antwill said:Well surely they wouldn't implement this on say puzzle games, as thats just like giving you the answer from the beggining so you wouldn't see it in a game like Braid ... surely.
One thing to realise is that it won't work for many games, anyway. How can Demo Play help you in an RPG, for example? It won't use your save or anything, so it'll merely show you how you could beat it at the optimum level with the optimum equipment and stuff. So it won't show you how to beat it at all, merely how you COULD beat it if your team were the same as the one in Demo Play. If that wasn't enough, FPS games won't work. You can't Demo Play reaction- and skill-based games. It's simply for linear games, like Silent Hill and Alone in the Dark, to show casual gamers how to progress.
QUOTE(i.Domination @ Jun 20 2009, 01:53 PM) Game: Can't play, its like a movie
Digest: Whats the point, might as well just use Game
Scene: Sounds better, but I'm sure their "specific areas of difficulty" wouldn't be anything worth trying, so might as well use Game.
I might as well go find a youtube walkthrough video or something if this becomes extensive use, since they would probably make some really hard areas to justify this function to fans.
Well, they all have their uses so I can see why they're there. I'd say the Game Mode is the most redundant of all - since the other two target specific areas of difficulty, one letting you try it yourself after watching the computer beat the section you're stuck on with the latter merely showing you how it's done. How many games have video walkthroughs? Is this any different?