Gaming Nintendo and the Current Online Infrastructure

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come to think of it, Nintendo needs to improve it services which use the Internet like the web browser and youtube app. smartphones are much cheaper these days, and playing around with the web browser and youtube app just doesn't cut it.

make a good app or remove it completely and send the time and effort on something else.
 
As a technologist then yeah Nintendo sort it out. That said if I were tasked with making online systems for MS and Sony, and not doing them as a money extraction/exclusivity service then I would have done them in very different ways as well. Though MS and eventually Sony showed themselves to be at least partway competent (Sony's breaches and the general cheat issues not withstanding).

As for why Nintendo failed that could get interesting. Obviously MS had a huge advantage with already running online PR/communities (though spiceworks, the likes of stack exchange and maybe some of the others there have gutted it somewhat, and MS is getting ready to deliver the finishing blow itself, the community side of the technet service was pretty good), servers, networking and more and if you look at Sony's purchases, open source contributions/releases and history they are not exactly starting from scratch. Nintendo, a handful of recent things aside, seem to be hesitant about using such things (many view the adding of wireless to the DS in a firmware update in odd ways, some say it was more licensing in case the DS flopped and it was precarious for a few moments there, some say it was unfinished and others say it was more to avoid committing too hard to the idea) and even trying to build everything from the ground up.

That said if they keep it free it could have some interesting effects, as long as they have some semblance of competition with the others anyway. When dealing with competition there is a phrase along the lines of "someone might be doing something like what you do worse" (as long as it is not radically different cheaper does not come into it so much if only through inertia), it is arguably how MS cornered the DOS era operating system market. Likewise Nintendo might be said to be end running around running their own setups, I am not inclined to see it as some genius or even idiot savant move though. The idea would run that you generally just want to play with real life or online from elsewhere friends, both of which are not especially hard to share info for, and most people can see to having chat set up to go over other mediums anyway. By doing as such you avoid having to set up proper matchmaking and proper communications options. The game specific vs person/mii/console specific codes was a bit odd and what makes me less inclined to think it was less a calculated move and more of a happy accident though.
Of course this is ignoring the less than stellar forays into downloadable games and policy there, how much was lawyer hamstringing (or lawyer incompetence) and risk aversion will probably be a debate for the ages.

Now I have not set up networking for users with numbers likely in the 50-70 million range and playing at that level has some interesting traps, especially if you do not plan well from the start (bets on Nintendo had a plan to scale their networking resources up). This leads into a vicious circle where you massage things to keep them running and also why you might not get out of it, see also why nobody sensible does government IT contracting without checking first and also as they are a game company they might not offer the good money others might (I doubt Nintendo are offering finance company money).

In short shortsightness caught Nintendo with its pants down, they fumbled before making an ill considered entry into a world that barely understood, which predictably turned into a pig's breakfast as it rapidly outgrew them and now Nintendo is left maintaining something it did not seemingly want, plan well for or execute when it came to pass.

Its ironic that Nintendo, being the first console maker to experiment with internet (SNES), is also the worst at providing an online experience.

As crappy as it is, atleast its free. Still Nintendo just doesnt seem to get "it" outside of marketing and game developing.

The Satellaview was 1995, Sega Meganet was 1990.
 
Ah Nintendo... How I love your quality exclusive titles. I don't care which console is selling the most or which one is the strongest. They're giving me great gaming experiences and what else can you really ask for? Unfortunately, the whole online infrastructure thing is a huge disappointment.

Nintendo is failing at something the other companies have been doing for years. It's their hilarious "user account system". Most problems have been addressed in the OP and I don't really have much to add to it. This has being going on for so long I really don't understand how they just can get away with this. It's almost as bad as just getting away with murder or something... Except for that they are killing themselves.

Just get your shit together Nintendo.
 
A fantastic piece of writing! As some have already said, it sums up the biggest problems with Nintendo's online features.

Personally I've kept mainly to single player games on Nintendo consoles due to a couple of reasons. First, most of the games I was interested in were single player. Second, the multiplayer games I was interested in were mostly local co-op/versus only. Pokémon and the likes were interesting (albeit their flaws due to modding, etc as everyone knows), but the benefits were minimal. Especilally since my time is currently (and becomes all the time more and more) limited.

My biggest problem by far is the need for separate login names (and passwords) across Nintendo's platforms. Compared to competitors, it's the opposite. My PSN account works on the PSP, PSVita, PS3 and PS4. All at the same time. Just like my Xbox Live account will work on the Xbox, Xbox 360 and Xbox One (don't have the newest console, but I digress). Friend codes can be useful, but for today's technologically advanced youth, it'd more like a middle finger in their face. If it was supposed to prevent some kind of behavior or help parental control, both have failed. Almost as soon as the system was implemented.
 
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A fantastic piece of writing! As some have already said, it sums up the biggest problems with Nintendo's online features.

