ROM Hack New Super Mario Bros. 2 NTR Plugin (Release)

Deleted member 411764

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Ah try
Code:
[Multi-Jump]
D3000000 00000000
005694C0 E2841A01
005694C4 E28110E0
005694C8 E591100C
005694CC E2111001
005694D0 159F100C
005694D4 15801010
005694D8 E1A01000
005694DC E1A00000
005694E0 E12FFF1E
005694E4 40500000
001F63E0 EB0DCC36
D2000000 00000000

Though I believe it causes issues with w6 bowsers castle / star world castle as well at platforms after first button press before lava rising phase and has problems with water levels as well :x but for the most part it seems like things are currently working now in w6 bowsers castle / star world castle for at least the plugin now.

No, This plugin only contains codes I make. Sorry :/

I'm going to make it though + thats usa only

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Currently making. Always Hold peach
 

HollowedFear

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No, This plugin only contains codes I make. Sorry :/

I'm going to make it though + thats usa only

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Currently making. Always Hold peach
oh okay, was just trying to help on pointing in a direction lol.
and yea I know it was USA only as that's where I grabbed it from >..<
 

dsrules

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how does moonjump makes you easily fly off the map? is it because your moonjump value is too big?
I have never seen problems with moonjump on mario games
 

HollowedFear

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Added a better Moonjump & a new code, Multijump.
https://github.com/NintendoGamer28/New-Super-Mario-Bros.-2-NTR-Plugin/releases/tag/v4.0

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thank you
Couple notes on multi-jump

1. Going into a pipe that shoots you up to a next screen fails, it'll only shoot you a small distance into the air but it will never get high enough to activate the next screen.
2. w6 and star world bowser castle, during phase of getting turned to stone..you should still be able to activate/use multi-jump during said phase but currently it's not possible to do so.
 

Deleted member 411764

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Couple notes on multi-jump

1. Going into a pipe that shoots you up to a next screen fails, it'll only shoot you a small distance into the air but it will never get high enough to activate the next screen.
2. w6 and star world bowser castle, during phase of getting turned to stone..you should still be able to activate/use multi-jump during said phase but currently it's not possible to do so.

Nothing I can do

--------------------- MERGED ---------------------------

Couple notes on multi-jump

1. Going into a pipe that shoots you up to a next screen fails, it'll only shoot you a small distance into the air but it will never get high enough to activate the next screen.
2. w6 and star world bowser castle, during phase of getting turned to stone..you should still be able to activate/use multi-jump during said phase but currently it's not possible to do so.

Those effects are caused by multijump
 

HollowedFear

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Nothing I can do

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Those effects are caused by multijump
*cough yes there is, because the code I supplied at the top of the page literally does not have those two issue lmao (albeit there are two seperate issues with the code I supplied (one being moving in water is kinda funky when trying to swim and the other being jump platform at end of w6/star world bowser castle that I've mentioned before with the whole mario missing a jump))...And I just tested Moonjump...honestly the way you have moonjump now you might as well get rid of multi-jump as they literally both jump the same height..and guess what moonjump doesn't have these issues either..
 
Last edited by HollowedFear,

Deleted member 411764

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*cough yes there is, because the code I supplied at the top of the page literally does not have those two issue lmao (albeit there are two seperate issues with the code I supplied (one being moving in water is kinda funky when trying to swim and the other being jump platform at end of w6/star world bowser castle that I've mentioned before with the whole mario missing a jump))...And I just tested Moonjump...honestly the way you have moonjump now you might as well get rid of multi-jump as they literally both jump the same height..and guess what moonjump doesn't have these issues either..

they both follow the same stable pointer :/.

I'll keep both, just for the fun of it. :)

Also give me some more code ideas.
 

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