Or just like storytelling not designed for five year olds.
They set up a decent antagonistic group, not a great villain but a decent kid-level villain, then just say "NOPE WE'RE JUST SOME GENERIC EVIL TEAM ROCKET RESKIN." Then they introduce N, who you have no fucking clue what his motive is or why this is even relevant. He's not interesting, he's a dumb character designed for the dumb masses.
If that doesn't help, they take away the champion fight you actually fucking want and replace it with N. And you think that's the final boss but no, they make it Ghestis or whatever his name is in a Bioshock-esque bait and switch. Because we cared about Ghestis?
Games with no story are fine, games with a good story are fine, you can't find a middleground that isn't shit. Either don't bother writing a relevant story so you can streamline the gameplay or write a great story that becomes part of the gameplay. Don't have a bad storyline jut into the game like an icepick in your side to interrupt your experience.