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Wintrale said:Although I really couldn't care less about this system, the only way it could be implemented properly is if games actually started to become challenging.Law said:See my edit. And stop acting like a bag of dicks, because nobody cares.
The "casual gamer" shouldn't need it explaning to him, because a lot of these things is common sense, unless Nintendo is thinking of bringing out a "games for retards" line of games. The disc space it would probably take up could be used for better things. Like I said in the edit though, YOU do not know what the system is going to do, nobody knows for sure what it's going to do OR what it's going to be like, all I'm saying to YOU is to stop using shitty examples, I'm not explaining anything YOU might not already know, but things that a "casual" gamer should know.
How am I acting like a bag of dicks? What am I actually doing wrong other than defending something because people are jumping on the hate bandwagon without even reading the patent properly, which outlines pretty much all the features of the software? If anything, you're the one acting like a bag of dicks, calling all my examples shitty when you only care about ripping into the software without actually considering what it offers. If my examples are so shitty, why don't you offer some better ones?
Why are you so against Nintendo promoting the development of more titles like MadWorld, The Conduit and Red Steel 2? That's all this does. All it does is tell developers "Make those great games and we'll add a bit of software to the titles that will make casual gamers interested in them". Where does it say that they're turning all their games into ones only retards can, or will, play? I can't believe I'm seeing this - people actually against the growth of the core market on the Wii. I'm honestly surprised. Really damn surprised.
Read my edit again, you seem to be missing a huge chunk of it.
QUOTE said:I have nothing against this system, by the way.
QUOTE
Now, you want me to post examples? Sorry, I'm not going to. Why? Because I don't know what this system does, so I'm not going to throw some assumptions out there about how it'll help you to put a square emblem in a square hole in Silent Hill, or how to run around a boss area dodging its attacks.
Nobody knows exactly what this system is going to do yet, the only people who can provide solid answers and examples is Nintendo themselves. All I'm guessing it's going to do though is to tell you how to get from point A to point B, whilst bypassing the majority of any secret areas and totally getting rid of any exploration.
Edit: Oh look, I didn't read your post but it looks like you've posted more examples, although you really still have no idea what exactly it's going to do. Reading the patent alone may tell you what it is, but it isn't going to tell you what it does or how it's going to be implemented. Madworld is already out, The Condiut is going to be out soon but development has finished, how is Nintendo going to put these features on to finished games? It's going to be for new games only, and possibly only first party titles.
If anything, devs might have to make their games even more linear in order to accomodate the system properly.












