Hacking Nintendont

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If we lived in the perfect world where every user had the same game compatibility then I would be using devo instead of Nintendont (I never posted my problem in this thread so i'l post it now. ALL Games loose verification after you boot a few games on Wii U.)
The only way that would happen is if something was overwriting all the .DVV files, and the main suspect for that is CFG loader passing the wrong location of the memcard.bin file. Since you mentioned several times that you use CFG, that's likely what your issue was...
 
that is the reason i dont use loaders unless i absolutely have too becuase they may do wierd stuff.
 
The only way that would happen is if something was overwriting all the .DVV files, and the main suspect for that is CFG loader passing the wrong location of the memcard.bin file. Since you mentioned several times that you use CFG, that's likely what your issue was...

I cannot use cfg loader to launch devo because it doesn't have the button mapping fix on/off option. I launch devo games with devo loader.

Let's not talk about my devo problem here because this is Nintendont, not devo.
 
nintendont load ipl first, if not found it try to load font_ansi or font_sjis based on the game's region.
the ipl is probably better, as it's the official gamecube bios, with the official font.


but where can i get the ipl.bin?
 
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32k = PERFECT!
64k = use 64 cluster if you had errors with cache.txt (since r36 is not necessary anymore)

I would, if only it doesn't got stuck in 'Checking FS'
Any idea on how I can pass this screen, Since 10 minutes it is still on it, hoping... but no :P

Edit: Now it is on my computer... and dectected as corrupted O.o how did nintendont do that :O ?
 
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I would, if only it doesn't got stuck in 'Checking FS'
Any idea on how I can pass this screen, Since 10 minutes it is still on it, hoping... but no :P

Edit: Now it is on my computer... and dectected as corrupted O.o how did nintendont do that :O ?
Try another device...
 
Try another device...

Right now I formated it once again using a different software, fat32 nothing else is changed, copying my files again. Will test it after.

Also, could wii usb back ports do a difference, or it is the same? I was using the one closer to the wiiu's corner, is it that or the other one? because my ps3 controller was always on the other one, while playing from an sd card.
 
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SSBM any issues? freezing (when saving) when device stopped working suddenly? rebooting? any problems?
tested SSBM on r29 and reboots my console or HID stops working with looping BGM before freezing issue.
tested SSBM on r44 and freezing issue when/after saving through menus. Issue discovered after r30.
or i think that issues occurs on other games.. idk. Hope our answers! :)

Edit: I need the opinion of few players, i know anybody have different results. Tested on every device (USB, SD, borrowed SSD)
 

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