Gaming Nintendo and the Current Online Infrastructure

  • Thread starter Thread starter Ryukouki
  • Start date Start date
  • Views Views 14,456
  • Replies Replies 98
  • Likes Likes 16
This problem should be fixed by linking a Nintendo Network ID to your 3DS. This way the digital games will be linked to your NN account, not your 3DS.

And AA5 is a great game :yaynds:

EXCEPT that you can only link one account to one 3DS at the time. You still have to contact nintendo when your device gets broken/stolen and need to get your games to new one. Like said in this topic earlier that linking system was just one more wasted opportunity unless they polish it up - alot.

Now that we have gotten to the core of the topic who remember Zelda four swords DSiWare?
Which company makes and shares coop based game for free and then just simply removes it?
E: This thread just popped up everything I hate about nintendo. I'll just go buy hats from Gaben and then go play my Playstation. Dammit....
 
This problem should be fixed by linking a Nintendo Network ID to your 3DS. This way the digital games will be linked to your NN account, not your 3DS.

And AA5 is a great game :yaynds:
NNID is still system based rather than account based. Meaning simply signing into the same account does not mean you can download games from another system. Games are tied to system rather than account.

If anything, NNID only unifies account balance between Wii U and 3DS eShop.

AA5 is a great game, had Capcom not botched up the translation.
 
  • Like
Reactions: JulietStMoon
NNID is still system based rather than account based. Meaning simply signing into the same account does not mean you can download games from another system. Games are tied to system rather than account.
Not true. If you delete your NNID from your 3DS all of your games are deleted, meaning it's not system based anymore (My friend did this by mistake)
 
Not true. If you delete your NNID from your 3DS all of your games are deleted, meaning it's not system based anymore (My friend did this by mistake)
Can your friend log into another NNID and download games bought with that NNID?

Deleted games from deleted NNID is NOT a proof that NNID is account based.

Example: PS3 doesn't delete game when switching to another PSN account, that doesn't mean it is system based.
 
  • Like
Reactions: JulietStMoon
I won't bash on Nintendo because I'm just basically spitting on the plate I'm eating on, but their lack of update information regarding Pokemon Bank its driving my patience away.
I want Pokemon Bank so I can put mah pokeymanz fram Pokeymanz Blackicez 2
 
Not true. If you delete your NNID from your 3DS all of your games are deleted, meaning it's not system based anymore (My friend did this by mistake)

I'm pretty sure this isn't true. I just did a Google search to make sure I wasn't mistaken, and all I can find that the NNID actually does is link Miiverse and eShop balances between one 3DS and one Wii U. It doesn't say anything about making things account-based so you can redownload games on other systems.

Even if this was the case, there's still the fact that you're limited to one 3DS and one Wii U. What happens when either of those gets lost, stolen, or broken? Remember, you have no way of removing your NNID if any of those things happen and you have to contact Nintendo, meaning it's still an absolute hassle.
 
I'm pretty sure this isn't true. I just did a Google search to make sure I wasn't mistaken, and all I can find that the NNID actually does is link Miiverse and eShop balances between one 3DS and one Wii U. It doesn't say anything about making things account-based so you can redownload games on other systems.
I am gonna quote the nintendo website
  • The Nintendo eShop and all associated purchases will be deleted, and cannot be downloaded. This applies to purchases made with this Nintendo Network ID both on the Wii U and Nintendo 3DS.
source: http://en-americas-support.nintendo.com/app/answers/detail/a_id/2224
Even if this was the case, there's still the fact that you're limited to one 3DS and one Wii U. What happens when either of those gets lost, stolen, or broken? Remember, you have no way of removing your NNID if any of those things happen and you have to contact Nintendo, meaning it's still an absolute hassle.
At the very least, it's easier giving them the information of your NNID for recovering your games than having to know your system's serial number.
 
I am gonna quote the nintendo website

source: http://en-americas-support.nintendo.com/app/answers/detail/a_id/2224

At the very least, it's easier giving them the information of your NNID for recovering your games than having to know your system's serial number.

The website doesn't say anything about you being allowed to redownload the games on other devices by signing it. It just says you can remove an ID from a device. I wasn't contesting that, I was contesting the idea that you could switch devices at will (with purchases and everything) through this method. Can you?

And I have my serial number saved in a secure, digital manner already. It's really not that much easier than giving NNID information.
 
  • Like
Reactions: RodrigoDavy
The website doesn't say anything about you being allowed to redownload the games on other devices by signing it. It just says you can remove an ID from a device. I wasn't contesting that, I was contesting the idea that you could switch devices at will (with purchases and everything) through this method. Can you?

