Every generation and even every year in gaming has major disappointments and surprise successes. Gaming may crash again but it has become too culturally ingrained to not rise again. I don't really care if there's another gaming crash, I ready have a gaming backlog long enough to last a lifetime.
It competes with it...at least the non-Lite Switch units do. If you were working for Sony you'd definitely consider Switch as competition, because the money that goes to that platform means less that is being spent on yours.
Sony has a planned Vita successor in the works, so that should be interesting. Probably have to sell an organ to buy it, but we can expect that now.
Most people I know only got the Switch for Nintendo stuff - everything else is PS5/Xbox, but I can see the Switch 2 eating into some of their market. Not much, though, considering big games are already skipping it.
Personally, I find that if Switch 2 compliments the best with anything, it's PC. Just about anything you find on Sony's or MS's consoles can be found there, including games from those companies. Nintendo is really the only one of the 3 console makers that gives folks a big enough reason to buy their platform.
With that said, I'm not much for desktop PC gaming. I shifted to gaming laptops years ago, simply because I just love the portability factor (or simply being able to move it around with ease and take it with me, like on trips). I don't mind if I'm not getting the greatest amount of power by doing that. Most of the time, that excess in power is really only used for effects and too high of resolutions that can be dropped to lower levels and still be more than acceptable. I am interested in that supposed Nvidia N1 laptop, but the chips of that and the N1X keep getting delayed.
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Sony's supposed handheld is being marketed as a PS6 portable, able to play those games at the reduced specs, which honestly, benefits Switch 2. Likely digital-only, releasing a few years after Switch 2, and probably not a big enough jump over Switch 2 in overall capabilities where a little bit of downgrading (already from the PS6 home console) would allow Switch 2 to get those same games.
Nintendo platforms don't even get a lot of big games, which is why Sony's monopoly is more concerning. That said, next gen is definitely going to be $$$ consoles and no game discounts.
Well, having garbage Dpad that makes playing fighters kinda ass, and then STILL omitting progressive triggers and thus the entire racing genre doesn't help.
I'm already considering never buying a Switch 2 after owning every Nintendo console and handheld ever made. $450 is ridiculous and I've had enough Zelda and Mario to fill 10 lifetimes.
I could see myself not buying a PS6 either I may be done.
On the other hand, I did just buy Ghost of Yotel for PS5 yesterday. First game I've bought this entire year. I may also buy Ninja Gaiden 4 if the reviews are good, and then early next year for me there's Resident Evil 9 and GTA 6 in May.
Honestly my sentiments on Nintenderp as well - they under-hardware'd themselves out of main Monster Hunter titles and outright ignored racing outside of karts as a whole. Being niche is good, but being niche is also bad.
As much as I hate Xbox, I don't want Sony to have a monopoly on consoles - but it seems like that's going to be how things are going forward because Microsoft wants to squeeze its customers for every penny they have.
And no, the Switch 2 doesn't really count as competition because it complements the PS5 rather than compete with it and the market is somewhat different [living room box vs. handheld].
Prices are definitely going to increase, for consoles and for games, and there probably won't be a PS Hits line either for budget-minded gamers.
Well, Steam Machines seem to be coming back, according to some leaks... So there's some hope.
If Valve does the job themselves this time or the cost is subsidized so that it can be priced aggressively like the Steam Deck, it's going to be very competitive with Sony. It might be just the thing the console market needs right now. They already laid the groundwork with Steam OS and Proton, so it's the perfect time.
I'd absolutely love to see a modern Sega console. Microsoft only ever innovated with the Kinect, which isn't even sold anymore. Sega had some cool ideas with their consoles instead of just keeping everything mostly the same from generation to generation.
I'd absolutely love to see a modern Sega console. Microsoft only ever innovated with the Kinect, which isn't even sold anymore. Sega had some cool ideas with their consoles instead of just keeping everything mostly the same from generation to generation.
The Kinect wasn't really innovative, it was just a glorified Eye Toy. But I do agree, Sega had their own unique touch in much the same way Nintendo does, which is something I feel Sony and Microsoft lacks. But that's all going away in the name of minimalism these days anyway.
It is just hypothetical question but in reality, repeat of video game crash of 1983 is unlikely, so depressed sales could be possible and it is not like going to crash.
The Kinect wasn't really innovative, it was just a glorified Eye Toy. But I do agree, Sega had their own unique touch in much the same way Nintendo does, which is something I feel Sony and Microsoft lacks. But that's all going away in the name of minimalism these days anyway.
