When you go next-gen, you're not supposed to have to leave all the progression you have made in the past, you're supposed to harmonize past and present technologies together. A good example of that is the Bloom effect in graphics. Since they found that effect, they put it EVERYWHERE! Don't forget there are other things than BLOOM or Wiimote.
Agreed. But you can turn bloom off in most games. Will we able to calibrate the wiimote for every wii game? Or will Nintendo pull other unique control schemes instead of just giving the player a choice? For example, Starfox on the DS. While I love the stylus play, I still miss the old-school flying controls. Or, why didn't they add a touch screen mode for mario, for example? And Kirby Canvas Curse. If you can use the paintbrush with an analog stick in Okami, why didn't they allow for users to not use the stylus on Kirby? Although, this is just nitpicking.
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The guy porting Splinter Cell Double Agent said that the game felt awkward with the wiimote because the game itself wasn't designed for it. Just like SSB isn't designed to be for Wiimote controls unless you change the core of the game.
He's paid for coding something that induces
fun and he has no imagination? Am I the only one to find that at best suspicious (ulterior motives made him shoot down the wii version), and at worst a serious problem with what is supposed to drive this industry if we ever want to call it an art, someday?
Or was he unsure about having to implement the gesture for slashing a merc's throat after creeping on him from behind, a gesture most players would mimic and that would scare the shit out of parents?
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