Personally I've kept mainly to single player games on Nintendo consoles due to a couple of reasons. First, most of the games I was interested in were single player. Second, the multiplayer games I was interested in were mostly local co-op/versus only. Pokémon and the likes were interesting (albeit their flaws due to modding, etc as everyone knows), but the benefits were minimal. Especilally since my time is currently (and becomes all the time more and more) limited.

My biggest problem by far is the need for separate login names (and passwords) across Nintendo's platforms. Compared to competitors, it's the opposite. My PSN account works on the PSP, PSVita, PS3 and PS4. All at the same time. Just like my Xbox Live account will work on the Xbox, Xbox 360 and Xbox One (don't have the newest console, but I digress). Friend codes can be useful, but for today's technologically advanced youth, it'd more like a middle finger in their face. If it was supposed to prevent some kind of behavior or help parental control, both have failed. Almost as soon as the system was implemented.


Thanks man, I'm always looking to entertain the community! :)

One of the other biggest irks I have is they encourage online in the worst possible places. System transferral? Really? It's a slow and painful transfer too.
 
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Nintendo claimed that online gaming was just a "fad" back in 2004 or so, and that's an attitude they seemed to cling to throughout the last generation. They're trying to get their game together now, but they're still behind on some of the most basic features. Take the account system; Nintendo still hasn't put together something the competition figured out almost a decade ago.

It's a shame, too, because if Nintendo really embraced the opportunities that online gameplay can provide, I'm sure they could accomplish some great things. Hopefully they'll get there sooner rather than later.
 
I got warning for putting my steam profile link to miiverse profile description because that is page I put ALL my friend codes and nicknames to gaming services. Microsoft, Valve and Sony are absolutely fine by this and even want to link your facebook to get your friends in where nintendo may ban you for saying your real name....
Did anyone notice that DS family became region locked when DSi Shop were introduced? Maybe they don't know how to avoid buying digital games from another region so they just played it safe and locked whole system? Sony avoids this by requiring you to enter country first thing when registering account but you can still just but differend country and/or re-register new account.

That brought up one more thing in mind: fucking Nintendo Club. Nintendo seems to focus all their stuff there and it isn't available almost anywhere. Still they include that shiny PIN-code with images what you could get there just to realise Nintendo forgot that there's world outside US and UK. That would also explain why their OS is still available only in few languages in 2014.

This brought up everything I hate about Nintendo again. They'd be far more worse than any other gaming related company if they just didn't make so bloody good games argh...

As I forgot in my original post I reckon I should link in http://gbatemp.net/threads/super-mario-3d-world-excludes-online-multiplayer.349551/


Good times. Probably should have had it as one of the golden threads thread of the year submissions. Apparently I did, either way good times.

OK so they have perfectly functioning camera and microphone on gamepad and still didn't make online multiplayer.
 
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That's a pretty good summary of all that is wrong with Nintendo's online services. Can't immediately think of anything more to add.


- It's essentially the same thing but I think you'll find it hard to disagree when I tell you it's easier to say "add me, my username is hugepenis69" than "add me, my friend code number is 0118 999 881 999 119 7253", and it's definitely easier to remember the first if the conversation is oral.
- Yes, that's true, but the PS3 isn't a handheld and it makes no sense in a general use case that a PS3 would change location so often that more than a single connection wouldn't suffice.

well I myself move the PS3 alot. The Wii even has multiple connections. It really can't be that hard to save multiple connections
 
well I myself move the PS3 alot. The Wii even has multiple connections. It really can't be that hard to save multiple connections
PS3 can save WiFi conenction settings if you simply switch between Ethernet and WiFi.

Plus you should just use Ethernet cable, more stable connection.
 
Sometimes I think Nintendo's employees are just too lazy and use the first excuse that comes to mind.
It's the case with SSB cutscenes, the same with Zelda OOT 3D soundtrack, achievement system and many more.
Nintendo still act like it's 90's and I believe it's Iwata's fault.
 
Although most critics are true, most are exaggerated imho.

The friend code situation on 3DS is not that bad. Sure it would be better to choose usernames but at least you only need to add your friend once and it will work for every game.

3DS eshop could be more organized, but it's not that bad once you learn how to use it.

About online on 3ds games, Mario Kart 7, Luigi's Mansion and Kid Icarus work just fine most of the times for me. I don't feel Nintendo is ignoring online in their games, although not including online in Fire Emblem seems very foolish (It's a f*cking strategy game).

I just want to point out that although Nintendo online is bad compared to its competitors, at least it is free. I tried to use internet explorer and youtube on my xbox 360 only to find out that I need to have a Gold Live account to use them. I see absolutely no reason why someone should pay to be able to use something as basic as that.
 
The 3DS eShop is so cluttered. I hate using it almost as much as the PS3's new store. Fortunately, the latter has a web store I can use.
 
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I wish Nintendo would implement Wii remote support when browsing the eShop with the Wii U. Right now you can only browse the Wii U eShop with the gamepad.
 

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