Hacking NeoGamma R9 beta

  • Thread starter Thread starter WiiPower
  • Start date Start date
  • Views Views 1,254,780
  • Replies Replies 1,835
  • Likes Likes 9
marquesduarte said:
It's just says "Rebooting with Hooks" and back to the system menu...to choose the disc channel to start the game, and lock up.
I have really seen a fast option, but it set to no. The only options set:
Skip Updates and Preloader Support is yes. I set both to no and the problem continues....
I also set force cIOS to Yes but the problem still occur...

Aah, you got me there. When talking about GC stuff, i should have always said, reloader, but you used the rebooter.
 
But what is the difference?
And when i use the rebooter on GC games it works but with Wii games don't....
When i say work, i mean that the system menu dont freeze with GC games, but with Wii games yes
 
marquesduarte said:
But what is the difference?
And when i use the rebooter on GC games it works but with Wii games don't....

The rebooter loads the system menu with the cIOS, and if you use the "force cIOS" option in the rebooter menu, it loads the cIOS for wii games when loading them from disc channel. All in all, it's a totally outdated option that's almost useless. GC games might work without "Force cIOS", because they load MIOS instead of an IOS.

If your GC backups work with the rebooter, you still don't have my cMIOS installed.
 
Ok..now i understand....but there is a reason, or you guess one, to the wii games don't work with the rebooter?
I know this thread is more related to GC loading.....but....
Anyway..very thanks for your attention and your good work!
Now i have installed your cMIOS and when i load the gc games it shows me the NeoGamma loader! Now i have installed it, right?
 
Update on Wind Waker:

As i told earlier, it's related to being loaded by a loader instead of MIOS. Apparently there's a patch for Wind Waker in the MIOS. So if you manage to boot Wind Waker with a patched MIOS in WiiGator's loader, it might work correctly. Anyways, i don't think i can extract that patch from MIOS, i lack the necessary asm skills for that. My alternative method with extracting it after booting with a patched MIOS is only theoretical, and already fails at step 1: Boot the game with patched MIOS.

Short: Don't expect this to be done, especially not soon
 
Yes, rebooter dont work with recommend cMIOS. The GC logo appear in the disc channel but the system freezes when choose start.
I dont use rebooter...just wanted to know why it isnt working anymore.
 
Never say never...

So this is actually the 1st time i remember that i wouldn't been able to do it without the usb gecko, yay.

Now i would like to get a test result from somebody with Wind Waker NTSC-U if it still freezes on mini map.
 
Burton said:
WiiPower said:
Now i would like to get a test result from somebody with Wind Waker NTSC-U if it still freezes on mini map.

Retail game or backup? I do have the retail game.

Does not matter, as long as it's booted with NeoGamma's GC loader. On all revs up to 34, you should be able to reproduce the freeze when opening the mini map. And on rev35, it will either say XXX patched, or Warning, couldn't patch XXX. (XXX= function name, something with GX)
 
I guess on Wind Waker NTSC-U? If somebody has Wind Waker NTSC-U and an usb gecko, he can extract the patch the same way i did. There might be another way, which i will look into tomorrow.
 
Levente said:
What's the difference between IOS reload block method 1 and method 2?

I think method 1 just ignores the IOS Reload call, and method 2 bends it to load IOS249 again instead of loading the requrested IOS. Method 1 might actually not work on any game, if it does there's a 1% chance it works for that game on usb too.
 
WiiPower said:
Levente said:
Can you choose with which cIOS to boot a game in NeoGamma?
If not it would be a nice feature. So you could switch to cIOS37 rev19 for Monster Hunter Tri and don't have to install it when you want to play with that game.

I will reconsider this after the cIOS rev20 release.

cIOS rev20 is released now, please reconsider this feature.
 
Metroid Prime Trilogy patched to IOS249 does not load with IOS reload block method 1, it just won't load after choosing game and difficulty. It says tha game is loading, but nothing happens.

with IOS block reload method 2 I get 002 error.
 
Levente said:
Metroid Prime Trilogy patched to IOS249 does not load with IOS reload block method 1, it just won't load after choosing game and difficulty. It says tha game is loading, but nothing happens.

with IOS block reload method 2 I get 002 error.

And what happens if you disable the IOS Reload block? Some people claim that it works if the game was patched to IOS249, but i doubt that. It should work best without patching the .iso and with the IOS Reload block. If you still get 002 error with that, Waninkoko didn't do as i told him 100 times.
 
WiiPower said:
Levente said:
Metroid Prime Trilogy patched to IOS249 does not load with IOS reload block method 1, it just won't load after choosing game and difficulty. It says tha game is loading, but nothing happens.

with IOS block reload method 2 I get 002 error.

And what happens if you disable the IOS Reload block? Some people claim that it works if the game was patched to IOS249, but i doubt that. It should work best without patching the .iso and with the IOS Reload block. If you still get 002 error with that, Waninkoko didn't do as i told him 100 times.

If IOS reload block is set to no I also get 002 error. I will try with an unpatched .iso later.
 
Support multiple slots for Waninkoko's cios rev20: 247, 248, 249, 250
this is from cfg usbloader

that would be nice in neogamma too
 

Site & Scene News

Popular threads in this forum