So I'm not entirely sure what that patch line is doing.

Maybe you need to comment the line and enable the progressive setting in nintendont? Unless you've tried that already,from your post it sounds like you did one or the other and not both
 
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Going on creating new cache.txt for : spyro, metroid prime 2 (the first will come after, I want to play the second one :P )
It could take a while, but I promise I will release them for all of you guys :)

Forget this. these games had their files compiled in one huge file... Remaning files on iso is not worth caching. Sorry no cache this time :(
 
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v1.81
Disable SI interrupts if disabled by game.
-Fixes 007 games.
Reset patch found variables when loading a new elf/dol.
-Fixes 007 games.
Use the log for patch_fwrite instead of UsbGecko.
-Shows OSReport strings in ndebug.log
-Should probably make this an option for one or the other, or always do both instead.

The two 007 games I have now boot, but crash shortly thereafter.
 
Just from looking at the compatibility list it seems that some of the revisions broke a bunch of pal games. Anybody confirm/check on this? I don't have any pal games.
 
v1.81
Disable SI interrupts if disabled by game.
-Fixes 007 games.
Reset patch found variables when loading a new elf/dol.
-Fixes 007 games.
Use the log for patch_fwrite instead of UsbGecko.
-Shows OSReport strings in ndebug.log
-Should probably make this an option for one or the other, or always do both instead.

The two 007 games I have now boot, but crash shortly thereafter.


here are my tests on v1.81

Goldeneye Rogue agent - now boots but freezes on memory card screen
007 Nightfire - Now boots but freezes when you press start on the main screen
007: Agent Under Fire - Now works perfectly i did an entire mission and saved it cant return to homebrew cheannel the only thing that doesnt work is the exit combo.
007: From Russia with Love -Still black screen on boot.
007: Everything or Nothing - Still reboots the console on boot.

nice work greyrogue gonna test if some blackscreen games now boot up other than 007.
 
Just from looking at the compatibility list it seems that some of the revisions broke a bunch of pal games. Anybody confirm/check on this? I don't have any pal games.
I'm the one, who added those. And it would certainly be nice, if someone could check Melee and Luigi's Mansion PAL, because I'm not sure, if the problem isn't on my side.
 
I think it doesn't freeze on mem card screen. It more likely has broken controls, since I can't chose anything on 50/60 Hz screen.
it feezes because the exit combo doesnt respond but im preety sure it has nothing to do with mcemu but game patches that crash there.
 
it feezes because the exit combo doesnt respond but im preety sure it has nothing to do with mcemu but game patches that crash there.
You do realize that if the controls don't work, the reset combo also doesn't work?
EDIT: But I can definitely confirm the behaviour of the other james bond games
 
You do realize that if the controls don't work, the reset combo also doesn't work?

the reset usualy works when controls dont work it always has been that way back when games like collosseum and burnout 2 and such had no controls whatsoever reset always worked.
 
I have done some game tests with v1.81, some games work, some do not, also it looks like there could be a few regressions...

Here is a quick summary of the tests I have done so far:
D34P01 ZELDA OCARINA MULTI PACK v1.00 - Black screen after 60hz display warning
G4SP01 The Legend of Zelda Four Swords FOR NINTENDO GAMECUBE v1.00 - Black Screen in 1.81, Ran fine in 1.80
GALP01 Super Smash Bros Melee v1.00 - Game works, but not if ISO is shrunk
GC6J01 Pokemon Colosseum v1.00 - HID not recognized by game
GC6P01 Pokemon Colosseum v1.00 - HID not recognized by game
GCBP7D Crash Bandicoot The Wrath of Cortex v1.00 - Freezes with horrible buzz noise at strange "Press start to resume" screen
GFEP01 FIRE EMBLEM GC EU v1.00 - Black Screen in 1.81, and 1.80 despite listed as ok in compatibility list
GGZP52 Madagascar v1.00 - seems to work fine
GHSP69 Harry Potter Chamber Of Secrets v1.00 - seems to work fine
GK7P01 Killer7 v1.00 - Black Screen in 1.81, Ran fine in 1.80
GLMP01 LUIGI'S MANSION v1.00 - Freezes at Nintendo logo
GM4P01 Mario Kart Double Dash! v1.00 - seems to work fine
GM8P01 Metroid Prime v1.00 - Black screen
GMSP01 Super Mario Sunshine v1.00 - Game works, but not if ISO is shrunk
GPAU01 PokemonChannelMainDisk v1.00 - Black screen
GPXP01 POKeMON BOX RUBY&SAPPHIRE v1.01 - Black screen, seems to result in no video signal on tv?
GQPP78 Spongebob Squarepants Battle for Bikini Bottom v1.00 - seems to work fine

I have also attached a .zip file containing more info on my tests so far, including two nloader.log files, my nincfg.bin, a description of my test environment (such as hardware, versions, and configurations), and a ndebug.log for every game tested.

Also...
I would like to report an issue that is troubling me a tad, but, I do not know if this is happening to anyone else, but after testing every few games or so, it appears that there is file corruption going on with my HDD. Windows would complain to "scan and fix" with checkdisk, and says it found some errors and saved the apparently erranous file chunks (they are 32kb each), as it does, but when I check these chunks in a hex editor, they appear to be bits of nloader.log and/or ndebug.log files, mashed together with other bits of data...

Could a dev working on nintendont atm please kindly check this issue out to see if it is actually nintendont causing this or just something on my end?

Another oddity I noticed is that I ended up with two nloader.log files with different content, both only 5 lines long each. I assume they are meant to have more than 5 lines of data in them?
Both are included in my attached .zip file. Could this be related to the file chunks containing what appears to be mostly nloader.log contents?

I still have a few more games that I need to test, but have run out of testing time for now. I also plan on doing further tests (such as widescreen, shrunk, and fst tests) on the working games after I have completed these initial tests for all my games. I also plan to add my results to the compatibility list once all of my tests are done. As for even further testing, I am not using my USB Gecko atm, as right now I am testing on a WiiU, but if any devs need me to retest any of my games with a USB Gecko on Wii, I can do that if requested.

However... I would like to wait until I learn more about this HDD file corruption issue I seem to be experiencing, before conducting any more tests though.
 

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GALP01 Super Smash Bros Melee v1.00 - Game works, but not if ISO is shrunk
GMSP01 Super Mario Sunshine v1.00 - Game works, but not if ISO is shrunk
GLMP01 LUIGI'S MANSION v1.00 - Freezes at Nintendo logo

I can confirm the NTSC-U counterparts of these as well on v1.81.
 

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