I didn't know about the EyeToy until now so no idea of its capabilities, but the Kinect also supported things like tracking multiple users at once or even facial recognition to automatically sign in to your profile, so in a way Microsoft still innovated with it.
Future generations tend to make previous generations more affordable.
But assuming price isn't a problem, I don't really see how future games would benefit from future hardware. It really felt like the breakthroughs made during the years (faster streaming from disk, more complex logic, path/ray tracing) haven't been used to do more than replace arcane ways of optimisation and game design with something that's easier to implement. And high resolutions have already been met, so what's next?
What I'm saying is that games peaked quite a bit ago, and the new technologies only seemingly make it easier for less experienced developers to achieve the same all over again. That comes at the cost of rising requirements for not a whole lot of gain in many games. It feels like pointless justification to keep buying new and more expensive hardware.
On the other hand, PC games generally continue to work on whatever hardware you threw them on, online networks don't cease to work based on what hardware you have, and it is much easier to expect unofficial patches that make old games playable and even have working multiplayer well into the future!
I mean, how much better can it get? At this point they need to stop worrying about the next console and work on the games. If graphics get any better we might as well just be watching movies. Console wise, the only things that interest me personally is a new PS handheld, and if big N actually does a console that isnt a handheld. Lets face it, most of us will get the same games we already have on the new console.
I have my doubts on that... Nintendo is too comfy just doing handhelds and they don't want another Wii U. We'll see the Switch 4 or 5 before Nintendo changes it up.
I mean, how much better can it get? At this point they need to stop worrying about the next console and work on the games. If graphics get any better we might as well just be watching movies. Console wise, the only things that interest me personally is a new PS handheld, and if big N actually does a console that isnt a handheld. Lets face it, most of us will get the same games we already have on the new console.
Reading this post reminded me of the classic "diminishing returns" image:
Based on what industry professionals have said, we've reached a point where polygons aren't the issue as much as the elements surrounding a 3D model, such as real-time lighting and illumination. It's strange to be, in a sense, done with bits (8, 16, 32, 64) and polygon counts, but I'm hoping it leads to a heavier focus on art style. It can be argued both ways, but I think there was a greater effort for major developers to be visually distinct in the 6th gen and before.
Future generations tend to make previous generations more affordable.
But assuming price isn't a problem, I don't really see how future games would benefit from future hardware. It really felt like the breakthroughs made during the years (faster streaming from disk, more complex logic, path/ray tracing) haven't been used to do more than replace arcane ways of optimisation and game design with something that's easier to implement. And high resolutions have already been met, so what's next?
What I'm saying is that games peaked quite a bit ago, and the new technologies only seemingly make it easier for less experienced developers to achieve the same all over again. That comes at the cost of rising requirements for not a whole lot of gain in many games. It feels like pointless justification to keep buying new and more expensive hardware.
On the other hand, PC games generally continue to work on whatever hardware you threw them on, online networks don't cease to work based on what hardware you have, and it is much easier to expect unofficial patches that make old games playable and even have working multiplayer well into the future!
Raytracing is still really slow, so that needs improvement. Making game development easier is important, though. Games are more complex than ever with insane budgets and that shows no signs of slowing down, which leads to increased prices even though profits are up. Easing certain parts of game development allows them to focus more effort on the things that actually matter without increasing prices even more. That in part is how we got to where we are today. Early consoles and computers had much more primitive tools (or in some cases no tools at all) and as a result much of the development time was spent creating basic things that we take for granted today.
It's fine, just move to PC/SteamDeck + Switch 2. Consoles are pretty dead (to me), I barely played on my PS5 since I bought it (at release day)... Something didn't click for me this last generation and after many many years I ended going back to PC gaming... whatever it was...
I also think the industry is putting too much money into "graphics" and shit I don't give a fuck about, instead of making nice little games that just bring you joy, but that's my point of view. I don't know, it feels like they try to make and sell you a football full of diamonds and shit, they sell it to you for a fortune, and you end up cutting/hurting your legs with the stupid fancy ball when you only wanted to enjoy a game.
