Hacking Nintendont Themes and Custom Mods

  • Thread starter Thread starter AbdallahTerro
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Are there any downloads? I'm too lazy to code stuff and I'd probably mess up A LOT.
I'd like this one if you could...and thanks in advance if you could provide it.
2rypnj7.png
 
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Are there any downloads? I'm too lazy to code stuff and I'd probably mess up A LOT.
I'd like this one if you could...and thanks in advance if you could provide it.
it's not meant to be used from hbc since the text will look ugly when the list is opened
zw11cw.jpg


on the other hand it can be used with usb loaders after hiding all the text or replacing it with the loading bar
do you want a dol with loading bar for usb loaders?
 
oh and for the colors you need to use the hex value:
example White = 0xFFFFFF00
this is 0x(Red Value)(Green Value)(Blue Value)(transparency Value)
so red is 0xFF000000
blue is 0x0000FF00 and so on...
Any graphics editor or internet website can convert the color to this hex value in case you want custom colors
Check global.h. I put quite a few colors in there.
 
Check global.h. I put quite a few colors in there.
Any chance to have 2 separate backgrounds, one for the menu selecton/gamelist and the other for the loading screen.
This would widen the range of options
Also adding custom location would make testing faster and easier
 
I think that we should look at global.c (and .h):

We need another pointer GRRLIB_texImg *background2; (don't know if another screen_buffer too) and then a background2 = GRRLIB_LoadTexturePNG(background2_png);
If we want to use another background, we simply change where it says "background" to "background2". But we must not forget to free the images at the end.

EDIT: this is just a guess, maybe we need to change other things too and it could be not that "simple" :P
 
here's a really cool idea.
After some of the nintendon-t themes have become a bit more known what about making a theme for your usb loader of choice that also matches the loading screen of nintendon-t
 
Any chance to have 2 separate backgrounds, one for the menu selecton/gamelist and the other for the loading screen.
This would widen the range of options
Also adding custom location would make testing faster and easier
As I've said before, the official Nintendont isn't going to get any fancier. If you want to do quick testing, I GRRLIB_LoadTextureFromFile is probably the function you should use. Check the GRRLIB documentation http://grrlib.santo.fr/doc/group___all_func.html I made a custom version of GRRLIB so it was compatible with Nintendont, and so it was smaller, but it mostly operates the same way. Just make sure you don't use a jpg file. I disabled all that.
 
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JoostinOnline anyway to make it so text can be changed in nintendon-t itself, like something in the options menu to change the text to basic colors like red,white,black,blue,green
it would be useful for the custom themes
or even have a secondary branch of nintendon-t that is only for custom themes that has this feature but it still gets updated with the nintendon-t master branch so no commits with the custom themes get mixed in to the official nintendon-t, possibly could use something like orphis.buildbot.net to keep the custom theme branch up to date with the newest commits from nintendon-t while retaining the themes.

Unless themes can be coded to be installed the same way you did it for powercheck
 

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