Hi guys,
since the first time, I´ve played NSMBW, I hated the possibility to play as the Toads as the 3rd and 4th player.
Cause of that, I retextured the Mario and the Luigi model as the "bad brothers" to implement them in the game.
My idea is to change the models with the Toad models, change the audio files and the status icons to make them available in the game.
But here comes the point, were I could need some helf, if someone has interested in it.....
1. I´ve found an Ocarina Code, a few weeks ago. This code makes mario thicker or thiner. I saw a screenshoot and it looked perfect for a Wario or Waluigi mod.
But I can´t find the code again. Maybe somebody has it?
Found it...
0554B8E0 XXXXXXXX
2. Because the Ocarina codes just change some hexa-codes in the game, I hope it is possible to implement the code constantly to the game without always starting ocarine before.
But I´ve no progging skills
3. I´ve found the textures for the heads in the status bar, but if I edit and repack them, the programm crashes on showing the new textures. But I doent know why...
Which programm is the best for doing this? I´m using SZS modifier right now....
4. Here´s the big problem....
My first idea was to dublicate the model file for mario and the file for luigi and just rename them to the toads. But there where no toad file in the directory. The Toads are calling Kinopio in asia. I found a file but in the file is one model with 2 parts of textures. One for the blue- and one for the yellow Toad. Thats bad.... Because now theres no chance to just change the filenames. But maybe its possible to add my models as new files in the game. Maybe as a patch or a hack, but I´ve no idea if its possible and if its possible, how to do that.
You see, this is a little project with big problems
Maybe someone could help me....
since the first time, I´ve played NSMBW, I hated the possibility to play as the Toads as the 3rd and 4th player.
Cause of that, I retextured the Mario and the Luigi model as the "bad brothers" to implement them in the game.
My idea is to change the models with the Toad models, change the audio files and the status icons to make them available in the game.
But here comes the point, were I could need some helf, if someone has interested in it.....
But I can´t find the code again. Maybe somebody has it?
Found it...
0554B8E0 XXXXXXXX
2. Because the Ocarina codes just change some hexa-codes in the game, I hope it is possible to implement the code constantly to the game without always starting ocarine before.
But I´ve no progging skills
3. I´ve found the textures for the heads in the status bar, but if I edit and repack them, the programm crashes on showing the new textures. But I doent know why...
Which programm is the best for doing this? I´m using SZS modifier right now....
4. Here´s the big problem....
My first idea was to dublicate the model file for mario and the file for luigi and just rename them to the toads. But there where no toad file in the directory. The Toads are calling Kinopio in asia. I found a file but in the file is one model with 2 parts of textures. One for the blue- and one for the yellow Toad. Thats bad.... Because now theres no chance to just change the filenames. But maybe its possible to add my models as new files in the game. Maybe as a patch or a hack, but I´ve no idea if its possible and if its possible, how to do that.
You see, this is a little project with big problems
Maybe someone could help me....