New Super Mario Bros. 2 NTR Plugin (Release)

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by NintendoGamer28, Jan 21, 2018.

  1. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    No, This plugin only contains codes I make. Sorry :/

    I'm going to make it though + thats usa only

    — Posts automatically merged - Please don't double post! —

    Currently making. Always Hold peach
     
  2. HollowedFear

    HollowedFear GBAtemp Regular

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    oh okay, was just trying to help on pointing in a direction lol.
    and yea I know it was USA only as that's where I grabbed it from >..<
     
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  3. dsrules

    dsrules GBAtemp Psycho!

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    how does moonjump makes you easily fly off the map? is it because your moonjump value is too big?
    I have never seen problems with moonjump on mario games
     
  4. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    Not sure
     
  5. dsrules

    dsrules GBAtemp Psycho!

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    40x00000 is a good value to use
     
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  6. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    ok thanks
     
  7. Antonio2311

    Antonio2311 Member

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    Feb 16, 2017
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    Great job! I had lots of fun with your cheats. :yay3ds:
     
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  8. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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  9. HollowedFear

    HollowedFear GBAtemp Regular

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    Couple notes on multi-jump

    1. Going into a pipe that shoots you up to a next screen fails, it'll only shoot you a small distance into the air but it will never get high enough to activate the next screen.
    2. w6 and star world bowser castle, during phase of getting turned to stone..you should still be able to activate/use multi-jump during said phase but currently it's not possible to do so.
     
  10. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    Nothing I can do

    — Posts automatically merged - Please don't double post! —

    Those effects are caused by multijump
     
  11. HollowedFear

    HollowedFear GBAtemp Regular

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    *cough yes there is, because the code I supplied at the top of the page literally does not have those two issue lmao (albeit there are two seperate issues with the code I supplied (one being moving in water is kinda funky when trying to swim and the other being jump platform at end of w6/star world bowser castle that I've mentioned before with the whole mario missing a jump))...And I just tested Moonjump...honestly the way you have moonjump now you might as well get rid of multi-jump as they literally both jump the same height..and guess what moonjump doesn't have these issues either..
     
    Last edited by HollowedFear, Feb 3, 2018
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  12. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    they both follow the same stable pointer :/.

    I'll keep both, just for the fun of it. :)

    Also give me some more code ideas.
     
  13. 98otiss

    98otiss Your local garbage

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    Aug 22, 2015
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    no
    lmao
     
  14. Smoker1

    Smoker1 GBAtemp Maniac

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    Not sure, but I think the Max Timer has Issues. I go to Select it in the Menu, and everything Locks Up. NSMB2-GE(US- 137E) N3DS
     
  15. YTElias

    YTElias Ashley

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    Aug 23, 2017
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    good job even tho i see it now
     
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  16. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    gold edition doesn't work
     
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  17. Smoker1

    Smoker1 GBAtemp Maniac

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    So use the GW Max Timer Code until it is figured out?
     
  18. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    You'll need to find a plugin which supports ge or send me a ram dump.
     
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  19. Smoker1

    Smoker1 GBAtemp Maniac

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    So under Gateway, create a RAM Dump with NOTHING enabled correct? Only way I know how to do a dump
     
  20. NintendoGamer28
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    NintendoGamer28 GBAtemp Regular

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    Jan 15, 2017
    yes
     
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