And I have my serial number saved in a secure, digital manner already. It's really not that much easier than giving NNID information.
I found this now

  • Formatting the system will remove the Nintendo Network ID, so that a different one can be linked or created.
  • Nintendo Network accounts removed via system formatting can be linked again to the same system in the future. Nintendo eShop purchases and balances will be retained for Nintendo Network accounts removed and relinked in this way.
source: http://en-americas-support.nintendo.com/app/answers/detail/a_id/2231

I am not sure it means you can't use the NNID in other system, but it seems like it. That sucks....
 
Most people on this forum have the same sense about this. We have a fondness of Nintendo from growing up with them and the flagships but it's impossible to deny that they've failed to meet internet standards which have become essential to gaming in the last decade.

They may improve in the future. We can only hope. If not... well, there are alternatives.
 
  • Like
Reactions: JulietStMoon
I read an article the other day that made a very interesting point. Nintendo is a company that takes grand, sometimes over bearing parent-like, care of their consumers. We see this in their constant censorship of localized games, and saw it most recently in their removal of the spotpass feature of Swapnote. Now everyone says that Ninty is behind the times and all but it doesnt make sense that they wouldn't have been able to implement universal account system, as well as easy re-redemption of purchased goods if they were actively working on it. So my conclusion is that they aren't, but for good reason. With the nonstop articles about everyone's account info getting hacked on other services, as well as hackers then getting access to both personal and financial information, doesn't it make sense that Nintendo, who places high priority on security, would prefer to keep it 1 console per account? It prevents a hacker who acquired your log in information from being able to do any damage, because they wouldn't be able to access your Nintendo account, and from it any information that would put their consumers at risk. I don't disagree that something like this should be left to the consumer's choice, like it is for other companies, but Nintendo is preferring to nip the problem in the bud before it becomes an issue, like they always do. Just some food for thought
 
Its like they make it intentionally hard to even use their online stuff.

"Its bad, so we will make using it hard"


I just think the *multiplayer* concept is WAY BROKEN. On my DSi, in my neighbourhood someone needs to OWN the SAME Game like I have AND needs to be wanting to play MULTIPLAYER like I do (at the IDENTICAL TIME)!!! What are the ODDS of that?!?!

Like if it was AROUND THE WORLD, that would make sense. But it isn't. If Nintendo wants to compete, they need to take their solitary one player games and CHANGE the multiplayer such that ALL GAMES work with an INTERNET SERVER. Each game needs the right architecture to handle PLAYERS AROUND THE WORLD.

If Nintendo does this... THEY WILL BE ROCKSTARS!!!

Then if you want to play a game, you connect to an IS and it looks up the players AROUND the world playing the game. Then you can pair up and play a game multiplayer...! If they design the architecture of the IS such that ALL multiplayer games can have a *game code* and then do a lookup on the IS finding players around the world.

They could also do stats for each game (how many players are playing - popularity)...

OBVIOUSLY I think if they did this, it would probably be the worst possible solution: one IS and accounts managed by Nintendo.

Personally I would prefer each game having it's own IS and logic behind it... Make games more versatile and opens up the Server side of things. But still if they did create an Internet Server that could match players around the world (per game) that would be a BIG IMPROVEMENT...

I'm sure there are people playing "World Series of Poker 2008"... Just probably ELSEWHERE not near my home!

Note: The game is 5 years old... But still it's one of the better Poker games around.
 
The Famicom modem and Satellaview were not actually online, they were more like broadcast services.
I think it's essentially the same concept, but severely limited. The services didn't broadcast in real time. They made certain data hosted for download only during a certain period with limited use. It had a similar effect as a broadcast, but I don't think it was quite the same. But considering how I never used either service, I could be mistaken.
 
I think it's essentially the same concept, but severely limited. The services didn't broadcast in real time. They made certain data hosted for download only during a certain period with limited use. It had a similar effect as a broadcast, but I don't think it was quite the same. But considering how I never used either service, I could be mistaken.
According to what I read, at least for the satellaview, user would have to know beforehand the day and hour when there would be a game's broadcast. They would then connect at the scheduled time to download the game in a flash cartridge.

I consider this system different from online gaming mainly because the console could only download but not upload any data, plus there were no means of communication between the users. This meant no online multiplayer.
 
  • Like
Reactions: JulietStMoon

Site & Scene News

Popular threads in this forum