Hacking New Theme for EZ-Flash Omega!

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Does Pokemon Crystal, or any other GBC exclusive game, actually play properly on this?

Edit: pokemon Crystal is stil glitchy AF and unplayable.
I second this question and add my own

does this save GB and gbc games in .esv format or .sav, .dat?
 
For whatever reason EZ-Flash decided to name the extension of all Emulator SaVes .esv. This kernel includes a bunch of plugins for a lot of systems using the various emulators (smsadvance, cologne, pceadvance, etc) as separate plugins but didn't extract the pocketnes/goomba color emulators from the kernel (sort of a needlessly tedious thing without any real benefit) so saves are compatible with them.

If you want, you can override any extension (even gba) with whatever plugin you have. Anyways, that won't help because apparently Goomba Color isn't compatible with Pokemon Crystal and Pokemon Crystal requires Gameboy Color support. You're, of course, free to take the Goomba Color source and try to fix it, but AFAIK no one (beyond maybe Dwedit) has bothered trying. I do know it probably wouldn't be easy, presuming it's doable to get it running at all at a decent speed. Gameboy Color really is beyond the limits of what a Gameboy Advance can do*, which still rather impresses me.

* In much the same way doing XBox on XBox 360 isn't really doable. Ie, given enough time presumably you can make a variety of games work with a lot of specific optimization, but getting even 80% compatibility with lots of glitches doesn't seem likely unless you're willing to devote tons and tons of time into it. :/
 
Update 2.1:
Preliminary Chip-8 Emulation (Chip8Adv 0.2) (File extension .c8)
Some new plugins!

Unfortunately, I don't think there can be much to do about Pokemon Crystal
 

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Translated from original post in italian:

Hi I installed this system on my ez flash omega, but only reads 10 games others do not thanks anyway,

problem solved The games gba. they must be extracted in the same place where there are zip. And then they can be moved to the grid game on the sd
Ciao ho installato questo sistema sulla mia ez flash omega, ma legge solo 10 giochi gli altri no




grazie lo stesso, problema risolto
I giochi gba. devono essere estratti nello stesso posto dove ci sono i zip. E poi possono essere spostati nella gratella game sulla sd
 
Last edited by AlanJohn, , Reason: Added translation
The new theme is actually a great improvement on omega.

So, I'll ask for this feature here too :) Is it possible to make it auto load a rom at boot like. Like a rom named boot.gba at the root folder or even the last game played?

Thanks
 
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Update 2.2:
Added Preliminary Emerson Arcadia 2001 Emulation (.arc file)

Also, about the ROM autoboot, why would you want that? It would make it impossible to actually select other games, right?
 

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Also, about the ROM autoboot, why would you want that? It would make it impossible to actually select other games, right?

I can see people wanting it as a way to boot one game for a extended period of time. If you wanted to add it as a feature, it'd seem like you'd offer the ability to copy a selected game to \boot.gba (or \boot_clean.gba to clean boot), boot \boot.gba by default, and further have a certain button held down (say select, presuming that's not already taken by something) to disable autoboot and possibly delete \boot.gba. Personally the recently played list does enough for me.
 
I can see people wanting it as a way to boot one game for a extended period of time. If you wanted to add it as a feature, it'd seem like you'd offer the ability to copy a selected game to \boot.gba (or \boot_clean.gba to clean boot), boot \boot.gba by default, and further have a certain button held down (say select, presuming that's not already taken by something) to disable autoboot and possibly delete \boot.gba. Personally the recently played list does enough for me.

That's it. I usually play the same game for months and could save a few clicks this way.
 
Is it possible to get an in game menu for individual cheats like the superkard? I'd give a donation for it to be done.
 
Darn it that sucks. It's the only flaw I have about this flashcart. Well if anyone can do it please let me know. I'd be more than glad to help fund it.
 
Darn it that sucks. It's the only flaw I have about this flashcart. Well if anyone can do it please let me know. I'd be more than glad to help fund it.

We have considered this issue, but some cheats are super long and will affect compatibility.

And also to do the Chinese and English font processing of the in-gamel menu, another great impact on compatibility
 
We have considered this issue, but some cheats are super long and will affect compatibility.

And also to do the Chinese and English font processing of the in-gamel menu, another great impact on compatibility

The Supercard somehow does it with no issues and that's only like 15 bucks at most. How long is too long? The chinese to english translation is horrible anyway so it needs to be rewritten. I'm sure there's a better way to do this. There has to be.

I really appreciate the honesty
 
Last edited by GBAResearcher,
The Supercard somehow does it with no issues and that's only like 15 bucks at most. How long is too long? The chinese to english translation is horrible anyway so it needs to be rewritten. I'm sure there's a better way to do this. There has to be.

I really appreciate the honesty


you can imagine the in-game cheat menu is a small rom attached with original rom, supercard uses a PC client, it can generate the small rom easily. but the speed is not acceptable on GBA side.
 
you can imagine the in-game cheat menu is a small rom attached with original rom, supercard uses a PC client, it can generate the small rom easily. but the speed is not acceptable on GBA side.

Ah ok that makes sense. Is it possible to use the NOR memory for cheat code usage? Maybe make it an experimental cheat mode?

Also is it really that much more taxing to add a menu to disable certain codes from the patch?
 
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