I read today from here: http://it.nikkei.co.jp/digital/news/index....500D%2005072009 (japanese site)
that nintendo will be incorporating a new system in their games that will allow beginners to skip challenging parts in a game.
Since the google's translation sucks, I will give my own translations.
Now this is a wonderful feature, but I personally will hate it. One of the things that make playing video games enjoyable and fun, is the feeling of overcoming such hard obsticles. If this was implemented and you can just 'skip' these hard parts, what is there for challenge? it will make a game much more boring, and have less value. I personally think this should not be implemented in every game, maybe platformers are fine like super mario brothers. But if they decide to put this in games such as RPGs, puzzles, etc. The game won't be as enjoyable. What do you guys think?
EDIT:
Sorry, I forgot to say that this feature will be for both Wii and NDS games.
that nintendo will be incorporating a new system in their games that will allow beginners to skip challenging parts in a game.
Since the google's translation sucks, I will give my own translations.
Code:
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Nintendo Presents the "skip feature", skip the hard parts in the game
ÂÂNintendo will be incorporating the 'skip feature' for beginners. During a game when you encounter a difficult part, and you cannot go on in the game, you can use the skip feature to skip that part so you can move on. There are many people who halts at these difficult parts and quit the game, so this feature was introduced. This feature will be included from games coming out this fall (in japan ofcourse).ÂÂThe first game that will be incorporating this feature will be "New Super Mario Brothers Wii" (!!!! oo yay).
Video games has been out for about 30 years. Games are becoming more complex as time go on, and there are many parts that beginners cannot handle. With the 'skip feature' beginners will be able to beat games without the need to buy 'walkthrough guides', and will be at least be able to enjoy the feeling of being able to move on.
(taken from it.nikkei.co.jp)
Now this is a wonderful feature, but I personally will hate it. One of the things that make playing video games enjoyable and fun, is the feeling of overcoming such hard obsticles. If this was implemented and you can just 'skip' these hard parts, what is there for challenge? it will make a game much more boring, and have less value. I personally think this should not be implemented in every game, maybe platformers are fine like super mario brothers. But if they decide to put this in games such as RPGs, puzzles, etc. The game won't be as enjoyable. What do you guys think?
EDIT:
Sorry, I forgot to say that this feature will be for both Wii and NDS games.