
Nintendont was Deleted from google D: due copyrights D: what now?
The AP that Devolution includes has nothing to do with this. If the code was really his, he can and has every right to say so, even though discussing it with the devs would have been better instead of making a claim to take down the project.
And I haven't tested the newer revisions so I don't know if there's no sound at all or just garbage at times or something, it will be that way until they find a different approach to fix it.

Not sure actually, and for some reason I've never tried it with Dios Mios either. I certainly didn't notice a delay - was just chuffed it worked in the first place!Does Skies of Arcadia have a delay sound as it ocurred in DIOS MIOS?

Not sure actually, and for some reason I've never tried it with Dios Mios either. I certainly didn't notice a delay - was just chuffed it worked in the first place!
...
...Does anyone remember the post crediar made about devo near the beginning of this topic, and how some people thought they could adapt it for nintendont and its DSP issues at the time - is that why tueidj has suddenly got his knickers in a twist?

Mmm, I remember when he first released Devolution and basically encouraged people to try and crack the AP on it - rather ironic really!That would certainly explain a lot, I don't remember what page/when he said that though. Nevertheless, I'm relieved there's a solution to resolving the sound so that both parties are satisfied instead of having you-know-who get his knickers in a twist![]()
Can you try with a previous version like 1218mod06? there should be a link around.. maybe doing a search for it in this thread... here: http://www.mediafire.com/download/3gga2hg6wf97u7a/USBLoaderGX_r1218_mod06.7z
It was working for me last time I tried (I usually run Nintendon't from the HBC though.

Mmm, I remember when he first released Devolution and basically encouraged people to try and crack the AP on it - rather ironic really!![]()

Github/Bitbucket/Sourceforge/Gitorious mirror?
You should switch to Git so in case the source code repository goes down at least we have all revisions.

Hello?
You can't? I've seen posts (for dolphin emu, though) where they explained how to config the ps3 controller to use the analog shoulders. One of the examples was Sunshine to shoot water while moving if you "soft-pressed" the shoulder button. Maybe you should check your controller.ini?
I tried it and it still doesn't work. But it behaves a little different.
When using cIOS 249 for USB Loader GX, it starts Nintendont and then wants me to select between SD and USB - shouldn't it know that already since I selected the game in the USB Loader GX? Whatever, as soon as I press A to select SD, I get the StackDump.
When using IOS 58 for USB Loader GX, it starts Nintendont and again wants me to select between SD and USB - but this time it doesn't crash to a StackDump, instead it just freezes completely.
However, the latest r1219 ALWAYS gets me the StackDump no matter if IOS 58 or cIOS 249 but I don't have to choose between SD and USB.
All tests are done using nintendont r85 and a SD card (which, btw, works absolutely fast and fine for any other matter, such as DIOS MIOS Lite).
This is weird.
EDIT: my cIOS 249 is "d2x v10beta52 base56"
That's true, the same happens to me as well... I never managed to shoot water while moving by "soft-pressing" the shoulder button. Tried everything and I eventually gave up as it doesn't affect the gameplay that much...In regards to this, with the ps3 controller.ini, I can use the soft-press function for the vacuum in Luigi's Mansion NTSC but not in Super Mario Sunshine to shoot water while moving. This was using r85
Haven't checked in in a while on this project. Has native bluetooth controller support (ie wiimote w/ attatchments) been added yet?
You're welcome!
I also mapped Power to the "Home" button, it makes more sense this way than hitting "Select" to go back to HBC.
So i'm assuming DSP Patches were removed in r87?