Hacking Nintendont Themes and Custom Mods

  • Thread starter Thread starter AbdallahTerro
  • Start date Start date
  • Views Views 442,631
  • Replies Replies 2,649
  • Likes Likes 30
This is how look my font.c

Code:
#include <stdio.h>
#include <stdlib.h>
#include <gccore.h>
#include <unistd.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <unistd.h>
 
#include "font.h"
#include "global.h"
 
void PrintFormat(u8 size, const u32 color, int x, int y, const char *str, ... ) return;
{
    char astr[2048];
 
    va_list ap;
    va_start( ap, str );
 
    vsnprintf(astr, sizeof(astr), str, ap);
 
    va_end( ap );
    GRRLIB_PrintfTTF(x, y, myFont, astr, size, color);   
}

Added 'return' at the end of the 'PrintFormat' line, it give an error and don't let compile...
 
I got one suggestion (or question or whatever this is)

Could an option be available in the Update menu to download/update the revision of the app to either the original Nintendont dol or the modified one that Abz and you guys have been working on?

Something like this:

Settings -> Update -> Nintendont Update -> Official / Theme Mods
If (Theme mods == 1) ->
  1. Gamecube Backup Launcher
  2. Carbonix Mastermod
  3. GC-Pad
  4. WiiU Blue
  5. Etc
The only thing would be that I think you guys would have to add a repository from which the app could grab the link and download the .dol from.
What do you guys think?

I just want to know an opinion on that one.
 
GC-Controller: https://www.dropbox.com/s/t58ig9ue7n27m7q/boot.dol?dl=0
9gfZoPh.jpg


Orange: https://www.dropbox.com/s/sjc1lgg95p4tdfw/boot.dol?dl=0
1G67zwb.jpg
 
from my understanding you only need the modded libfat - SwedishGojira compiles ustealth mod under linux
so you may send him a pm for full details
Yeah actually you only need to replace the libfat.a file for the one of the UStealth and every compilation of the app will be compatible with UStealth.
 
very nice, I was curious and just tested 229-Ustealth and it worked fine
Ill consider adding the modded libfat.a next time I make my mods
Very well!
It sure is a nice addition and that way you can avoid people constantly asking for UStealth support. :P
I really wish Nintendo could just add an option to disable that message from the Settings menu though...
 
The library in itself works fine, the problem that I have is compiling that way it disable my Wii U GCN adapter for some reason, so can't enable HID controllers under nintendont =/
 
Quick question, is this version of nintendont compatible with usbloader gx? When I try to use these boot.dol's I get an error saying that this version can not load games from usb but when I load directly from nintendont they work fine.
 
Quick question, is this version of nintendont compatible with usbloader gx? When I try to use these boot.dol's I get an error saying that this version can not load games from usb but when I load directly from nintendont they work fine.

It is compatible. you need usb loager gx revision 1233 for recent nintendont versions.
 
rev 232 got compatibility back on track and supports all usb ports!
I'll update later.
just found that for loaders sake, cancelling autoboot is not needed so disabling it makes booting faster by a couple seconds,
I would like to know which themes you like best (3 or 4) and I'll update them regularly (updating more than this is not practical)

I have more backgrounds in 640x480 too

nxKojob.jpg


5 more under spoiler
rM1bgod.jpg


psRzgQX.jpg


dto6mA8.jpg


LgeZXHF.jpg


rDrmTXP.jpg
 

Site & Scene News

Popular threads in this forum