Levente said:WiiPower do you know anything about a new cIOS from waninkoko? Or is its development fully stopped?
Fixed IOS reload block on 002 games would be a nice feature...
If you look on http://twitter.com/hackinblack
waninkoko's last comment about (ciosx rev21) on sep 23rd
QUOTECustom IOS Rev21 is in beta state and its development stopped. After some testing, I'll fix the remaining bugs and release it. ~October
Would this improve compatibility if your loader was used by SD-Gecko, over the current one, if so that would be great.WiiPower said:NeoGamma can only boot gamecube games from disc. Maybe i could add loading them from SD-Gecko, but that's it.
What's your problem with Wind Waker? The freeeze on opening the mini map should be fixed now.
chop said:Would this improve compatibility if your loader was used by SD-Gecko, over the current one, if so that would be great.WiiPower said:NeoGamma can only boot gamecube games from disc. Maybe i could add loading them from SD-Gecko, but that's it.
What's your problem with Wind Waker? The freeeze on opening the mini map should be fixed now.
kezza825 said:Beta 47 still not reading recently burned gamecube games. getting error 1208. any solutions please messsage me.
Thank's from answering. My problem with Wind Waker was that it simply didn't load. I'll try to get another dump (preferably NTSC) and burning it unshrunk on a multidisk.chop said:Would this improve compatibility if your loader was used by SD-Gecko, over the current one, if so that would be great.WiiPower said:NeoGamma can only boot gamecube games from disc. Maybe i could add loading them from SD-Gecko, but that's it.
What's your problem with Wind Waker? The freeeze on opening the mini map should be fixed now.
SOS-Rens said:Finally Neogamma was able to read my Game (it showed the Game ID) but now it does nothing only a screen with a Gamecube logo and the text Gamecube Backup loader V1.1 at the top of the screen
I'm using
Neogamma R9 beta 47
Mios Setting: internal
MIOS V10 or something like that
Game: Mario Kart Dubble Dash
WiiPower said:SOS-Rens said:Finally Neogamma was able to read my Game (it showed the Game ID) but now it does nothing only a screen with a Gamecube logo and the text Gamecube Backup loader V1.1 at the top of the screen
I'm using
Neogamma R9 beta 47
Mios Setting: internal
MIOS V10 or something like that
Game: Mario Kart Dubble Dash
NeoGamma's internal GC loader doesn't have anything graphical. Please go the 1st post of this topic and:
1. Read the mini FAQ
2. Install the recommend cMIOS(wrong cMIOS leads to no internal GC loader)
WiiPower said:[...] NeoGamma's GC loader is an improved version of WiiGator's loader ==> if a game works WiiGator's loader, it should work in NeoGamma as well, if not, it's a serious bug. But you have to consider the different boot methods:
WiiGator press A == NeoGamma with video mode disc AND without reloader
WiiGator press start
Yeah, that's why I said it was just a suggestion, not a "problem"WiiPower said:Strange results. Patched MIOS should actually ignore the video mode setting, so i don't really know what's happening.
Patched MIOS is a mode with reduced functionality(no Ocarina) that should only be used for incompatible games. I don't know what's happening on your Wii, if WiiGator's loader can play a game with color without patched MIOS, NeoGamma should be able too. Ok, i know the video mode code in NeoGamma isn't good, but i don't know how to improve it.
Did not know that, I do have Ocarina always turned off so that couldn't be it. Maybe by ignoring the video mode with patched MIOS, it doesn't do some kind of check that would produce the green screen freeze when the original video mode from the disc is different from what is being output? The way I see it, it would be either that or Wiigator's is actually using patched MIOS without you knowing about it and just assuming the black and white -> color conversion by default when using NTSC on a PAL machine (like I said, Wiigator's produces color images even when selecting the NTSC method). [EDIT: nevermind what I said, I was curious and checked both loaders codes, there's no way Wiigator's could be doing any of what I said...] Is there anything else I can do to help figure it out? I don't have an USB gecko so I can't give you any debug information that way, before you ask. Could it be related to my machine only and not a general PAL Wii thing?
QUOTE(WiiPower @ Nov 14 2010, 03:06 AM) About your 2nd game selection "problem": Do you know that NeoGamma automatically detects the 2nd disc? This should reduce the need to select it manually to a minimum, only Action Replay needs this. Oh and you can select a 2nd disc from an actual 2nd disc too...