On the contrary, imo - games are getting more expensive to develop, consoles are sold at a loss (and/but are getting more expensive in the US now), the consumer's wallet is getting thinner by the day, games are getting locked behind mandatory online functionality causing these games to have a limited lifecycle before it's made obsolete and you have to either buy the sequel or not play it at all, and publishers continue to push for microtransactions and seasonal content
I'm certainly no market analyst or finance guy or anything like that. Just some online dickhead with a keyboard But gut feeling, after watching what trends in the gaming industry have changed and stuck over the past 20 or so years, it doesn't look promising to me. I've felt for the better part of the last 4 or 5 years that we are in fact on the way towards a gaming industry crash/deflation in which digital distribution platforms and indie games will thrive, AAA titles will become less prevalent due to market conditions, and the big consoles that connect to your TV like Xbox and Playstation are no more and instead replaced by handhelds/micro-consoles that are able to dock to your TV and in some cases leverage cloud gaming solutions to make up for lack of horsepower. A lot of it boils down to the industry giants pricing themselves out of the very market they created.
I have my doubts on that... Nintendo is too comfy just doing handhelds and they don't want another Wii U. We'll see the Switch 4 or 5 before Nintendo changes it up.
As far as home consoles go you don't have much room for innovation. Just some interesting controllers connected to what is effectively a low-end PC. There used to be more room for innovation like deciding whether to use 40MB cartridges or slower 700 MB CDs. With handhelds the screen(s) can contribute to the experience which is exactly what happened with the DS, 3DS and the ill-fated virtual boy.
When the Switch came out I was unhappy with Nintendo for innovating instead of simply delivering more powerful hardware. Now I wish Nintendo had tried innovating with the Switch's successor instead of taking the safe option with the Switch 2. Time has changed me.
But as I said before, I don't really care if there's another crash or whatever games may flop. I already have enough games for my lifetime. If gaming does crash however I am sorry to those who lose their jobs.
As far as home consoles go you don't have much room for innovation. Just some interesting controllers connected to what is effectively a low-end PC. There used to be more room for innovation like deciding whether to use 40MB cartridges or slower 700 MB CDs. With handhelds the screen(s) can contribute to the experience which is exactly what happened with the DS, 3DS and the ill-fated virtual boy.
When the Switch came out I was unhappy with Nintendo for innovating instead of simply delivering more powerful hardware. Now I wish Nintendo had tried innovating with the Switch's successor instead of taking the safe option with the Switch 2. Time has changed me.
But as I said before, I don't really care if there's another crash or whatever games may flop. I already have enough games for my lifetime. If gaming does crash however I am sorry to those who lose their jobs.
This takes me back to DS vs PSP in a way - crappy touch-gimmick only really worked for a handful of now sadly dead-and-buried, half of which underdeveloped at launch, games. And that was it, aside from price difference. Sony dominated by bringing a "boring old" media player/PS2 to portability and IMHO absolutely killed it doing so, aside from typical money-grab memory casings. Nintenderp ought to have focused on quirky games without quirky ways to control the games that made zero sense to casuals akin to proper gamers aside from fitness games that literally no one really got into to date.
Guitar Hero did the whole innovative control gimmick the best - make a solid game, sell extra hardware for people who want it, and let just those devs focus on it vs subjugating all devs to either sub-par base CPU/GPU or awkward damn controls.
This takes me back to DS vs PSP in a way - crappy touch-gimmick only really worked for a handful of now sadly dead-and-buried, half of which underdeveloped at launch, games. And that was it, aside from price difference. Sony dominated by bringing a "boring old" media player/PS2 to portability and IMHO absolutely killed it doing so, aside from typical money-grab memory casings. Nintenderp ought to have focused on quirky games without quirky ways to control the games that made zero sense to casuals akin to proper gamers aside from fitness games that literally no one really got into to date.
Guitar Hero did the whole innovative control gimmick the best - make a solid game, sell extra hardware for people who want it, and let just those devs focus on it vs subjugating all devs to either sub-par base CPU/GPU or awkward damn controls.
Look, I loved my PSP, how would I not love it if TiTS was there to be played among many other great games.
But I have to break the news to you, if you think the PSP dominated in that generation you have probably been victim of a sudden parallel universe jump, please check if everything around you is the same, and seek help if you start getting a strong eerie feeling.
Look, I loved my PSP, how would I not love it if TiTS was there to be played among many other great games.
But I have to break the news to you, if you think the PSP dominated in that generation you have probably been victim of a sudden parallel universe jump, please check if everything around you is the same, and seek help if you start getting a strong eerie feeling.
Video player, saves you those, music player, saved you iCrap, and you got your fave PS2 games on the go which was the point. DS experimented at a lower price point, but did NOT give you Gamecube level titles for the most most part (or even when it sorta did, it was no PS2).
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